Sierra Toolkit  Version of the Day
allocator_eastl.cpp
1 /*
2 Copyright (C) 2009-2010 Electronic Arts, Inc. All rights reserved.
3 
4 Redistribution and use in source and binary forms, with or without
5 modification, are permitted provided that the following conditions
6 are met:
7 
8 1. Redistributions of source code must retain the above copyright
9  notice, this list of conditions and the following disclaimer.
10 2. Redistributions in binary form must reproduce the above copyright
11  notice, this list of conditions and the following disclaimer in the
12  documentation and/or other materials provided with the distribution.
13 3. Neither the name of Electronic Arts, Inc. ("EA") nor the names of
14  its contributors may be used to endorse or promote products derived
15  from this software without specific prior written permission.
16 
17 THIS SOFTWARE IS PROVIDED BY ELECTRONIC ARTS AND ITS CONTRIBUTORS "AS IS" AND ANY
18 EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
19 WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
20 DISCLAIMED. IN NO EVENT SHALL ELECTRONIC ARTS OR ITS CONTRIBUTORS BE LIABLE FOR ANY
21 DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
22 (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
23 LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
24 ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
26 THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 */
28 
30 // EASTL/allocator.cpp
31 //
32 // Copyright (c) 2005, Electronic Arts. All rights reserved.
33 // Written and maintained by Paul Pedriana.
35 
36 
37 #include <stk_util/util/config_eastl.h>
38 #include <stk_util/util/allocator_eastl.h>
39 
40 
42 // ReadMe
43 //
44 // This file implements the default application allocator.
45 // You can replace this allocator.cpp file with a different one,
46 // you can define EASTL_USER_DEFINED_ALLOCATOR below to ignore this file,
47 // or you can modify the EASTL config.h file to redefine how allocators work.
49 
50 
51 #ifndef EASTL_USER_DEFINED_ALLOCATOR // If the user hasn't declared that he has defined an allocator implementation elsewhere...
52 
53  namespace eastl
54  {
55 
59  EASTL_API allocator* gpDefaultAllocator = &gDefaultAllocator;
60 
61  EASTL_API allocator* GetDefaultAllocator()
62  {
63  return gpDefaultAllocator;
64  }
65 
66  EASTL_API allocator* SetDefaultAllocator(allocator* pAllocator)
67  {
68  allocator* const pPrevAllocator = gpDefaultAllocator;
69  gpDefaultAllocator = pAllocator;
70  return pPrevAllocator;
71  }
72 
73  } // namespace eastl
74 
75 
76 #endif // EASTL_USER_DEFINED_ALLOCATOR
77 
78 
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87 
EASTL_API allocator gDefaultAllocator
EA Standard Template Library.