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OpenSuSE Leap 15.6 for ppc64le
:
/
usr
/lib64
/piglit
/tests
/spec
/glsl-1.10
/execution
algebraic
and-operator-short-circuit.shader_test
built-in-constants.shader_test
builtins
chained-assignment.shader_test
clipping
cmod-cmp-to-add-e.shader_test
cmod-cmp-to-add-g.shader_test
cmod-cmp-to-add-ge.shader_test
cmod-cmp-to-add-l.shader_test
cmod-cmp-to-add-le.shader_test
cmod-cmp-to-add-ne.shader_test
color-interp-smooth-shademodel-flat.shader_test
comparision-vec4-mixed-arithmetic-input.shader_test
copy-propagation
dependency-hints
derivatives
discard
fragcoord_w.shader_test
fs-bool-less-compare-false.shader_test
fs-bool-less-compare-true.shader_test
fs-dfdx-accuracy.shader_test
fs-dfdy-accuracy.shader_test
fs-discard-deep-branch.shader_test
fs-equal-of-expression.shader_test
fs-frontfacing-ternary-0.0-neg-1.0.shader_test
fs-frontfacing-ternary-1-neg-1.shader_test
fs-frontfacing-ternary-1.0-neg-1.0.shader_test
fs-frontfacing-ternary-neg-1.0-1.0-alt.shader_test
fs-frontfacing-ternary-neg-1.0-1.0.shader_test
fs-frontfacing-ternary-vec4-neg-1.0-1.0.shader_test
fs-loop-bounds-unrolled.shader_test
fs-loop-return.shader_test
fs-max-max-max.shader_test
fs-max-of-neg-min.shader_test
fs-min-min-min.shader_test
fs-min-of-neg-max.shader_test
fs-nested-loop-unrolled-with-return.shader_test
fs-nested-return-in-loop-nested_in_if.shader_test
fs-notEqual-inline-function.shader_test
fs-notEqual-of-expression.shader_test
fs-op-assign-mult-ivec2-ivec2-overwrite.shader_test
fs-open-coded-mix-float.shader_test
fs-open-coded-mix-int.shader_test
fs-open-coded-mix-ivec.shader_test
fs-saturate-exp2.shader_test
fs-saturate-pow.shader_test
fs-saturate-sqrt.shader_test
fs-sign-neg-abs.shader_test
fs-sign-neg.shader_test
fs-sign-times-abs.shader_test
fs-sign-times-neg-abs.shader_test
fs-sign-times-neg.shader_test
fs-sign-times-sign.shader_test
fs-step.shader_test
fs-texture-select.shader_test
fs-vector-indexing-kills-all-channels.shader_test
function-calls
gl_lightsource_indirect.shader_test
global-vars-and-initializers-expression.shader_test
global-vars-and-initializers.shader_test
glsl-clamp-vertex-color.shader_test
glsl-const-initializer-01.shader_test
glsl-const-initializer-03.shader_test
glsl-constant-folding-call-1.shader_test
glsl-deadcode-call.shader_test
glsl-deadcode-self-assign.shader_test
glsl-deadcode-varying.shader_test
glsl-fs-add-masked.shader_test
glsl-fs-conditional-output-write.shader_test
glsl-fs-convolution-1.shader_test
glsl-fs-convolution-2.shader_test
glsl-fs-fragdata-1.shader_test
glsl-fs-functions-2.shader_test
glsl-fs-functions-3.shader_test
glsl-fs-functions-4.shader_test
glsl-fs-functions-5.shader_test
glsl-fs-functions-6.shader_test
glsl-fs-functions-samplers.shader_test
glsl-fs-if-greater-equal.shader_test
glsl-fs-if-greater.shader_test
glsl-fs-if-less-equal.shader_test
glsl-fs-if-less.shader_test
glsl-fs-if-nested-loop.shader_test
glsl-fs-implicit-array-size-01.shader_test
glsl-fs-implicit-array-size-02.shader_test
glsl-fs-inline-explosion.shader_test
glsl-fs-integer-multiplication.shader_test
glsl-fs-ivec4-mat3.shader_test
