#include <Sector>
◆ ElevationRange()
osgSim::ElevationRange::ElevationRange |
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◆ elevationSector()
float osgSim::ElevationRange::elevationSector |
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const osg::Vec3 & | eyeLocal | ) |
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◆ getFadeAngle()
float osgSim::ElevationRange::getFadeAngle |
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const |
◆ getMaxElevation()
float osgSim::ElevationRange::getMaxElevation |
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const |
◆ getMinElevation()
float osgSim::ElevationRange::getMinElevation |
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◆ setElevationRange()
void osgSim::ElevationRange::setElevationRange |
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float | minElevation, |
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float | maxElevation, |
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float | fadeAngle = 0.0f ) |
◆ _cosMaxElevation
float osgSim::ElevationRange::_cosMaxElevation |
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◆ _cosMaxFadeElevation
float osgSim::ElevationRange::_cosMaxFadeElevation |
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◆ _cosMinElevation
float osgSim::ElevationRange::_cosMinElevation |
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◆ _cosMinFadeElevation
float osgSim::ElevationRange::_cosMinFadeElevation |
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The documentation for this class was generated from the following file: