Interface GL10
- All Superinterfaces:
GL
- All Known Subinterfaces:
GL11
-
Field Summary
FieldsModifier and TypeFieldDescriptionstatic final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
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static final int
static final int
static final int
static final int
static final int
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static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
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static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
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static final int
static final int
static final int
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static final int
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static final int
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static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
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Method Summary
Modifier and TypeMethodDescriptionvoid
glActiveTexture
(int texture) void
glAlphaFunc
(int func, float ref) void
glAlphaFuncx
(int func, int ref) void
glBindTexture
(int target, int texture) void
glBlendFunc
(int sfactor, int dfactor) void
glClear
(int mask) void
glClearColor
(float red, float green, float blue, float alpha) void
glClearColorx
(int red, int green, int blue, int alpha) void
glClearDepthf
(float depth) void
glClearDepthx
(int depth) void
glClearStencil
(int s) void
glClientActiveTexture
(int texture) void
glColor4f
(float red, float green, float blue, float alpha) void
glColor4x
(int red, int green, int blue, int alpha) void
glColorMask
(boolean red, boolean green, boolean blue, boolean alpha) void
glColorPointer
(int size, int type, int stride, Buffer pointer) void
glCompressedTexImage2D
(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data) void
glCompressedTexSubImage2D
(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) void
glCopyTexImage2D
(int target, int level, int internalformat, int x, int y, int width, int height, int border) void
glCopyTexSubImage2D
(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) void
glCullFace
(int mode) void
glDeleteTextures
(int n, int[] textures, int offset) void
glDeleteTextures
(int n, IntBuffer textures) void
glDepthFunc
(int func) void
glDepthMask
(boolean flag) void
glDepthRangef
(float zNear, float zFar) void
glDepthRangex
(int zNear, int zFar) void
glDisable
(int cap) void
glDisableClientState
(int array) void
glDrawArrays
(int mode, int first, int count) void
glDrawElements
(int mode, int count, int type, Buffer indices) void
glEnable
(int cap) void
glEnableClientState
(int array) void
glFinish()
void
glFlush()
void
glFogf
(int pname, float param) void
glFogfv
(int pname, float[] params, int offset) void
glFogfv
(int pname, FloatBuffer params) void
glFogx
(int pname, int param) void
glFogxv
(int pname, int[] params, int offset) void
void
glFrontFace
(int mode) void
glFrustumf
(float left, float right, float bottom, float top, float zNear, float zFar) void
glFrustumx
(int left, int right, int bottom, int top, int zNear, int zFar) void
glGenTextures
(int n, int[] textures, int offset) void
glGenTextures
(int n, IntBuffer textures) int
void
glGetIntegerv
(int pname, int[] params, int offset) void
glGetIntegerv
(int pname, IntBuffer params) glGetString
(int name) void
glHint
(int target, int mode) void
glLightf
(int light, int pname, float param) void
glLightfv
(int light, int pname, float[] params, int offset) void
glLightfv
(int light, int pname, FloatBuffer params) void
glLightModelf
(int pname, float param) void
glLightModelfv
(int pname, float[] params, int offset) void
glLightModelfv
(int pname, FloatBuffer params) void
glLightModelx
(int pname, int param) void
glLightModelxv
(int pname, int[] params, int offset) void
glLightModelxv
(int pname, IntBuffer params) void
glLightx
(int light, int pname, int param) void
glLightxv
(int light, int pname, int[] params, int offset) void
void
glLineWidth
(float width) void
glLineWidthx
(int width) void
void
glLoadMatrixf
(float[] m, int offset) void
void
glLoadMatrixx
(int[] m, int offset) void
void
glLogicOp
(int opcode) void
glMaterialf
(int face, int pname, float param) void
glMaterialfv
(int face, int pname, float[] params, int offset) void
glMaterialfv
(int face, int pname, FloatBuffer params) void
glMaterialx
(int face, int pname, int param) void
glMaterialxv
(int face, int pname, int[] params, int offset) void
glMaterialxv
(int face, int pname, IntBuffer params) void
glMatrixMode
(int mode) void
glMultiTexCoord4f
(int target, float s, float t, float r, float q) void
glMultiTexCoord4x
