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libvsg-devel-1.0.9-1.1 RPM for s390x

From OpenSuSE Ports Tumbleweed for s390x

Name: libvsg-devel Distribution: openSUSE:Factory:zSystems
Version: 1.0.9 Vendor: openSUSE
Release: 1.1 Build date: Wed Sep 20 15:03:01 2023
Group: Development/Libraries/C and C++ Build host: s390zl23
Size: 1079645 Source RPM: libvsg-1.0.9-1.1.src.rpm
Packager: https://bugs.opensuse.org
Url: https://vsg-dev.github.io/VulkanSceneGraph
Summary: VulkanSceneGraph development files
The VulkanSceneGraph is a graphics toolkit for the development of
graphic applications such as flight simulators, games, virtual
reality and scientific visualization. Based around the concept of a
scene graph, it provides an object-oriented framework on top of
OpenGL.

This package contains the header and development files for
VulkanSceneGraph.

Provides

Requires

License

MIT

Changelog

* Fri Sep 15 2023 Ralf Habacker <ralf.habacker@freenet.de>
  - Update to version 1.0.9
    * See https://github.com/vsg-dev/VulkanSceneGraph/releases/tag/v1.0.9
      for release info
* Thu Aug 03 2023 Ralf Habacker <ralf.habacker@freenet.de>
  - Dropped obsolete dependendy to glslang from development package
    which fixes adding to SLE backports, see
    https://build.opensuse.org/request/show/1106938#comment-1818352
* Tue Aug 01 2023 Ralf Habacker <ralf.habacker@freenet.de>
  - Update to version 1.0.8
    * Update soversion to 14
    * See https://github.com/vsg-dev/VulkanSceneGraph/releases/tag/v1.0.8
      for release info
* Thu Jun 22 2023 Ralf Habacker <ralf.habacker@freenet.de>
  - Update to version 1.0.7
* Tue Apr 25 2023 Ralf Habacker <ralf.habacker@freenet.de>
  - Update to version 1.0.5
  - Drop obsolete patch
    * VulkanSceneGraph-1.0.4-fix-building-with-gcc13.patch
  - Followed upstream dropping submodule support for glslang
    and add that package as regular tarball
* Wed Mar 22 2023 Ralf Habacker <ralf.habacker@freenet.de>
  - Update to version 1.0.4
  - Tar ball needs to be generated by _service file as the raw tarball
    does not include the embedded git submodule
  - Add patch
    * VulkanSceneGraph-1.0.4-fix-building-with-gcc13.patch
    to fix building on Tumbleweed with gcc 13
* Tue Mar 14 2023 Ralf Habacker <ralf.habacker@freenet.de>
  - Udate to version 1.0.3
  - Drop obsolete build dependency to glslang as it is now embedded
  - Drop obsolete patch
    * 0002-Fix-compiling-with-MinGW.patch
* Wed Feb 22 2023 Ralf Habacker <ralf.habacker@freenet.de>
  - Drop url from Source: tag to fix https://github.com/openSUSE/osc/issues/1268
* Mon Dec 12 2022 Ralf Habacker <ralf.habacker@freenet.de>
  - Update to version 1.0.2
  - Add patch
    * 0002-Fix-compiling-with-MinGW.patch
* Thu Nov 17 2022 Ralf Habacker <ralf.habacker@freenet.de>
  - Update to version 1.0.0
* Tue Aug 17 2021 Ralf Habacker <ralf.habacker@freenet.de>
  - Initial package

