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imgui-devel-1.90-1.1 RPM for s390x

From OpenSuSE Ports Tumbleweed for s390x

Name: imgui-devel Distribution: openSUSE:Factory:zSystems
Version: 1.90 Vendor: openSUSE
Release: 1.1 Build date: Sun Nov 26 19:46:36 2023
Group: Development/Libraries/C and C++ Build host: s390zl21
Size: 864806 Source RPM: imgui-1.90-1.1.src.rpm
Packager: https://bugs.opensuse.org
Url: https://www.dearimgui.org
Summary: Development files for ImGui
ImGui is self-contained within a few files that you can easily copy and compile
into your application/engine.

No specific build process is required. You can add the .cpp files to your
project or #include them from an existing file.

Provides

Requires

License

MIT

Changelog

* Sat Nov 25 2023 Dirk Müller <dmueller@suse.com>
  - update to 1.90:
    * BeginChild(): Upgraded 'bool border = false' parameter to
      'ImGuiChildFlags flags = 0'.
    * Added ImGuiChildFlags_Border value. As with our prior
      "bool-to-flags" API updates, the ImGuiChildFlags_Border
      value is guaranteed to be == true forever to ensure a
      smoother transition, meaning all existing calls will still
      work.
    * BeginChildFrame()/EndChildFrame(): removed functions in
      favor of using BeginChild() with the ImGuiChildFlags_FrameStyle
      flag.
    * IO: Removed io.MetricsActiveAllocations introduced in
      1.63, was displayed in Metrics and unlikely to
      be accessed by end-user. Value still visible in the UI and
      easily to recompute from a delta.
    * Commented out runtime support for hardcoded ~0 or
      0x01..0x0F rounding flags values for
      AddRect()/AddRectFilled()/PathRect()/AddImageRounded().
* Tue Jun 27 2023 Dirk Müller <dmueller@suse.com>
  - update to 1.89.6:
    * Decorated log and release notes:
      https://github.com/ocornut/imgui/releases/tag/v1.89.6
    * Breaking changes:
    * Clipper: Commented out obsolete redirection constructor which
      was marked obsolete in 1.79:
      'ImGuiListClipper(int items_count, float items_height)'
    - -> Use 'ImGuiListClipper() + clipper.Begin()'.
    * Backends: SDL_Renderer: Renamed
      'imgui_impl_sdlrenderer.h/cpp' to
      'imgui_impl_sdlrenderer2.h/cpp',
      in order to accomodate for upcoming SDL3 and change in its
      SDL_Renderer API.
    * Backends: GLUT: Removed call to ImGui::NewFrame() from
      ImGui_ImplGLUT_NewFrame().
      It needs to be called from the main app loop, like with
      every other backends.
* Mon May 29 2023 Dirk Müller <dmueller@suse.com>
  - update to 1.89.5:
    * InputText: Reworked prev/next-word behavior to more closely
      match Visual Studio text editor. Include '.' as a delimiter
      and alter varying subtle behavior with how
      blanks and separators are treated when skipping words.
    * InputText: Fixed a tricky edge case, ensuring value is always
      written back on the frame where IsItemDeactivated() returns
      true, in order to allow usage without user retaining
      underlying data. While we don't really want to
      encourage user not retaining underlying data, in the absence
      of a "late commit" behavior/flag we understand it may
      be desirable to take advantage of this trick.
    * Drag, Sliders: Fixed parsing of text input when '+' or '#'
      format flags are used in the format string.
    * Nav: Made Ctrl+Tab/Ctrl+Shift+Tab windowing register
      ownership to held modifier so it doesn't interfere with other
      code when remapping those actions.
    * Nav: Made PageUp/PageDown/Home/End navigation also scroll
      parent windows when necessary to make the target location
      fully visible (same as e.g. arrow keys).
    * ColorEdit: Fixed shading of S/V triangle in Hue Wheel mode.
    * TabBar: Tab-bars with ImGuiTabBarFlags_FittingPolicyScroll
      can be scrolled with horizontal mouse-wheel (or Shift + WheelY).
    * Rendering: Using adaptive tessellation for RadioButton,
      ColorEdit preview circles, Windows Close and Collapse Buttons.
    * ButtonBehavior: Fixed an edge case where changing widget