(int target, int s, int t, int r, int q) void
glMultMatrixf
(float[] m, int offset) void
void
glMultMatrixx
(int[] m, int offset) void
void
glNormal3f
(float nx, float ny, float nz) void
glNormal3x
(int nx, int ny, int nz) void
glNormalPointer
(int type, int stride, Buffer pointer) void
glOrthof
(float left, float right, float bottom, float top, float zNear, float zFar) void
glOrthox
(int left, int right, int bottom, int top, int zNear, int zFar) void
glPixelStorei
(int pname, int param) void
glPointSize
(float size) void
glPointSizex
(int size) void
glPolygonOffset
(float factor, float units) void
glPolygonOffsetx
(int factor, int units) void
void
void
glReadPixels
(int x, int y, int width, int height, int format, int type, Buffer pixels) void
glRotatef
(float angle, float x, float y, float z) void
glRotatex
(int angle, int x, int y, int z) void
glSampleCoverage
(float value, boolean invert) void
glSampleCoveragex
(int value, boolean invert) void
glScalef
(float x, float y, float z) void
glScalex
(int x, int y, int z) void
glScissor
(int x, int y, int width, int height) void
glShadeModel
(int mode) void
glStencilFunc
(int func, int ref, int mask) void
glStencilMask
(int mask) void
glStencilOp
(int fail, int zfail, int zpass) void
glTexCoordPointer
(int size, int type, int stride, Buffer pointer) void
glTexEnvf
(int target, int pname, float param) void
glTexEnvfv
(int target, int pname, float[] params, int offset) void
glTexEnvfv
(int target, int pname, FloatBuffer params) void
glTexEnvx
(int target, int pname, int param) void
glTexEnvxv
(int target, int pname, int[] params, int offset) void
glTexEnvxv
(int target, int pname, IntBuffer params) void
glTexImage2D
(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) void
glTexParameterf
(int target, int pname, float param) void
glTexParameterx
(int target, int pname, int param) void
glTexSubImage2D
(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) void
glTranslatef
(float x, float y, float z) void
glTranslatex
(int x, int y, int z) void
glVertexPointer
(int size, int type, int stride, Buffer pointer) void
glViewport
(int x, int y, int width, int height)
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Field Details
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GL_ADD
static final int GL_ADD- See Also:
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GL_ALIASED_LINE_WIDTH_RANGE
static final int GL_ALIASED_LINE_WIDTH_RANGE- See Also:
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GL_ALIASED_POINT_SIZE_RANGE
static final int GL_ALIASED_POINT_SIZE_RANGE- See Also:
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GL_ALPHA
static final int GL_ALPHA- See Also:
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GL_ALPHA_BITS
static final int GL_ALPHA_BITS- See Also:
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GL_ALPHA_TEST
static final int GL_ALPHA_TEST- See Also:
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GL_ALWAYS
static final int GL_ALWAYS- See Also:
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GL_AMBIENT
static final int GL_AMBIENT- See Also:
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GL_AMBIENT_AND_DIFFUSE
static final int GL_AMBIENT_AND_DIFFUSE- See Also:
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GL_AND
static final int GL_AND- See Also:
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GL_AND_INVERTED
static final int GL_AND_INVERTED- See Also:
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GL_AND_REVERSE
static final int GL_AND_REVERSE- See Also:
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GL_BACK
static final int GL_BACK- See Also:
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GL_BLEND
static final int GL_BLEND- See Also:
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GL_BLUE_BITS
static final int GL_BLUE_BITS- See Also:
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GL_BYTE
static final int GL_BYTE- See Also:
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GL_CCW
static final int GL_CCW- See Also:
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GL_CLAMP_TO_EDGE
static final int GL_CLAMP_TO_EDGE- See Also:
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GL_CLEAR
static final int GL_CLEAR- See Also:
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GL_COLOR_ARRAY
static final int GL_COLOR_ARRAY- See Also:
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GL_COLOR_BUFFER_BIT
static final int GL_COLOR_BUFFER_BIT- See Also:
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GL_COLOR_LOGIC_OP
static final int GL_COLOR_LOGIC_OP- See Also:
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GL_COLOR_MATERIAL