Files

/usr/include/vsg
/usr/include/vsg/all.h
/usr/include/vsg/app
/usr/include/vsg/app/Camera.h
/usr/include/vsg/app/CloseHandler.h
/usr/include/vsg/app/CommandGraph.h
/usr/include/vsg/app/CompileManager.h
/usr/include/vsg/app/CompileTraversal.h
/usr/include/vsg/app/EllipsoidModel.h
/usr/include/vsg/app/Presentation.h
/usr/include/vsg/app/ProjectionMatrix.h
/usr/include/vsg/app/RecordAndSubmitTask.h
/usr/include/vsg/app/RecordTraversal.h
/usr/include/vsg/app/RenderGraph.h
/usr/include/vsg/app/SecondaryCommandGraph.h
/usr/include/vsg/app/Trackball.h
/usr/include/vsg/app/TransferTask.h
/usr/include/vsg/app/UpdateOperations.h
/usr/include/vsg/app/View.h
/usr/include/vsg/app/ViewMatrix.h
/usr/include/vsg/app/Viewer.h
/usr/include/vsg/app/Window.h
/usr/include/vsg/app/WindowAdapter.h
/usr/include/vsg/app/WindowResizeHandler.h
/usr/include/vsg/app/WindowTraits.h
/usr/include/vsg/commands
/usr/include/vsg/commands/BeginQuery.h
/usr/include/vsg/commands/BindIndexBuffer.h
/usr/include/vsg/commands/BindVertexBuffers.h
/usr/include/vsg/commands/BlitImage.h
/usr/include/vsg/commands/ClearAttachments.h
/usr/include/vsg/commands/ClearImage.h
/usr/include/vsg/commands/Command.h
/usr/include/vsg/commands/Commands.h
/usr/include/vsg/commands/CopyAndReleaseBuffer.h
/usr/include/vsg/commands/CopyAndReleaseImage.h
/usr/include/vsg/commands/CopyImage.h
/usr/include/vsg/commands/CopyImageToBuffer.h
/usr/include/vsg/commands/CopyImageViewToWindow.h
/usr/include/vsg/commands/CopyQueryPoolResults.h
/usr/include/vsg/commands/Dispatch.h
/usr/include/vsg/commands/Draw.h
/usr/include/vsg/commands/DrawIndexed.h
/usr/include/vsg/commands/DrawIndexedIndirect.h
/usr/include/vsg/commands/DrawIndirect.h
/usr/include/vsg/commands/DrawIndirectCommand.h
/usr/include/vsg/commands/EndQuery.h
/usr/include/vsg/commands/Event.h
/usr/include/vsg/commands/ExecuteCommands.h
/usr/include/vsg/commands/NextSubPass.h
/usr/include/vsg/commands/PipelineBarrier.h
/usr/include/vsg/commands/ResetQueryPool.h
/usr/include/vsg/commands/ResolveImage.h
/usr/include/vsg/commands/SetDepthBias.h
/usr/include/vsg/commands/SetLineWidth.h
/usr/include/vsg/commands/SetScissor.h
/usr/include/vsg/commands/SetViewport.h
/usr/include/vsg/commands/WriteTimestamp.h
/usr/include/vsg/core
/usr/include/vsg/core/Allocator.h
/usr/include/vsg/core/Array.h
/usr/include/vsg/core/Array2D.h
/usr/include/vsg/core/Array3D.h
/usr/include/vsg/core/Auxiliary.h
/usr/include/vsg/core/ConstVisitor.h
/usr/include/vsg/core/Data.h
/usr/include/vsg/core/Exception.h
/usr/include/vsg/core/Export.h
/usr/include/vsg/core/External.h
/usr/include/vsg/core/Inherit.h
/usr/include/vsg/core/Mask.h
/usr/include/vsg/core/MemorySlots.h
/usr/include/vsg/core/Object.h
/usr/include/vsg/core/Objects.h
/usr/include/vsg/core/ScratchMemory.h
/usr/include/vsg/core/Value.h
/usr/include/vsg/core/Version.h
/usr/include/vsg/core/Visitor.h
/usr/include/vsg/core/compare.h
/usr/include/vsg/core/contains.h
/usr/include/vsg/core/observer_ptr.h
/usr/include/vsg/core/ref_ptr.h
/usr/include/vsg/core/type_name.h
/usr/include/vsg/core/visit.h
/usr/include/vsg/io
/usr/include/vsg/io/AsciiInput.h
/usr/include/vsg/io/AsciiOutput.h
/usr/include/vsg/io/BinaryInput.h
/usr/include/vsg/io/BinaryOutput.h
/usr/include/vsg/io/DatabasePager.h
/usr/include/vsg/io/FileSystem.h
/usr/include/vsg/io/Input.h
/usr/include/vsg/io/Logger.h
/usr/include/vsg/io/ObjectFactory.h
/usr/include/vsg/io/Options.h
/usr/include/vsg/io/Output.h
/usr/include/vsg/io/Path.h
/usr/include/vsg/io/ReaderWriter.h
