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liblcf0-devel-0.6.2-2.13 RPM for s390x

From OpenSuSE Ports Tumbleweed for s390x

Name: liblcf0-devel Distribution: openSUSE:Factory:zSystems
Version: 0.6.2 Vendor: openSUSE
Release: 2.13 Build date: Sun May 28 20:08:24 2023
Group: Development/Libraries/C and C++ Build host: s390zl25
Size: 325466 Source RPM: liblcf-0.6.2-2.13.src.rpm
Packager: https://bugs.opensuse.org
Url: https://easyrpg.org
Summary: RPG Maker 2000/2003 and EasyRPG game data library - development files
liblcf is a library to handle RPG Maker 2000/2003 and EasyRPG game data.
It can read and write LCF and XML files.

Provides

Requires

License

MIT

Changelog

* Fri Sep 10 2021 Dominique Leuenberger <dimstar@opensuse.org>
  - Pass -DDISABLE_UPDATE_MIMEDB=ON to cmake: to not build the mime
    database during build: this will be auto-rebuild on package
    install.
* Thu May 07 2020 Yunhe Guo <i@guoyunhe.me>
  - Version 0.6.2
    * Full changes at https://github.com/EasyRPG/liblcf/compare/0.6.1...0.6.2

Files

/usr/include/liblcf
/usr/include/liblcf/command_codes.h
/usr/include/liblcf/data.h
/usr/include/liblcf/encoder.h
/usr/include/liblcf/enum_tags.h
/usr/include/liblcf/flag_set.h
/usr/include/liblcf/fwd_struct_impl.h
/usr/include/liblcf/ini.h
/usr/include/liblcf/inireader.h
/usr/include/liblcf/lcf_options.h
/usr/include/liblcf/lcf_saveopt.h
/usr/include/liblcf/ldb_chunks.h
/usr/include/liblcf/ldb_reader.h
/usr/include/liblcf/ldb_terrain_flags.h
/usr/include/liblcf/ldb_trooppagecondition_flags.h
/usr/include/liblcf/lmt_chunks.h
/usr/include/liblcf/lmt_reader.h
/usr/include/liblcf/lmu_chunks.h
/usr/include/liblcf/lmu_eventpagecondition_flags.h
/usr/include/liblcf/lmu_reader.h
/usr/include/liblcf/lsd_chunks.h
/usr/include/liblcf/lsd_reader.h
/usr/include/liblcf/lsd_savepicture_flags.h
/usr/include/liblcf/reader_lcf.h
/usr/include/liblcf/reader_struct.h
/usr/include/liblcf/reader_struct_impl.h
/usr/include/liblcf/reader_util.h
/usr/include/liblcf/reader_xml.h
/usr/include/liblcf/rpg_actor.h
/usr/include/liblcf/rpg_animation.h
/usr/include/liblcf/rpg_animationcelldata.h
/usr/include/liblcf/rpg_animationframe.h
/usr/include/liblcf/rpg_animationtiming.h
/usr/include/liblcf/rpg_attribute.h
/usr/include/liblcf/rpg_battlecommand.h
/usr/include/liblcf/rpg_battlecommands.h
/usr/include/liblcf/rpg_battleranimation.h
/usr/include/liblcf/rpg_battleranimationdata.h
/usr/include/liblcf/rpg_battleranimationextension.h
/usr/include/liblcf/rpg_chipset.h
/usr/include/liblcf/rpg_class.h
/usr/include/liblcf/rpg_commonevent.h
/usr/include/liblcf/rpg_database.h
/usr/include/liblcf/rpg_encounter.h
/usr/include/liblcf/rpg_enemy.h
/usr/include/liblcf/rpg_enemyaction.h
/usr/include/liblcf/rpg_equipment.h
/usr/include/liblcf/rpg_event.h
/usr/include/liblcf/rpg_eventcommand.h
/usr/include/liblcf/rpg_eventpage.h
/usr/include/liblcf/rpg_eventpagecondition.h
/usr/include/liblcf/rpg_item.h
/usr/include/liblcf/rpg_itemanimation.h
/usr/include/liblcf/rpg_learning.h
/usr/include/liblcf/rpg_map.h
/usr/include/liblcf/rpg_mapinfo.h
/usr/include/liblcf/rpg_movecommand.h
/usr/include/liblcf/rpg_moveroute.h
/usr/include/liblcf/rpg_music.h
/usr/include/liblcf/rpg_parameters.h
/usr/include/liblcf/rpg_rect.h
/usr/include/liblcf/rpg_save.h
/usr/include/liblcf/rpg_saveactor.h
/usr/include/liblcf/rpg_savecommonevent.h
/usr/include/liblcf/rpg_saveeasyrpgdata.h
/usr/include/liblcf/rpg_saveeventexecframe.h
/usr/include/liblcf/rpg_saveeventexecstate.h
/usr/include/liblcf/rpg_saveinventory.h
/usr/include/liblcf/rpg_savemapevent.h
/usr/include/liblcf/rpg_savemapeventbase.h
/usr/include/liblcf/rpg_savemapinfo.h
/usr/include/liblcf/rpg_savepanorama.h
/usr/include/liblcf/rpg_savepartylocation.h
/usr/include/liblcf/rpg_savepicture.h
/usr/include/liblcf/rpg_savescreen.h
/usr/include/liblcf/rpg_savesystem.h
/usr/include/liblcf/rpg_savetarget.h
/usr/include/liblcf/rpg_savetitle.h
/usr/include/liblcf/rpg_savevehiclelocation.h
/usr/include/liblcf/rpg_skill.h
/usr/include/liblcf/rpg_sound.h
/usr/include/liblcf/rpg_start.h
/usr/include/liblcf/rpg_state.h
/usr/include/liblcf/rpg_switch.h
/usr/include/liblcf/rpg_system.h
/usr/include/liblcf/rpg_terms.h
/usr/include/liblcf/rpg_terrain.h
/usr/include/liblcf/rpg_testbattler.h
/usr/include/liblcf/rpg_treemap.h
/usr/include/liblcf/rpg_troop.h
/usr/include/liblcf/rpg_troopmember.h
/usr/include/liblcf/rpg_trooppage.h
/usr/include/liblcf/rpg_trooppagecondition.h
/usr/include/liblcf/rpg_variable.h
/usr/include/liblcf/scope_guard.h
/usr/include/liblcf/writer_lcf.h
/usr/include/liblcf/writer_xml.h
/usr/lib64/cmake
/usr/lib64/cmake/liblcf
/usr/lib64/cmake/liblcf/FindEXPAT.cmake
/usr/lib64/cmake/liblcf/FindICU.cmake
/usr/lib64/cmake/liblcf/liblcf-config.cmake
/usr/lib64/liblcf.so
/usr/lib64/pkgconfig/liblcf.pc


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Fabrice Bellet, Sat Mar 9 12:50:11 2024