static final int GL_COLOR_MATERIAL- See Also:
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GL_COMPRESSED_TEXTURE_FORMATS
static final int GL_COMPRESSED_TEXTURE_FORMATS- See Also:
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GL_CONSTANT_ATTENUATION
static final int GL_CONSTANT_ATTENUATION- See Also:
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GL_COPY
static final int GL_COPY- See Also:
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GL_COPY_INVERTED
static final int GL_COPY_INVERTED- See Also:
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GL_CULL_FACE
static final int GL_CULL_FACE- See Also:
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GL_CW
static final int GL_CW- See Also:
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GL_DECAL
static final int GL_DECAL- See Also:
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GL_DECR
static final int GL_DECR- See Also:
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GL_DEPTH_BITS
static final int GL_DEPTH_BITS- See Also:
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GL_DEPTH_BUFFER_BIT
static final int GL_DEPTH_BUFFER_BIT- See Also:
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GL_DEPTH_TEST
static final int GL_DEPTH_TEST- See Also:
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GL_DIFFUSE
static final int GL_DIFFUSE- See Also:
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GL_DITHER
static final int GL_DITHER- See Also:
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GL_DONT_CARE
static final int GL_DONT_CARE- See Also:
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GL_DST_ALPHA
static final int GL_DST_ALPHA- See Also:
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GL_DST_COLOR
static final int GL_DST_COLOR- See Also:
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GL_EMISSION
static final int GL_EMISSION- See Also:
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GL_EQUAL
static final int GL_EQUAL- See Also:
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GL_EQUIV
static final int GL_EQUIV- See Also:
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GL_EXP
static final int GL_EXP- See Also:
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GL_EXP2
static final int GL_EXP2- See Also:
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GL_EXTENSIONS
static final int GL_EXTENSIONS- See Also:
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GL_FALSE
static final int GL_FALSE- See Also:
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GL_FASTEST
static final int GL_FASTEST- See Also:
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GL_FIXED
static final int GL_FIXED- See Also:
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GL_FLAT
static final int GL_FLAT- See Also:
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GL_FLOAT
static final int GL_FLOAT- See Also:
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GL_FOG
static final int GL_FOG- See Also:
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GL_FOG_COLOR
static final int GL_FOG_COLOR- See Also:
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GL_FOG_DENSITY
static final int GL_FOG_DENSITY- See Also:
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GL_FOG_END
static final int GL_FOG_END- See Also:
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GL_FOG_HINT
static final int GL_FOG_HINT- See Also:
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GL_FOG_MODE
static final int GL_FOG_MODE- See Also:
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GL_FOG_START
static final int GL_FOG_START- See Also:
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GL_FRONT
static final int GL_FRONT- See Also:
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GL_FRONT_AND_BACK
static final int GL_FRONT_AND_BACK- See Also:
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GL_GEQUAL
static final int GL_GEQUAL- See Also:
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GL_GREATER
static final int GL_GREATER- See Also:
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GL_GREEN_BITS
static final int GL_GREEN_BITS- See Also:
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GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
static final int GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES- See Also:
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GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
static final int GL_IMPLEMENTATION_COLOR_READ_TYPE_OES- See Also:
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GL_INCR
static final int GL_INCR- See Also:
-
GL_INVALID_ENUM
