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The SoMultiTextureEnabledElement class is an element which stores whether texturing is enabled or not. More...
#include <Inventor/elements/SoMultiTextureEnabledElement.h>
Public Types | |
enum | Mode { DISABLED , TEXTURE2D , RECTANGLE , CUBEMAP , TEXTURE3D } |
Public Member Functions | |
virtual void | init (SoState *state) |
virtual void | setElt (const int unit, const int mode) |
virtual void | push (SoState *state) |
virtual SbBool | matches (const SoElement *elem) const |
SoElement * | copyMatchInfo (void) const |
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const SoType | getTypeId (void) const |
int | getStackIndex (void) const |
virtual void | pop (SoState *state, const SoElement *prevTopElement) |
void | setDepth (const int depth) |
int | getDepth (void) const |
virtual void | print (FILE *file=stdout) const |
virtual | ~SoElement () |
Static Public Member Functions | |
static SoType | getClassTypeId (void) |
static int | getClassStackIndex (void) |
static void * | createInstance (void) |
static void | initClass (void) |
static void | set (SoState *state, SoNode *node, const int unit, const SbBool enabled) |
static SbBool | get (SoState *state, const int unit) |
static const SbBool * | getEnabledUnits (SoState *state, int &lastenabled) |
static const Mode * | getActiveUnits (SoState *state, int &lastenabled) |
static void | enableRectangle (SoState *state, SoNode *node, const int unit) |
static void | enableCubeMap (SoState *state, SoNode *node, const int unit) |
static Mode | getMode (SoState *state, const int unit) |
static void | disableAll (SoState *state) |
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static void | initClass (void) |
static SoType | getClassTypeId (void) |
static int | getClassStackIndex (void) |
static void | initElements (void) |
static int | getNumStackIndices (void) |
static SoType | getIdFromStackIndex (const int stackIndex) |
Protected Member Functions | |
SoMultiTextureEnabledElement (void) | |
virtual | ~SoMultiTextureEnabledElement () |
SbBool | isEnabled (const int unit) const |
Mode | getMode (const int unit) const |
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SoElement (void) | |
void | capture (SoState *const state) const |
virtual void | captureThis (SoState *state) const |
void | setTypeId (const SoType typeId) |
void | setStackIndex (const int index) |
SoElement * | getNextInStack (void) const |
SoElement * | getNextFree (void) const |
Additional Inherited Members | |
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static SoElement * | getElement (SoState *const state, const int stackIndex) |
static const SoElement * | getConstElement (SoState *const state, const int stackIndex) |
static int | createStackIndex (const SoType id) |
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SoType | typeId |
int | stackIndex |
int | depth |
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static int | classStackIndex |
static SoTypeList * | stackToType |
The SoMultiTextureEnabledElement class is an element which stores whether texturing is enabled or not.
Be aware that this class is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API.
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protected |
The constructor.
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protectedvirtual |
The destructor.
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
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Sets the state of this element.
Return current state of this element for unit.
virtual element set function.
This method is called every time a new element is required in one of the stacks. This happens when a writable element is requested, using SoState::getElement() or indirectly SoElement::getElement(), and the depth of the current element is less than the state depth.
Override this method if your element needs to copy data from the previous top of stack. The push() method is called on the new element, and the previous element can be found using SoElement::getNextInStack().
Reimplemented from SoElement.
This function returns TRUE
is the element matches another element (of the same class), with respect to cache validity.
If the application programmer's extension element has a matches() function, it should also have a copyMatchInfo() function.
Implements SoElement.
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Returns a pointer to a boolean array. TRUE means unit is enabled and that texture coordinates must be sent to the unit. lastenabled is set to the last enabled unit.
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Returns the mode of all units. Also returns the last enabled unit in lastenabled.
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Enable RECTANGLE texture mode.
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Enable CUBEMAP texture mode.
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Returns the mode for a texture unit.
Disable all active texture units. Convenient when all textures needs to be disabled before rendering.
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protected |
Returns TRUE if unit is enabled (Mode == DISABLED).
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