/usr/include/vsg/io/VSG.h
/usr/include/vsg/io/convert_utf.h
/usr/include/vsg/io/glsl.h
/usr/include/vsg/io/mem_stream.h
/usr/include/vsg/io/read.h
/usr/include/vsg/io/read_line.h
/usr/include/vsg/io/spirv.h
/usr/include/vsg/io/stream.h
/usr/include/vsg/io/tile.h
/usr/include/vsg/io/txt.h
/usr/include/vsg/io/write.h
/usr/include/vsg/maths
/usr/include/vsg/maths/box.h
/usr/include/vsg/maths/clamp.h
/usr/include/vsg/maths/color.h
/usr/include/vsg/maths/common.h
/usr/include/vsg/maths/mat3.h
/usr/include/vsg/maths/mat4.h
/usr/include/vsg/maths/plane.h
/usr/include/vsg/maths/quat.h
/usr/include/vsg/maths/sample.h
/usr/include/vsg/maths/sphere.h
/usr/include/vsg/maths/transform.h
/usr/include/vsg/maths/vec2.h
/usr/include/vsg/maths/vec3.h
/usr/include/vsg/maths/vec4.h
/usr/include/vsg/meshshaders
/usr/include/vsg/meshshaders/DrawMeshTasks.h
/usr/include/vsg/meshshaders/DrawMeshTasksIndirect.h
/usr/include/vsg/meshshaders/DrawMeshTasksIndirectCount.h
/usr/include/vsg/nodes
/usr/include/vsg/nodes/AbsoluteTransform.h
/usr/include/vsg/nodes/Bin.h
/usr/include/vsg/nodes/Compilable.h
/usr/include/vsg/nodes/CullGroup.h
/usr/include/vsg/nodes/CullNode.h
/usr/include/vsg/nodes/DepthSorted.h
/usr/include/vsg/nodes/Geometry.h
/usr/include/vsg/nodes/Group.h
/usr/include/vsg/nodes/LOD.h
/usr/include/vsg/nodes/Light.h
/usr/include/vsg/nodes/MatrixTransform.h
/usr/include/vsg/nodes/Node.h
/usr/include/vsg/nodes/PagedLOD.h
/usr/include/vsg/nodes/QuadGroup.h
/usr/include/vsg/nodes/StateGroup.h
/usr/include/vsg/nodes/Switch.h
/usr/include/vsg/nodes/TileDatabase.h
/usr/include/vsg/nodes/Transform.h
/usr/include/vsg/nodes/VertexDraw.h
/usr/include/vsg/nodes/VertexIndexDraw.h
/usr/include/vsg/platform
/usr/include/vsg/platform/android
/usr/include/vsg/platform/android/Android_Window.h
/usr/include/vsg/platform/ios
/usr/include/vsg/platform/ios/iOS_ViewController.h
/usr/include/vsg/platform/ios/iOS_Window.h
/usr/include/vsg/platform/macos
/usr/include/vsg/platform/macos/MacOS_Window.h
/usr/include/vsg/platform/win32
/usr/include/vsg/platform/win32/Win32_Window.h
/usr/include/vsg/platform/xcb
/usr/include/vsg/platform/xcb/Xcb_Window.h
/usr/include/vsg/raytracing
/usr/include/vsg/raytracing/AccelerationGeometry.h
/usr/include/vsg/raytracing/AccelerationStructure.h
/usr/include/vsg/raytracing/BottomLevelAccelerationStructure.h
/usr/include/vsg/raytracing/BuildAccelerationStructureTraversal.h
/usr/include/vsg/raytracing/DescriptorAccelerationStructure.h
/usr/include/vsg/raytracing/RayTracingPipeline.h
/usr/include/vsg/raytracing/RayTracingShaderGroup.h
/usr/include/vsg/raytracing/TopLevelAccelerationStructure.h
/usr/include/vsg/raytracing/TraceRays.h
/usr/include/vsg/state
/usr/include/vsg/state/ArrayState.h
/usr/include/vsg/state/BindDescriptorSet.h
/usr/include/vsg/state/Buffer.h
/usr/include/vsg/state/BufferInfo.h
/usr/include/vsg/state/BufferView.h
/usr/include/vsg/state/ColorBlendState.h
/usr/include/vsg/state/ComputePipeline.h
/usr/include/vsg/state/DepthStencilState.h
/usr/include/vsg/state/Descriptor.h
/usr/include/vsg/state/DescriptorBuffer.h
/usr/include/vsg/state/DescriptorImage.h
/usr/include/vsg/state/DescriptorSet.h
/usr/include/vsg/state/DescriptorSetLayout.h
/usr/include/vsg/state/DescriptorTexelBufferView.h
/usr/include/vsg/state/DynamicState.h
/usr/include/vsg/state/GraphicsPipeline.h
/usr/include/vsg/state/Image.h
/usr/include/vsg/state/ImageInfo.h
/usr/include/vsg/state/ImageView.h
/usr/include/vsg/state/InputAssemblyState.h
/usr/include/vsg/state/MultisampleState.h