static final int GL_INVALID_ENUM- See Also:
-
GL_INVALID_OPERATION
static final int GL_INVALID_OPERATION- See Also:
-
GL_INVALID_VALUE
static final int GL_INVALID_VALUE- See Also:
-
GL_INVERT
static final int GL_INVERT- See Also:
-
GL_KEEP
static final int GL_KEEP- See Also:
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GL_LEQUAL
static final int GL_LEQUAL- See Also:
-
GL_LESS
static final int GL_LESS- See Also:
-
GL_LIGHT_MODEL_AMBIENT
static final int GL_LIGHT_MODEL_AMBIENT- See Also:
-
GL_LIGHT_MODEL_TWO_SIDE
static final int GL_LIGHT_MODEL_TWO_SIDE- See Also:
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GL_LIGHT0
static final int GL_LIGHT0- See Also:
-
GL_LIGHT1
static final int GL_LIGHT1- See Also:
-
GL_LIGHT2
static final int GL_LIGHT2- See Also:
-
GL_LIGHT3
static final int GL_LIGHT3- See Also:
-
GL_LIGHT4
static final int GL_LIGHT4- See Also:
-
GL_LIGHT5
static final int GL_LIGHT5- See Also:
-
GL_LIGHT6
static final int GL_LIGHT6- See Also:
-
GL_LIGHT7
static final int GL_LIGHT7- See Also:
-
GL_LIGHTING
static final int GL_LIGHTING- See Also:
-
GL_LINE_LOOP
static final int GL_LINE_LOOP- See Also:
-
GL_LINE_SMOOTH
static final int GL_LINE_SMOOTH- See Also:
-
GL_LINE_SMOOTH_HINT
static final int GL_LINE_SMOOTH_HINT- See Also:
-
GL_LINE_STRIP
static final int GL_LINE_STRIP- See Also:
-
GL_LINEAR
static final int GL_LINEAR- See Also:
-
GL_LINEAR_ATTENUATION
static final int GL_LINEAR_ATTENUATION- See Also:
-
GL_LINEAR_MIPMAP_LINEAR
static final int GL_LINEAR_MIPMAP_LINEAR- See Also:
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GL_LINEAR_MIPMAP_NEAREST
static final int GL_LINEAR_MIPMAP_NEAREST- See Also:
-
GL_LINES
static final int GL_LINES- See Also:
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GL_LUMINANCE
static final int GL_LUMINANCE- See Also:
-
GL_LUMINANCE_ALPHA
static final int GL_LUMINANCE_ALPHA- See Also:
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GL_MAX_ELEMENTS_INDICES
static final int GL_MAX_ELEMENTS_INDICES- See Also:
-
GL_MAX_ELEMENTS_VERTICES
static final int GL_MAX_ELEMENTS_VERTICES- See Also:
-
GL_MAX_LIGHTS
static final int GL_MAX_LIGHTS- See Also:
-
GL_MAX_MODELVIEW_STACK_DEPTH
static final int GL_MAX_MODELVIEW_STACK_DEPTH- See Also:
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GL_MAX_PROJECTION_STACK_DEPTH
static final int GL_MAX_PROJECTION_STACK_DEPTH- See Also:
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GL_MAX_TEXTURE_SIZE
static final int GL_MAX_TEXTURE_SIZE- See Also:
-
GL_MAX_TEXTURE_STACK_DEPTH
static final int GL_MAX_TEXTURE_STACK_DEPTH- See Also:
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GL_MAX_TEXTURE_UNITS
static final int GL_MAX_TEXTURE_UNITS- See Also:
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GL_MAX_VIEWPORT_DIMS
static final int GL_MAX_VIEWPORT_DIMS- See Also:
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GL_MODELVIEW
static final int GL_MODELVIEW- See Also:
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GL_MODULATE
static final int GL_MODULATE- See Also:
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GL_MULTISAMPLE
static final int GL_MULTISAMPLE- See Also:
-
GL_NAND
static final int GL_NAND- See Also:
-
GL_NEAREST
static final int GL_NEAREST- See Also:
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GL_NEAREST_MIPMAP_LINEAR
static final int GL_NEAREST_MIPMAP_LINEAR- See Also:
-
GL_NEAREST_MIPMAP_NEAREST
static final int GL_NEAREST_MIPMAP_NEAREST- See Also:
-
GL_NEVER
static final int GL_NEVER- See Also:
-
GL_NICEST
static final int GL_NICEST- See Also:
-
GL_NO_ERROR
static final int GL_NO_ERROR- See Also:
-
GL_NOOP
static final int GL_NOOP- See Also:
-
GL_NOR
static final int GL_NOR- See Also:
-
GL_NORMAL_ARRAY
static final int GL_NORMAL_ARRAY- See Also:
-
GL_NORMALIZE
static final int GL_NORMALIZE- See Also:
-
GL_NOTEQUAL
static final int GL_NOTEQUAL- See Also:
-
GL_NUM_COMPRESSED_TEXTURE_FORMATS
static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS- See Also:
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GL_ONE
static final int GL_ONE- See Also:
-
GL_ONE_MINUS_DST_ALPHA
static final int GL_ONE_MINUS_DST_ALPHA- See Also:
-
GL_ONE_MINUS_DST_COLOR
static final int GL_ONE_MINUS_DST_COLOR- See Also:
-
GL_ONE_MINUS_SRC_ALPHA
static final int GL_ONE_MINUS_SRC_ALPHA- See Also:
-
GL_ONE_MINUS_SRC_COLOR
static final int GL_ONE_MINUS_SRC_COLOR- See Also:
-
GL_OR
static final int GL_OR- See Also:
-
GL_OR_INVERTED
static final int GL_OR_INVERTED- See Also:
-
GL_OR_REVERSE
static final int GL_OR_REVERSE- See Also:
-
GL_OUT_OF_MEMORY
static final int GL_OUT_OF_MEMORY- See Also:
-
GL_PACK_ALIGNMENT
static final int GL_PACK_ALIGNMENT- See Also:
-
GL_PALETTE4_R5_G6_B5_OES
static final int GL_PALETTE4_R5_G6_B5_OES- See Also:
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GL_PALETTE4_RGB5_A1_OES
static final int GL_PALETTE4_RGB5_A1_OES- See Also:
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GL_PALETTE4_RGB8_OES
static final int GL_PALETTE4_RGB8_OES- See Also:
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GL_PALETTE4_RGBA4_OES
static final int GL_PALETTE4_RGBA4_OES- See Also:
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GL_PALETTE4_RGBA8_OES
static final int GL_PALETTE4_RGBA8_OES- See Also:
-
GL_PALETTE8_R5_G6_B5_OES
static final int GL_PALETTE8_R5_G6_B5_OES- See Also:
-
GL_PALETTE8_RGB5_A1_OES
static final int GL_PALETTE8_RGB5_A1_OES- See Also:
-
GL_PALETTE8_RGB8_OES
static final int GL_PALETTE8_RGB8_OES- See Also:
-
GL_PALETTE8_RGBA4_OES
static final int GL_PALETTE8_RGBA4_OES- See Also:
-
GL_PALETTE8_RGBA8_OES
static final int GL_PALETTE8_RGBA8_OES- See Also:
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GL_PERSPECTIVE_CORRECTION_HINT
static final int GL_PERSPECTIVE_CORRECTION_HINT- See Also:
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GL_POINT_SMOOTH
static final int GL_POINT_SMOOTH- See Also:
-
GL_POINT_SMOOTH_HINT
static final int GL_POINT_SMOOTH_HINT- See Also:
-
GL_POINTS
static final int GL_POINTS- See Also:
-
GL_POINT_FADE_THRESHOLD_SIZE
static final int GL_POINT_FADE_THRESHOLD_SIZE- See Also:
-
GL_POINT_SIZE
static final int GL_POINT_SIZE- See Also:
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GL_POLYGON_OFFSET_FILL
static final int GL_POLYGON_OFFSET_FILL- See Also:
-
GL_POLYGON_SMOOTH_HINT
static final int GL_POLYGON_SMOOTH_HINT- See Also:
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GL_POSITION
static final int GL_POSITION- See Also:
-
GL_PROJECTION
static final int GL_PROJECTION- See Also:
-
GL_QUADRATIC_ATTENUATION
static final int GL_QUADRATIC_ATTENUATION- See Also:
-
GL_RED_BITS
static final int GL_RED_BITS- See Also:
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GL_RENDERER
static final int GL_RENDERER- See Also:
-
GL_REPEAT
static final int GL_REPEAT- See Also:
-
GL_REPLACE
static final int GL_REPLACE- See Also:
-
GL_RESCALE_NORMAL
static final int GL_RESCALE_NORMAL- See Also:
-
GL_RGB
static final int GL_RGB- See Also:
-
GL_RGBA
static final int GL_RGBA- See Also:
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GL_SAMPLE_ALPHA_TO_COVERAGE
static final int GL_SAMPLE_ALPHA_TO_COVERAGE- See Also:
-
GL_SAMPLE_ALPHA_TO_ONE
static final int GL_SAMPLE_ALPHA_TO_ONE- See Also:
-
GL_SAMPLE_COVERAGE
static final int GL_SAMPLE_COVERAGE- See Also:
-
GL_SCISSOR_TEST
static final int GL_SCISSOR_TEST- See Also:
-
GL_SET
static final int GL_SET- See Also:
-
GL_SHININESS
static final int GL_SHININESS- See Also:
-
GL_SHORT
static final int GL_SHORT- See Also:
-
GL_SMOOTH
static final int GL_SMOOTH- See Also:
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GL_SMOOTH_LINE_WIDTH_RANGE
static final int GL_SMOOTH_LINE_WIDTH_RANGE- See Also:
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GL_SMOOTH_POINT_SIZE_RANGE
static final int GL_SMOOTH_POINT_SIZE_RANGE- See Also:
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GL_SPECULAR
static final int GL_SPECULAR- See Also:
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GL_SPOT_CUTOFF
static final int GL_SPOT_CUTOFF- See Also:
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GL_SPOT_DIRECTION
static final int GL_SPOT_DIRECTION- See Also:
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GL_SPOT_EXPONENT
static final int GL_SPOT_EXPONENT- See Also:
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GL_SRC_ALPHA
static final int GL_SRC_ALPHA- See Also:
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GL_SRC_ALPHA_SATURATE
static final int GL_SRC_ALPHA_SATURATE- See Also:
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GL_SRC_COLOR
static final int GL_SRC_COLOR- See Also:
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GL_STACK_OVERFLOW
static final int GL_STACK_OVERFLOW- See Also:
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GL_STACK_UNDERFLOW
static final int GL_STACK_UNDERFLOW- See Also:
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GL_STENCIL_BITS
static final int GL_STENCIL_BITS- See Also:
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GL_STENCIL_BUFFER_BIT
static final int GL_STENCIL_BUFFER_BIT- See Also:
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GL_STENCIL_TEST
static final int GL_STENCIL_TEST- See Also:
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GL_SUBPIXEL_BITS
static final int GL_SUBPIXEL_BITS- See Also:
