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libSDL2-2_0-0-2.26.4-1.2 RPM for i586

From OpenSuSE Tumbleweed for i586

Name: libSDL2-2_0-0 Distribution: openSUSE Tumbleweed
Version: 2.26.4 Vendor: openSUSE
Release: 1.2 Build date: Mon Mar 20 03:09:40 2023
Group: System/Libraries Build host: old-cirrus1
Size: 1936728 Source RPM: SDL2-2.26.4-1.2.src.rpm
Summary: Simple DirectMedia Layer Library
This is the "Simple DirectMedia Layer" library. It provides a generic
API for access to audio, keyboard, mouse, and display framebuffer
across multiple platforms.

SDL2 uses dlopen, so if you experience problems under X11, check
again that libXrandr2 and libXi6 are in fact installed.






* Tue Mar 07 2023 Jan Engelhardt <>
  - Update to release 2.26.4
    * Fixed using older game controller mappings on Linux
* Fri Mar 03 2023 Michal Suchanek <>
  - Use current keymap on console
    ( )
    + 0001-Cleanup-add-brace-6545.patch
    + 0002-Update-for-SDL3-coding-style-6717.patch
    + 0003-Clang-Tidy-fixes-6725.patch
    + 0004-evdev_kbd-Use-current-keymap.patch
* Tue Feb 07 2023 Jan Engelhardt <>
  - Update to release 2.26.3
    * Fixed infinite loop shutting down WGI controllers
    * Fixed centering the D-pad on some Xbox controllers
* Tue Jan 03 2023 Jan Engelhardt <>
  - Update to release 2.26.2
    * Fixed long delay at startup when a Razer keyboard is
    * Fixed not receiving SDLK_5 or SDL_SCANCODE_5 when using the
      AZERTY keyboard layout on Linux
  - Enable libsamplerate and libdecor components
  - Remove unused tslib build requirement
* Thu Dec 01 2022 Jan Engelhardt <>
  - Update to release 2.26.1
    * Improved audio resampling quality
    * Fixed crash if SDL_GetPointDisplayIndex() or
      SDL_GetRectDisplayIndex() are called before SDL_VideoInit()
* Tue Nov 22 2022 Jan Engelhardt <>
  - Update to release 2.26
    * Added SDL_GetWindowSizeInPixels() to get the window size in
      pixels, which may differ from the window coordinate size for
      windows with high-DPI support.
    * Added simulated vsync synchronization for the software
    * Added the mouse position to SDL_MouseWheelEvent.
    * Added SDL_ResetHints() to reset all hints to their default
    * Added SDL_GetJoystickGUIDInfo() to get device information
      encoded in a joystick GUID.
    * Added XBOX Hints.
    * Added support for PS3 and Wii controllers to the HIDAPI
      driver (not enabled by default).
    * Added access to the individual left and right gyro sensors of
      the combined Joy-Cons controller.
    * Added a microsecond timestamp to SDL_SensorEvent and
      SDL_ControllerSensorEvent, when the hardware provides that
  - Delete sdl2-khronos.patch (merged)
* Tue Nov 01 2022 Jan Engelhardt <>
  - Update to release 2.24.2
    * Fixed crash in Wayland_HasScreenKeyboardSupport()
* Thu Oct 27 2022 Cristian Rodríguez <>
  - Drop unused buildrequires on nasm
* Wed Oct 05 2022 Jan Engelhardt <>
  - Update to release 2.24.1
    * Fixed shader compilation issues using the OpenGL ES2 renderer
* Fri Aug 19 2022 Jan Engelhardt <>
  - Update to release 2.24.0
    * Added a number of function relating to input devices such as
      keyboard and joystick.
    * Added support for the NVIDIA Shield Controller to the HIDAPI
      driver, supporting rumble and battery status
    * Added support for opening audio devices with 3 or 5 channels
      (2.1, 4.1). All channel counts from Mono to 7.1 are now
  - Drop baselibs.conf (no SDL2_ttf-dependent Tumbleweed packages
    themselves have baselibs).
  - Drop fix-xi2-crash.patch (merged)
  - Rename devel package to just %name-devel, which is what most
    our packages do.
* Tue Jul 05 2022 Jan Engelhardt <>
  - Add fix-xi2-crash.patch
* Fri Apr 29 2022 Jan Engelhardt <>
  - Restore sdl2-symvers.patch to full symbol list to facilitate
    application installation with Leap 15.x's SDL2.
* Mon Apr 25 2022 Jan Engelhardt <>
  - Update to release 2.0.22
    * Added SDL_RenderGetWindow() to get the window associated with a renderer
    * Added floating point rectangle functions: SDL_PointInFRect(),
      SDL_FRectEmpty(), SDL_FRectEquals(), SDL_FRectEqualsEpsilon(),
      SDL_HasIntersectionF(), SDL_IntersectFRect(), SDL_UnionFRect(),
      SDL_EncloseFPoints(), SDL_IntersectFRectAndLine().
    * Added SDL_IsTextInputShown() which returns whether the IME
      window is currently shown.
    * Added SDL_ClearComposition() to dismiss the composition
      window without disabling IME input.
    * Added SDL_TEXTEDITING_EXT event for handling long composition
      text, and a hint SDL_HINT_IME_SUPPORT_EXTENDED_TEXT to enable
    * Added the hint SDL_HINT_MOUSE_RELATIVE_MODE_CENTER to control
      whether the mouse should be constrained to the whole window
      or the center of the window when relative mode is enabled.
    * The mouse is now automatically captured when mouse buttons
      are pressed, and the hint SDL_HINT_MOUSE_AUTO_CAPTURE allows
