Returns the current sample being played on the specified channel.
FSOUND_SAMPLE * F_API FSOUND_GetCurrentSample( int channel );
Parameters
channel
Channel number/handle to get the currently playing sample from.
Return Value
On success, a pointer to a sample handle is returned for the specified channel.
On failure, NULL is returned.
Remarks
Note that current sample does not return to NULL when a sound has ended.
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Supported on the following platforms : Win32, WinCE, Linux, Macintosh, XBox, PlayStation 2, GameCube