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GL_TEXTURE
static final int GL_TEXTURE- See Also:
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GL_TEXTURE_2D
static final int GL_TEXTURE_2D- See Also:
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GL_TEXTURE_COORD_ARRAY
static final int GL_TEXTURE_COORD_ARRAY- See Also:
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GL_TEXTURE_ENV
static final int GL_TEXTURE_ENV- See Also:
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GL_TEXTURE_ENV_COLOR
static final int GL_TEXTURE_ENV_COLOR- See Also:
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GL_TEXTURE_ENV_MODE
static final int GL_TEXTURE_ENV_MODE- See Also:
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GL_TEXTURE_MAG_FILTER
static final int GL_TEXTURE_MAG_FILTER- See Also:
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GL_TEXTURE_MIN_FILTER
static final int GL_TEXTURE_MIN_FILTER- See Also:
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GL_TEXTURE_WRAP_S
static final int GL_TEXTURE_WRAP_S- See Also:
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GL_TEXTURE_WRAP_T
static final int GL_TEXTURE_WRAP_T- See Also:
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GL_TEXTURE0
static final int GL_TEXTURE0- See Also:
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GL_TEXTURE1
static final int GL_TEXTURE1- See Also:
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GL_TEXTURE2
static final int GL_TEXTURE2- See Also:
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GL_TEXTURE3
static final int GL_TEXTURE3- See Also:
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GL_TEXTURE4
static final int GL_TEXTURE4- See Also:
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GL_TEXTURE5
static final int GL_TEXTURE5- See Also:
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GL_TEXTURE6
static final int GL_TEXTURE6- See Also:
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GL_TEXTURE7
static final int GL_TEXTURE7- See Also:
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GL_TEXTURE8
static final int GL_TEXTURE8- See Also:
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GL_TEXTURE9
static final int GL_TEXTURE9- See Also:
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GL_TEXTURE10
static final int GL_TEXTURE10- See Also:
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GL_TEXTURE11
static final int GL_TEXTURE11- See Also:
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GL_TEXTURE12
static final int GL_TEXTURE12- See Also:
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GL_TEXTURE13
static final int GL_TEXTURE13- See Also:
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GL_TEXTURE14
static final int GL_TEXTURE14- See Also:
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GL_TEXTURE15
static final int GL_TEXTURE15- See Also:
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GL_TEXTURE16
static final int GL_TEXTURE16- See Also:
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GL_TEXTURE17
static final int GL_TEXTURE17- See Also:
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GL_TEXTURE18
static final int GL_TEXTURE18- See Also:
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GL_TEXTURE19
static final int GL_TEXTURE19- See Also:
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GL_TEXTURE20
static final int GL_TEXTURE20- See Also:
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GL_TEXTURE21
static final int GL_TEXTURE21- See Also:
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GL_TEXTURE22
static final int GL_TEXTURE22- See Also:
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GL_TEXTURE23
static final int GL_TEXTURE23- See Also:
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GL_TEXTURE24
static final int GL_TEXTURE24- See Also:
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GL_TEXTURE25
static final int GL_TEXTURE25- See Also:
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GL_TEXTURE26
static final int GL_TEXTURE26- See Also:
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GL_TEXTURE27
static final int GL_TEXTURE27- See Also:
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GL_TEXTURE28
static final int GL_TEXTURE28- See Also:
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GL_TEXTURE29
static final int GL_TEXTURE29- See Also:
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GL_TEXTURE30
static final int GL_TEXTURE30- See Also:
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GL_TEXTURE31
static final int GL_TEXTURE31- See Also:
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GL_TRIANGLE_FAN
static final int GL_TRIANGLE_FAN- See Also:
