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spirv-cross-1.3.268.0-1.1 RPM for s390x

From OpenSuSE Ports Tumbleweed for s390x

Name: spirv-cross Distribution: openSUSE:Factory:zSystems
Version: 1.3.268.0 Vendor: openSUSE
Release: 1.1 Build date: Mon Oct 30 22:15:52 2023
Group: Development/Libraries/C and C++ Build host: s390zl2a
Size: 2554367 Source RPM: spirv-cross-1.3.268.0-1.1.src.rpm
Packager: https://bugs.opensuse.org
Url: https://github.com/KhronosGroup/SPIRV-Cross
Summary: Tool and library for SPIR-V reflection and disassembly
SPIRV-Cross is a tool and library designed for parsing and
converting SPIR-V to other shader languages.

Features:
  * Conversion of SPIR-V to GLSL, MSL or HLSL
  * Conversion of SPIR-V to a JSON reflection format
  * Reflection API to simplify the creation of Vulkan pipeline
    layouts
  * Reflection API to modify and tweak OpDecorations
  * Support for "all" of vertex, fragment, tessellation, geometry
    and compute shaders.

Provides

Requires

License

Apache-2.0 OR MIT

Changelog

* Fri Oct 27 2023 Jan Engelhardt <jengelh@inai.de>
  - Update to release SDK-1.3.268.0
    * GLSL: Implement 64-bit image support.
    * GLSL: Handle empty block declarations.
* Fri Aug 25 2023 Jan Engelhardt <jengelh@inai.de>
  - Update to release SDK-1.3.261.0
    * GLSL: Support KHR_subgroup_arithmetic IAdd/FAdd/IMul/FMul
    * HLSL: support Texture2D::GatherCmp function
    * HLSL: Add support to preserve (RW)StructuredBuffer resources
    * HLSL: Add CLI option for --hlsl-preserve-structured-buffers
    * MSL: Consider bool/short remapping when dealing with composites
    * MSL: Handle more complex array copy scenarios with bool <-> short
    * MSL: Support `SPV_KHR_shader_ballot` and `SPV_KHR_subgroup_vote`
* Wed Mar 29 2023 Jan Engelhardt <jengelh@inai.de>
  - Update to release SDK-1.3.243.0
    * Add C API option for enabling row-major workaround.
    * Add tests for loops compiled with debug semantics.
    * GLSL/HLSL: Add legacy handling for int vertex attributes
    * GLSL: Support GL_NV_shader_noperspective_interpolation in GLES
    * GLSL: Multiplying matrix with scalar shouldn't force transpose
    * GLSL: Add various additional extension checks.
    * GLSL: Allow sample inputs in desktop < 400 with
      GL_ARB_sample_shading
    * GLSL: Add support for modf, isnan and isinf in legacy GLSL
    * GLSL/HLSL: Add emulated fallbacks for
      sinh/cosh/tanh/asinh/acosh/atanh
    * GLSL: Legacy matrix inverse/determinant polyfills,
      outerProduct()
* Tue Jan 03 2023 Jan Engelhardt <jengelh@inai.de>
  - Update to release 1.3.236.0
    * MSL: Support "raw" buffer input in tessellation evaluation
      shaders.
    * MSL: Handle partial access chains with array-of-UBO/SSBO.
    * HLSL: Implement VK_EXT_mesh_shader
* Mon Oct 24 2022 Jan Engelhardt <jengelh@inai.de>
  - Update to release 1.3.231.0
    * GLSL: disable row major load around on GLES.
    * GLSL: added an option to disable row-major-load workaround.
    * GLSL: Implement GL_EXT_mesh_shader.
    * GLSL: Implement task shaders.
    * GLSL: Account for ES sampler1D to sampler2D promotion in
      textureSize.
    * MSL: Report unsupported 64-bit atomics.
    * Add reflection support for shader record buffers.
* Wed Jun 15 2022 Jan Engelhardt <jengelh@inai.de>
  - Update to release 1.3.216.0
    * GLSL, HLSL: Support logical subgroup ops.
    * Support reflecting builtins.
    * GLSL: Support GL_EXT_shader_image_load_formatted.
    * GLSL: Implement gl_FragFullyCoveredNV and control flow hints.
    * Handle SPIR-V 1.4 selection constructs.
    * GLSL: Support pervertexNV in NV barycentric extension.
    * GLSL: Implement GL_EXT_ray_query.
    * MSL: Support row-major transpose when storing matrix from
      constant RHS matrix.
    * Add support for additional ops in OpSpecConstantOp.
    * Add 64 bit support for OpSwitch
    * HLSL: Add support for gl_HelperInvocation
    * VK_KHR_ray_query implementation
  - Use an SRPM-based name for the -devel subpackage.
* Fri Jan 15 2021 Jan Engelhardt <jengelh@inai.de>
  - Update to release 2020-01-25
    * GLSL: Support both SPV_KHR_ray_tracing and NV_ray_tracing.
    * Support pull-model interpolation on MSL 2.3+.
* Tue Jul 07 2020 Mia Herkt <mia@0x0.st>
  - Update to 2020-06-29 (no changelog)
* Thu May 21 2020 Mia Herkt <mia@0x0.st>
  - Update to 2020-05-19 (no changelog)
* Wed Apr 08 2020 Jan Engelhardt <jengelh@inai.de>
  - Update to release 2020-04-03
    * MSL: Reintroduce workarounds for arrays not being value
      types.
    * Expose query if a resource was used as a comparison/depth
      resource.
* Sat Jan 18 2020 Martin Herkt <9+suse@cirno.systems>
  - Update to 2020-01-16 (no changelog)

Files

/usr/bin/spirv-cross
/usr/share/doc/packages/spirv-cross
/usr/share/doc/packages/spirv-cross/README.md
/usr/share/licenses/spirv-cross
/usr/share/licenses/spirv-cross/LICENSE


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