      type/behavior while active and using same id could lead to
      an assert.
    * Misc: Fixed ImVec2 operator[] violating aliasing rules
      causing issue with Intel C++ compiler. (#6272) [@BayesBug]
    * IO: Input queue trickling adjustment for touch screens.
    * Fixed tapping on BeginTabItem() on a touch-screen.
    * Fixed tapping on CollapsingHeader() with a close button
      on a touch-screen.
    * Fixed tapping on TreeNode() using
      ImGuiTreeNodeFlags_AllowItemOverlap on a touch-screen.
    * Fixed tapping on Selectable() using
      ImGuiSelectableFlags_AllowItemOverlap on a touch-screen.
    * Fixed tapping on TableHeader() on a touch-screen.
    * IO: Added io.AddMouseSourceEvent() and ImGuiMouseSource enum.
    * IO: Fixed support for calling io.AddXXXX functions from
      inactive context (wrongly advertised as supported in 1.89.4).
    * Backends: OpenGL3: Fixed GL loader crash when GL_VERSION
      returns NULL.
    * Backends: OpenGL3: Properly restoring "no shader program
      bound" if it was the case prior to running the rendering
      function.
    * Backends: Win32: Added support for io.AddMouseSourceEvent()
      to discriminate Mouse/TouchScreen/Pen.
    * Backends: SDL2/SDL3: Added support for
      io.AddMouseSourceEvent() to discriminate Mouse/TouchScreen.
    * This is relying on SDL passing SDL_TOUCH_MOUSEID in the
      event's 'which' field.
    * Backends: SDL2/SDL3: Avoid calling
      SDL_StartTextInput()/SDL_StopTextInput() as they actually
      block text input input and don't only pertain to IME.
    * Backends: GLFW: Added support on Win32 only for
      io.AddMouseSourceEvent() to discriminate Mouse/TouchScreen/Pen.
    * Backends: GLFW: Fixed key modifiers handling on secondary
      viewports.
    * Backends: Android: Added support for io.AddMouseSourceEvent()
      to discriminate Mouse/TouchScreen/Pen.
    * Backends: OSX: Added support for io.AddMouseSourceEvent() to
      discriminate Mouse/Pen.
    * Backends: WebGPU: Align buffers. Use WGSL shaders instead of
      SPIR-V. Add gamma uniform.
    * Backends: WebGPU: Reorganized to store data in
      io.BackendRendererUserData like other backends.
* Thu Apr 13 2023 Dirk Müller <dmueller@suse.com>
  - update to 1.89.4:
    * Nav: Tab key goes through every items (when keyboard navigation
      is active).
    * Nav: Enter key works to activate most items (when keyboard
      navigation is active).
    * Added return value to BeginTooltip().
    * Examples: Activated keyboard and gamepad navigation by default
      in all examples.
    * Various other fixes related to: Nav, Tables, Drag and Drop,
      InputText.
    * Various improvements to Win32, SDL2, SDL3, GLFW backends.
    * Added a Debug Tools to facilitate testing user-code testing
      Begin/BeginChild return value.
    * All changes see https://github.com/ocornut/imgui/releases/tag/v1.89.4
* Thu Apr 13 2023 Dirk Müller <dmueller@suse.com>
  - update to 1.89.3:
    * Backends+Examples: SDL2: renamed all unnumbered references to
      "sdl" to "sdl2".
    * This is in prevision for the future release of SDL3 and its
      associated backend.
    * All changes see https://github.com/ocornut/imgui/releases/tag/v1.89.3
* Fri Jan 06 2023 Dirk Müller <dmueller@suse.com>
  - update to v1.89.2:
    * Tables, Nav, Scrolling: fixed scrolling functions and focus tracking
      with frozen rows and frozen columns. Windows now have a better
      understanding of outer/inner decoration sizes, which should later lead
      us toward more flexible uses of menu/status bars. (#5143, #3692)
    * Tables, Nav: frozen columns are not part of menu layer and can be
      crossed over. (#5143, #3692)
    * Tables, Columns: fixed cases where empty columns may lead to empty
      ImDrawCmd. (#4857, #5937)
    * Tables: fixed matching width of synchronized tables (multiple tables
      with same id) when only some instances have a vertical scrollbar and not
      all. (#5920)
    * Fixed cases where CTRL+Tab or Modal can occasionally lead to the