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GL_TRIANGLE_STRIP
static final int GL_TRIANGLE_STRIP- See Also:
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GL_TRIANGLES
static final int GL_TRIANGLES- See Also:
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GL_TRUE
static final int GL_TRUE- See Also:
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GL_UNPACK_ALIGNMENT
static final int GL_UNPACK_ALIGNMENT- See Also:
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GL_UNSIGNED_BYTE
static final int GL_UNSIGNED_BYTE- See Also:
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GL_UNSIGNED_SHORT
static final int GL_UNSIGNED_SHORT- See Also:
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GL_UNSIGNED_SHORT_4_4_4_4
static final int GL_UNSIGNED_SHORT_4_4_4_4- See Also:
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GL_UNSIGNED_SHORT_5_5_5_1
static final int GL_UNSIGNED_SHORT_5_5_5_1- See Also:
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GL_UNSIGNED_SHORT_5_6_5
static final int GL_UNSIGNED_SHORT_5_6_5- See Also:
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GL_VENDOR
static final int GL_VENDOR- See Also:
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GL_VERSION
static final int GL_VERSION- See Also:
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GL_VERTEX_ARRAY
static final int GL_VERTEX_ARRAY- See Also:
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GL_XOR
static final int GL_XOR- See Also:
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GL_ZERO
static final int GL_ZERO- See Also:
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Method Details
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glActiveTexture
void glActiveTexture(int texture) -
glAlphaFunc
void glAlphaFunc(int func, float ref) -
glAlphaFuncx
void glAlphaFuncx(int func, int ref) -
glBindTexture
void glBindTexture(int target, int texture) -
glBlendFunc
void glBlendFunc(int sfactor, int dfactor) -
glClear
void glClear(int mask) -
glClearColor
void glClearColor(float red, float green, float blue, float alpha) -
glClearColorx
void glClearColorx(int red, int green, int blue, int alpha) -
glClearDepthf
void glClearDepthf(float depth) -
glClearDepthx
void glClearDepthx(int depth) -
glClearStencil
void glClearStencil(int s) -
glClientActiveTexture
void glClientActiveTexture(int texture) -
glColor4f
void glColor4f(float red, float green, float blue, float alpha) -
glColor4x
void glColor4x(int red, int green, int blue, int alpha) -
glColorMask
void glColorMask(boolean red, boolean green, boolean blue, boolean alpha) -
glColorPointer
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glCompressedTexImage2D
void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data) -
glCompressedTexSubImage2D
void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) -
glCopyTexImage2D
void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) -
glCopyTexSubImage2D
void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) -
glCullFace
void glCullFace(int mode) -
glDeleteTextures
void glDeleteTextures(int n, int[] textures, int offset) -
glDeleteTextures
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glDepthFunc
void glDepthFunc(int func) -
glDepthMask
void glDepthMask(boolean flag) -
glDepthRangef
void glDepthRangef(float zNear, float zFar) -
glDepthRangex
void glDepthRangex(int zNear, int zFar) -
glDisable
void glDisable(int cap) -
glDisableClientState
void glDisableClientState(int array) -
glDrawArrays
void glDrawArrays(int mode, int first, int count) -
glDrawElements
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glEnable
void glEnable(int cap) -
glEnableClientState
void glEnableClientState(int array) -
glFinish
void glFinish() -
glFlush
void glFlush() -
glFogf
void glFogf(int pname, float param) -
glFogfv
void glFogfv(int pname, float[] params, int offset) -
glFogfv
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glFogx
void glFogx(int pname, int param) -
glFogxv
void glFogxv(int pname, int[] params, int offset) -
glFogxv
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glFrontFace
void glFrontFace(int mode) -
glFrustumf
void glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar) -
glFrustumx
void glFrustumx(int left, int right, int bottom, int top, int zNear, int zFar) -
glGenTextures
void glGenTextures(int n, int[] textures, int offset) -
glGenTextures
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glGetError
int glGetError() -
glGetIntegerv
void glGetIntegerv(int pname, int[] params, int offset) -
glGetIntegerv
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glGetString
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glHint