/usr/include/vsg/state/PipelineLayout.h
/usr/include/vsg/state/PushConstants.h
/usr/include/vsg/state/QueryPool.h
/usr/include/vsg/state/RasterizationState.h
/usr/include/vsg/state/ResourceHints.h
/usr/include/vsg/state/Sampler.h
/usr/include/vsg/state/ShaderModule.h
/usr/include/vsg/state/ShaderStage.h
/usr/include/vsg/state/StateCommand.h
/usr/include/vsg/state/StateSwitch.h
/usr/include/vsg/state/TessellationState.h
/usr/include/vsg/state/VertexInputState.h
/usr/include/vsg/state/ViewDependentState.h
/usr/include/vsg/state/ViewportState.h
/usr/include/vsg/state/material.h
/usr/include/vsg/text
/usr/include/vsg/text/CpuLayoutTechnique.h
/usr/include/vsg/text/Font.h
/usr/include/vsg/text/GlyphMetrics.h
/usr/include/vsg/text/GpuLayoutTechnique.h
/usr/include/vsg/text/StandardLayout.h
/usr/include/vsg/text/Text.h
/usr/include/vsg/text/TextGroup.h
/usr/include/vsg/text/TextLayout.h
/usr/include/vsg/text/TextTechnique.h
/usr/include/vsg/threading
/usr/include/vsg/threading/ActivityStatus.h
/usr/include/vsg/threading/Affinity.h
/usr/include/vsg/threading/Barrier.h
/usr/include/vsg/threading/FrameBlock.h
/usr/include/vsg/threading/Latch.h
/usr/include/vsg/threading/OperationQueue.h
/usr/include/vsg/threading/OperationThreads.h
/usr/include/vsg/threading/atomics.h
/usr/include/vsg/ui
/usr/include/vsg/ui/ApplicationEvent.h
/usr/include/vsg/ui/CollectEvents.h
/usr/include/vsg/ui/FrameStamp.h
/usr/include/vsg/ui/KeyEvent.h
/usr/include/vsg/ui/Keyboard.h
/usr/include/vsg/ui/PlayEvents.h
/usr/include/vsg/ui/PointerEvent.h
/usr/include/vsg/ui/PrintEvents.h
/usr/include/vsg/ui/RecordEvents.h
/usr/include/vsg/ui/ScrollWheelEvent.h
/usr/include/vsg/ui/ShiftEventTime.h
/usr/include/vsg/ui/TouchEvent.h
/usr/include/vsg/ui/UIEvent.h
/usr/include/vsg/ui/WindowEvent.h
/usr/include/vsg/utils
/usr/include/vsg/utils/AnimationPath.h
/usr/include/vsg/utils/Builder.h
/usr/include/vsg/utils/CommandLine.h
/usr/include/vsg/utils/ComputeBounds.h
/usr/include/vsg/utils/GraphicsPipelineConfigurator.h
/usr/include/vsg/utils/Intersector.h
/usr/include/vsg/utils/LineSegmentIntersector.h
/usr/include/vsg/utils/LoadPagedLOD.h
/usr/include/vsg/utils/ShaderCompiler.h
/usr/include/vsg/utils/ShaderSet.h
/usr/include/vsg/utils/SharedObjects.h
/usr/include/vsg/vk
/usr/include/vsg/vk/AllocationCallbacks.h
/usr/include/vsg/vk/CommandBuffer.h
/usr/include/vsg/vk/CommandPool.h
/usr/include/vsg/vk/Context.h
/usr/include/vsg/vk/DescriptorPool.h
/usr/include/vsg/vk/Device.h
/usr/include/vsg/vk/DeviceFeatures.h
/usr/include/vsg/vk/DeviceMemory.h
/usr/include/vsg/vk/Extensions.h
/usr/include/vsg/vk/Fence.h
/usr/include/vsg/vk/Framebuffer.h
/usr/include/vsg/vk/Instance.h
/usr/include/vsg/vk/MemoryBufferPools.h
/usr/include/vsg/vk/PhysicalDevice.h
/usr/include/vsg/vk/Queue.h
/usr/include/vsg/vk/RenderPass.h
/usr/include/vsg/vk/ResourceRequirements.h
/usr/include/vsg/vk/Semaphore.h
/usr/include/vsg/vk/State.h
/usr/include/vsg/vk/SubmitCommands.h
/usr/include/vsg/vk/Surface.h
/usr/include/vsg/vk/Swapchain.h
/usr/include/vsg/vk/vk_buffer.h
/usr/include/vsg/vk/vulkan.h
/usr/lib64/cmake
/usr/lib64/cmake/vsg
/usr/lib64/cmake/vsg/FindVulkan.cmake
/usr/lib64/cmake/vsg/uninstall.cmake
/usr/lib64/cmake/vsg/vsgConfig.cmake
/usr/lib64/cmake/vsg/vsgConfigVersion.cmake
/usr/lib64/cmake/vsg/vsgMacros.cmake
/usr/lib64/cmake/vsg/vsgTargets-relwithdebinfo.cmake
/usr/lib64/cmake/vsg/vsgTargets.cmake
/usr/lib64/libvsg.so


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Fabrice Bellet, Sat Mar 9 12:50:11 2024