glsl-fs-loop-while-false-03.shader_test
glsl-fs-main-return-conditional.shader_test
glsl-fs-main-return.shader_test
glsl-fs-max-array-access-forward-declaration.shader_test
glsl-fs-max-array-access-function.shader_test
glsl-fs-mov-masked.shader_test
glsl-fs-multiple-builtins.shader_test
glsl-fs-neg.shader_test
glsl-fs-normalmatrix.shader_test
glsl-fs-post-increment-01.shader_test
glsl-fs-statevar-call.shader_test
glsl-fs-swizzle-1.shader_test
glsl-fs-texture-uniforms-share-same-unit.shader_test
glsl-fs-uniform-array-1.shader_test
glsl-fs-uniform-array-2.shader_test
glsl-fs-uniform-array-5.shader_test
glsl-fs-uniform-array-6.shader_test
glsl-fs-uniform-array-7.shader_test
glsl-fs-uniform-bool-1.shader_test
glsl-fs-uniform-bool-2.shader_test
glsl-fs-uniform-indexed-by-swizzled-vec4.shader_test
glsl-fs-uniform-sampler-array.shader_test
glsl-fs-vec4-mat2.shader_test
glsl-fs-vec4-mat3.shader_test
glsl-fs-vec4-operator-equal.shader_test
glsl-fs-vec4-operator-notequal.shader_test
glsl-function-prototype.shader_test
glsl-gnome-shell-dim-window.shader_test
glsl-if-assign-call.shader_test
glsl-inout-struct-01.shader_test
glsl-inout-struct-02.shader_test
glsl-mat-110.shader_test
glsl-mat-from-int-ctor-02.shader_test
glsl-mat-from-vec-ctor-01.shader_test
glsl-mat-mul-1.shader_test
glsl-octal.shader_test
glsl-opt-0-cmp-xy.shader_test
glsl-opt-xy-cmp-0.shader_test
glsl-override-builtin-2.shader_test
glsl-override-builtin.shader_test
glsl-pp-elif-no-expression-1.shader_test
glsl-precision-110.shader_test
glsl-sdl-sincos-accuracy.shader_test
glsl-struct-constructor-01.shader_test
glsl-texcoord-array-2.shader_test
glsl-varying-read.shader_test
glsl-vec-array.shader_test
glsl-vs-arrays-2.shader_test
glsl-vs-constructor-call.shader_test
glsl-vs-deadcode-1.shader_test
glsl-vs-deadcode-2.shader_test
glsl-vs-dot-vec2.shader_test
glsl-vs-ff-frag.shader_test
glsl-vs-functions-2.shader_test
glsl-vs-functions-3.shader_test
glsl-vs-if-greater-equal.shader_test
glsl-vs-if-greater.shader_test
glsl-vs-if-less-equal.shader_test
glsl-vs-if-less.shader_test
glsl-vs-if-nested-loop.shader_test
glsl-vs-if-nested.shader_test
glsl-vs-inline-explosion.shader_test
glsl-vs-large-uniform-array.shader_test
glsl-vs-main-return.shader_test
glsl-vs-mat-add-1.shader_test
glsl-vs-mat-div-1.shader_test
glsl-vs-mat-div-2.shader_test
glsl-vs-mat-mul-1.shader_test
glsl-vs-mat-mul-2.shader_test
glsl-vs-mat-mul-3.shader_test
glsl-vs-mat-sub-1.shader_test
glsl-vs-max-array-access-forward-declaration.shader_test
glsl-vs-max-array-access-function.shader_test
glsl-vs-neg-attribute.shader_test
glsl-vs-position-outval.shader_test
glsl-vs-post-increment-01.shader_test
glsl-vs-sign.shader_test
glsl-vs-uniform-array-1.shader_test
glsl-vs-uniform-array-2.shader_test
glsl-vs-uniform-array-3.shader_test
glsl-vs-uniform-array-4.shader_test
glsl-vs-vec4-operator-equal.shader_test
glsl-vs-vec4-operator-notequal.shader_test
glsl-vs-vectorize-between-basic-blocks-loop.shader_test
glsl-vs-vectorize-between-basic-blocks.shader_test
loops
matrix-vector-multiply-lhs.shader_test
matrix-vector-multiply-rhs.shader_test
matrix-vector-multiply-scale.shader_test