void glHint(int target, int mode) -
glLightModelf
void glLightModelf(int pname, float param) -
glLightModelfv
void glLightModelfv(int pname, float[] params, int offset) -
glLightModelfv
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glLightModelx
void glLightModelx(int pname, int param) -
glLightModelxv
void glLightModelxv(int pname, int[] params, int offset) -
glLightModelxv
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glLightf
void glLightf(int light, int pname, float param) -
glLightfv
void glLightfv(int light, int pname, float[] params, int offset) -
glLightfv
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glLightx
void glLightx(int light, int pname, int param) -
glLightxv
void glLightxv(int light, int pname, int[] params, int offset) -
glLightxv
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glLineWidth
void glLineWidth(float width) -
glLineWidthx
void glLineWidthx(int width) -
glLoadIdentity
void glLoadIdentity() -
glLoadMatrixf
void glLoadMatrixf(float[] m, int offset) -
glLoadMatrixf
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glLoadMatrixx
void glLoadMatrixx(int[] m, int offset) -
glLoadMatrixx
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glLogicOp
void glLogicOp(int opcode) -
glMaterialf
void glMaterialf(int face, int pname, float param) -
glMaterialfv
void glMaterialfv(int face, int pname, float[] params, int offset) -
glMaterialfv
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glMaterialx
void glMaterialx(int face, int pname, int param) -
glMaterialxv
void glMaterialxv(int face, int pname, int[] params, int offset) -
glMaterialxv
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glMatrixMode
void glMatrixMode(int mode) -
glMultMatrixf
void glMultMatrixf(float[] m, int offset) -
glMultMatrixf
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glMultMatrixx
void glMultMatrixx(int[] m, int offset) -
glMultMatrixx
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glMultiTexCoord4f
void glMultiTexCoord4f(int target, float s, float t, float r, float q) -
glMultiTexCoord4x
void glMultiTexCoord4x(int target, int s, int t, int r, int q) -
glNormal3f
void glNormal3f(float nx, float ny, float nz) -
glNormal3x
void glNormal3x(int nx, int ny, int nz) -
glNormalPointer
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glOrthof
void glOrthof(float left, float right, float bottom, float top, float zNear, float zFar) -
glOrthox
void glOrthox(int left, int right, int bottom, int top, int zNear, int zFar) -
glPixelStorei
void glPixelStorei(int pname, int param) -
glPointSize
void glPointSize(float size) -
glPointSizex
void glPointSizex(int size) -
glPolygonOffset
void glPolygonOffset(float factor, float units) -
glPolygonOffsetx
void glPolygonOffsetx(int factor, int units) -
glPopMatrix
void glPopMatrix() -
glPushMatrix
void glPushMatrix() -
glReadPixels
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glRotatef
void glRotatef(float angle, float x, float y, float z) -
glRotatex
void glRotatex(int angle, int x, int y, int z) -
glSampleCoverage
void glSampleCoverage(float value, boolean invert) -
glSampleCoveragex
void glSampleCoveragex(int value, boolean invert) -
glScalef
void glScalef(float x, float y, float z) -
glScalex
void glScalex(int x, int y, int z) -
glScissor
void glScissor(int x, int y, int width, int height) -
glShadeModel
void glShadeModel(int mode) -
glStencilFunc
void glStencilFunc(int func, int ref, int mask) -
glStencilMask
void glStencilMask(int mask) -
glStencilOp
void glStencilOp(int fail, int zfail, int zpass) -
glTexCoordPointer
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glTexEnvf
void glTexEnvf(int target, int pname, float param) -
glTexEnvfv
void glTexEnvfv(int target, int pname, float[] params, int offset) -
glTexEnvfv
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glTexEnvx
void glTexEnvx(int target, int pname, int param) -
glTexEnvxv
void glTexEnvxv(int target, int pname, int[] params, int offset) -
glTexEnvxv
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glTexImage2D
void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) -
glTexParameterf
void glTexParameterf(int target, int pname, float param) -
glTexParameterx
void glTexParameterx(int target, int pname, int param) -
glTexSubImage2D
void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) -
glTranslatef
void glTranslatef(float x, float y, float z) -
glTranslatex
void glTranslatex(int x, int y, int z) -
glVertexPointer
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glViewport
void glViewport(int x, int y, int width, int height)
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