      creation of ImDrawCmd with zero triangles, which would makes the render
      loop of some backends assert (e.g. Metal with debugging, Allegro).
      (#4857, #5937)
    * Inputs, IO: reworked ImGuiMod_Shortcut to redirect to Ctrl/Super at
      runtime instead of compile-time, being consistent with our support for
      io.ConfigMacOSXBehaviors and making it easier for bindings generators to
      process that value. (#5923, #456)
    * Inputs, Scrolling: better selection of scrolling window when hovering
      nested windows and when backend/OS is emitting dual-axis wheeling inputs
      (typically touch pads on macOS). We now select a primary axis based on
      recent events, and select a target window based on it. We expect this
      behavior to be further improved/tweaked. (#3795, #4559) [@ocornut,
      @folays]
    * InputText: fixed cursor navigation when pressing Up Arrow on the last
      character of a multi-line buffer which doesn't end with a carriage
      return. (#6000)
    * Text: fixed layouting of wrapped-text block when the last source line is
      above the clipping region. Regression added in 1.89. (#5720, #5919)
    * Misc: added GetItemID() in public API. It is not often expected that you
      would use this, but it is useful for Shortcut() and upcoming owner-aware
      input functions which wants to be implemented with public API.
    * Fonts: imgui_freetype: fixed a packing issue which in some occurrences
      would prevent large amount of glyphs from being packed correctly.
      (#5788, #5829)
    * Fonts: added a void* UserData field in ImFontAtlas, as a convenience for
      use by applications using multiple font atlases.
    * Demo: simplified "Inputs" section, moved contents to Metrics->Inputs.
    * Debug Tools: Metrics: added "Inputs" section, moved from Demo for
      consistency.
    * Misc: fixed parameters to IMGUI_DEBUG_LOG() not being dead-stripped when
      building with IMGUI_DISABLE_DEBUG_TOOLS is used. (#5901) [@Teselka]
    * Misc: fixed compile-time detection of SSE features on MSVC 32-bits
      builds. (#5943) [@TheMostDiligent]
    * Examples: DirectX10, DirectX11: try WARP software driver if hardware
      driver is not available. (#5924, #5562)
    * Backends: GLFW: Fixed mods state on Linux when using Alt-GR text input
      (e.g. German keyboard layout), which could lead to broken text input.
      Revert a 2022/01/17 change were we resumed using mods provided by GLFW,
      turns out they are faulty in this specific situation. (#6034)
    * Backends: Allegro5: restoring using al_draw_indexed_prim() when Allegro
      version is >= 5.2.5. (#5937) [@Espyo]
    * Backends: Vulkan: Fixed sampler passed to ImGui_ImplVulkan_AddTexture()
      not being honored as we were using an immutable sampler. (#5502, #6001,
      [#914]) [@martin-ejdestig, @rytisss]
* Tue Dec 06 2022 Dirk Müller <dmueller@suse.com>
  - update to 1.89.1:
    * too many changes to list here, see https://github.com/ocornut/imgui/releases/tag/v1.89.1
* Mon Aug 23 2021 Martin Hauke <mardnh@gmx.de>
  - Update to 1.84.2
    Bugfix release:
    * Disabled: Fixed nested BeginDisabled()/EndDisabled() calls.
    * Backends: OpenGL3: OpenGL: Fixed ES 3.0 shader ("#version 300
      es") to use normal precision floats. Avoid wobbly rendering at
      HD resolutions.
* Sat Aug 21 2021 Martin Hauke <mardnh@gmx.de>
  - Update to 1.84.1
    https://github.com/ocornut/imgui/releases/tag/v1.84
* Tue Apr 20 2021 Anton Smorodskyi <asmorodskyi@suse.com>
  - drop logic building imgui.so because this library is dummy and not
    ship any actual functionality. ImGui suppose to be used as sources
* Sat Feb 20 2021 Matthias Mailänder <mailaender@opensuse.org>
  - update to 1.81
* Sat Dec 05 2020 Matthias Mailänder <mailaender@opensuse.org>
  - update to 1.79

Files

/usr/include/imgui
/usr/include/imgui/imconfig.h
/usr/include/imgui/imgui.h
/usr/include/imgui/imgui_internal.h
/usr/include/imgui/imstb_rectpack.h
/usr/include/imgui/imstb_textedit.h
/usr/include/imgui/imstb_truetype.h


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