nested-function-calls-same-function.shader_test
nested-function-calls.shader_test
or-operator-short-circuit.shader_test
really-big-triangle.shader_test
samplers
sequence-operator.shader_test
struct-array.shader_test
struct-multiple-instances.shader_test
struct-nested.shader_test
struct.shader_test
swizzle-rgba.shader_test
swizzle-stpq.shader_test
swizzle.shader_test
swizzled-expression.shader_test
swizzled-swizzled-swizzle.shader_test
swizzled-writemask-indexing-nonconst.shader_test
swizzled-writemask-indexing.shader_test
swizzled-writemask-rgba.shader_test
swizzled-writemask-split.shader_test
swizzled-writemask-stpq.shader_test
swizzled-writemask.shader_test
temp-array-indexing
temp_arrays.shader_test
texcoord-array.shader_test
texture1D.shader_test
texture2D-computed-coordinate.shader_test
texture3D-computed-coord.shader_test
texture3D.shader_test
uniform-array-resizing.shader_test
uniform-matrix.shader_test
uniform-update.shader_test
variable-indexing
varying-packing
vec4-vector-indexing
void-ternary.shader_test
vs-abs-dot.shader_test
vs-call-in-nested-loop.shader_test
vs-equal-of-expression.shader_test
vs-float-main-return-at-end.shader_test
vs-float-main-return.shader_test
vs-inner-loop-counts-outer-loop-var.shader_test
vs-inner-loop-modifies-outer-loop-var.shader_test
vs-integer-reduction.shader_test
vs-loop-array-index-unroll.shader_test
vs-loop-bounds-unrolled.shader_test
vs-loop-complex-no-unroll.shader_test
vs-loop-complex-unroll-cf-before-terminators.shader_test
vs-loop-complex-unroll-cf-inside-terminator.shader_test
vs-loop-complex-unroll-nested-break.shader_test
vs-loop-complex-unroll-with-else-break.shader_test
vs-loop-complex-unroll.shader_test
vs-loop-complex-with-else-break.shader_test
vs-loop-simple-unroll-cf-inside-terminator.shader_test
vs-loop-simple-unroll-induction-variable-inside-if-branch.shader_test
vs-loop-unroll-else-break-unreachable-then-break.shader_test
vs-loop-variable-iteration-limit-unroll.shader_test
vs-loop-variable-iteration-limit-unroll2.shader_test
vs-loop-variable-iteration-limit-unroll3.shader_test
vs-loop-variable-iteration-limit-unroll4.shader_test
vs-loop-zero-iterations-two-exits.shader_test
vs-loop-zero-iterations-two-exits2.shader_test
vs-mat2-array-assignment.shader_test
vs-mat2-struct-assignment.shader_test
vs-multiple-shader-fragments-with-global.shader_test
vs-nested-return-sibling-if.shader_test
vs-nested-return-sibling-if2.shader_test
vs-nested-return-sibling-loop.shader_test
vs-nested-return-sibling-loop2.shader_test
vs-notEqual-inline-function.shader_test
vs-notEqual-of-expression.shader_test
vs-saturate-exp2.shader_test
vs-saturate-pow.shader_test
vs-saturate-sqrt.shader_test
vs-sign-neg-abs.shader_test
vs-sign-neg.shader_test
vs-sign-times-sign.shader_test
vs-swizzle-swizzle-lhs-2.shader_test
vs-swizzle-swizzle-lhs-3.shader_test
vs-swizzle-swizzle-lhs.shader_test
vs-swizzle-swizzle-rhs.shader_test
vs-vec2-main-return.shader_test
vs-vec3-main-return.shader_test
vs-vec4-main-return.shader_test
vs-vector-indexing-kills-all-channels.shader_test
vsfs-unused-array-member.shader_test
writemask.shader_test
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