      you to control this behavior.
    * Added the hint SDL_HINT_VIDEO_FOREIGN_WINDOW_OPENGL to let
      SDL know that a foreign window will be used with OpenGL.
    * Added the hint SDL_HINT_VIDEO_FOREIGN_WINDOW_VULKAN to let
      SDL know that a foreign window will be used with Vulkan.
    * Added the hint SDL_HINT_QUIT_ON_LAST_WINDOW_CLOSE to specify
      whether an SDL_QUIT event will be delivered when the last
      application window is closed.
    * Added the hint SDL_HINT_JOYSTICK_ROG_CHAKRAM to control
      whether ROG Chakram mice show up as joysticks.
    * Added the hint SDL_HINT_X11_WINDOW_TYPE to specify the
      _NET_WM_WINDOW_TYPE of SDL windows.
      allow using libdecor with compositors that support
* Sun Jan 16 2022 Carsten Ziepke <>
  - Drop 0001-Fix-build-against-wayland-1.20.patch
    Fixed upstream:
* Tue Jan 11 2022 Jan Engelhardt <>
  - Update to release 2.0.20
    * SDL_RenderGeometryRaw() takes a pointer to SDL_Color, not
      int. You can cast color data in SDL_PIXELFORMAT_RGBA32 format
      (SDL_PIXELFORMAT_ABGR8888 on little endian systems) for this
    * Improved accuracy of horizontal and vertical line drawing
      when using OpenGL or OpenGLES.
    * Added the hint SDL_HINT_RENDER_LINE_METHOD to control the
      method of line drawing used, to select speed, correctness,
      and compatibility.
* Fri Dec 17 2021 Jan Engelhardt <>
  - Add 0001-Fix-build-against-wayland-1.20.patch
* Tue Nov 30 2021 Jan Engelhardt <>
  - Update to release 2.0.18
    * Added SDL_RenderGeometry() and SDL_RenderGeometryRaw() to
      allow rendering of arbitrary shapes using the SDL 2D render
    * Added SDL_SetTextureUserData() and SDL_GetTextureUserData()
      to associate application data with an SDL texture.
    * Added SDL_RenderWindowToLogical() and
      SDL_RenderLogicalToWindow() to convert between window
      coordinates and logical render coordinates.
    * Added SDL_RenderSetVSync() to change whether a renderer
      present is synchronized with vblank at runtime.
    * Added SDL_PremultiplyAlpha() to premultiply alpha on a block
      of SDL_PIXELFORMAT_ARGB8888 pixels.
    * Added a window event SDL_WINDOWEVENT_DISPLAY_CHANGED which is
      sent when a window changes what display it is centered on.
    * Added SDL_GetWindowICCProfile() to query a window's ICC
      profile, and a window event SDL_WINDOWEVENT_ICCPROF_CHANGED
      that is sent when it changes.
    * Added the hint SDL_HINT_VIDEO_EGL_ALLOW_TRANSPARENCY to allow
      EGL windows to be transparent instead of opaque.
    * Added SDL_SetWindowMouseRect() and SDL_GetWindowMouseRect()
      to confine the mouse cursor to an area of a window.
    * You can now read precise mouse wheel motion using 'preciseX'
      and 'preciseY' event fields.
    * Added SDL_GameControllerHasRumble() and
      SDL_GameControllerHasRumbleTriggers() to query whether a game
      controller supports rumble.
    * Added SDL_JoystickHasRumble() and
      SDL_JoystickHasRumbleTriggers() to query whether a joystick
      supports rumble.
    * SDL's hidapi implementation is now available as a public API
      in SDL_hidapi.h.
  - Drop SDL2-endian.patch (inapplicable),
    sdl2-fix-wayland-fullscreen.patch (merged),
    audio-Support-pulse-as-an-alias-for-pulseaudio.patch (merged)
* Mon Nov 08 2021
  - Support "pulse" as an alias for pulseaudio (bsc#1191868,
* Wed Aug 11 2021 kh Lai <>
  - sdl2-fix-wayland-fullscreen.patch
    * fix wayland issue for wlroot, see
* Wed Aug 11 2021 Jan Engelhardt <>
  - Update to release 2.0.16
    * Better native Wayland support, including handling for
      client-side decorations and other functionality in place.
    * Support for being able to directly interface with PipeWire for
      audio input/output, a variety of new APIs, support for the
      Amazon Luna game controller, rumble support for more
    * NOTE: Switching away (e.g. with Alt-Tab) from fullscreen
      windows created with the SDL_WINDOW_FULLSCREEN flag will now
      minimize them. If your window manager is configured to now show
      minimzed windows in either the Alt-Tab list or the task bar,
      you will have difficulty unminimizing these windows.
* Wed Dec 23 2020 Dirk Müller <>
  - update to 2.0.14:
    * Added support for PS5 DualSense and Xbox Series X controllers to the HIDAPI controller driver
    * Vulkan support to the KMSDRM video driver
    * see details on
* Thu Apr 16 2020 Jan Engelhardt <>
  - Restore libSDL2main.a, patching it out was not easily possible.
* Wed Mar 11 2020 Jan Engelhardt <>
  - Update to release 2.0.12
    * Support for the Google Stadia controller and other game
    * A new video driver for offscreen rendering
    * ARM NEON optimizations
  - Drop CVE-2019-13616.patch (merged upstream)
* Sun Jan 12 2020 Jan Engelhardt <>
  - Temporarily work around -fno-common build failure [boo#1160382].



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Fabrice Bellet, Tue Mar 28 00:17:55 2023