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glmark2-20231101-1.1 RPM for s390x

From OpenSuSE Ports Tumbleweed for s390x

Name: glmark2 Distribution: openSUSE:Factory:zSystems
Version: 20231101 Vendor: openSUSE
Release: 1.1 Build date: Tue Nov 14 23:30:45 2023
Group: System/X11/Utilities Build host: s390zl24
Size: 13153253 Source RPM: glmark2-20231101-1.1.src.rpm
Packager: https://bugs.opensuse.org
Url: https://github.com/glmark2/glmark2
Summary: OpenGL 2.0 and ES 2.0 benchmark
A benchmark for OpenGL (ES) 2.0 that uses only the OpenGL ES 2.0 compatible
API. It contains tests for standard OpenGL (ES) 2.0 features, such as vertex
arrays, VBOs, texturing and shaders.

Provides

Requires

License

GPL-3.0-only

Changelog

* Tue Nov 14 2023 Martin Pluskal <mpluskal@suse.com>
  - Update to version 20231101:
    * GLVisualConfig: By default don't care about the stencil config component
    * Options,GLStateEGL,GLStateGLX: Add option to require a good visual config
    * GLStateEGL,GLStateGLX: Change failure to get a "good" visual config to warning
    * libmatrix: Add Log::warning() function
    * meson.build: fix build and avoid sigsegv
    * NativeStateX11: Add winsys option for position
    * Build,Doc: Update files for 2023.01 release
    * NativeStateMir: Remove Mir/mirclient support
* Thu Jan 19 2023 Martin Pluskal <mpluskal@suse.com>
  - Update to version 20230104:
    * ResultsFile: Support storing results in an XML file
    * ResultsFile: Support storing results in a CSV file
    * Options,ResultsFile: Add option to set the results file
    * Introduce infrastructure to support saving results to a file
    * CanvasGeneric: Store individual info elements in separate strings
    * MainLoop: Store indivitual result values in separate strings
    * Scene: Remove trailing ':' from scene info string
    * SceneTerrain: Silence unused variable warning
    * NativeStateGBM: Lock and release the front buffer on flip
    * MainLoop,Scene: Support reporting shader compilation time
    * MainLoop,Scene: Add busy percentage in CPU time results
    * MainLoop,Scene: Support reporting CPU time results
    * Options: Introduce option to specify benchmark results to show
    * Scene: Update elapsed times when a benchmark finishes
    * Scene: Introduce struct to keep track of elapsed time
    * Scene: Introduce infrastructure for more complex scene stats
    * Scene: Move common preparation logic to Scene::prepare
    * Scene: Introduce non-virtual methods to prepare and finish a scene for benchmark
    * GLVisualConfig: Support specifying the config id in --visual-config
    * libmatrix: Support prefix dependent input conversions from string
    * GLStateEGL,GLStateGLX: Fail if no suitable config is found
    * GLStateEGL,GLStateGLX: Don't limit the configs passed to our selection mechanism
    * GLVisualConfig: Penalize configs with components smaller than requested
* Thu Nov 24 2022 Martin Pluskal <mpluskal@suse.com>
  - Update to version 20221116:
    * github: Build x11-gl-egl flavor in CI
    * build: Add x11-gl-egl flavor
    * GLStateGLX: Support multisampled configs
    * GLStateEGL: Support multisampled configs
    * GLVisualConfig: Add multisampling support
    * Add missing newline at end of log messages
    * NativeStateDRM,NativeStateGBM: Support configuring the DRM device
    * Options: Support passing window system specific options
    * NativeStateGBM: Add GBM offscreen backend
* Thu Aug 11 2022 Martin Pluskal <mpluskal@suse.com>
  - Update to version 20220712:
    * SceneJellyfish: Fix memory leak
    * SceneRefract: Fix texture leak
    * SceneIdeas: Fix texture leak
    * waflib: fix compatibility with python-3.11
    * NativeStateDRM: Honor visual configuration
* Mon May 16 2022 Martin Pluskal <mpluskal@suse.com>
  - Update to version 20220513:
    * GLStateEGL,GLStateGLX: Use SwapInterval 1 for FIFO swap mode
    * NativeStateDrm: Implement swap interval 0
* Thu Apr 28 2022 Martin Pluskal <mpluskal@suse.com>
  - Update to version 20220214:
    * github: Run apt-get update to get latest packages
    * CanvasGeneric,CanvasAndroid: Display surface config info
    * Options: Support --version command line argument
    * libmatrix: Add missing <utility> include
    * libmatrix: avoid -Wimplicit-fallthrough
* Tue Jan 18 2022 Martin Pluskal <mpluskal@suse.com>
  - Update to version 20211223:
    * Build,Doc: Update files for 2021.12 release
    * NativeStateDrm: Fix crash when we can't become DRM master
* Tue Oct 19 2021 Martin Pluskal <mpluskal@suse.com>
  - Update to version 20211008:
    * android: Fix benchmark parameter edition
    * Use highp precision modifier only on GLES
* Tue Sep 14 2021 Martin Pluskal <mpluskal@suse.com>
  - Update to version 20210830:
    * GLStateEGL: Support EGL versions < 1.4
    * Fix model loading on big endian.
    * Fix -Wunreachable-code-aggressive.
* Fri May 28 2021 Martin Pluskal <mpluskal@suse.com>
  - Update to version 20210521:
    * glad: Update for GL 2.1 + GL_EXT_framebuffer_object
    * Gracefully handle missing GL features
    * NativeStateWayland: Improve surface configuration handling
* Thu Apr 29 2021 Martin Pluskal <mpluskal@suse.com>
  - Update to version 20210224:
    * SceneRefract: Fix incorrect generation of mipmap
    * NativeStateWayland: Don't assume order of globals
    * GLStateEGL: Avoid creating two EGLDisplay instances
    * Build,Doc: Update files for 2021.02 release
    * Build: Remove invalid build flavors for meson
    * NativeStateWayland: Support quitting with ESC or Q key
    * NativeStateWayland: Add basic pointer support
    * CanvasGeneric: avoid undefined behavior constructing a std::string with NULL
    * libmatrix: declare Shader::Shader(Shader&&) as noexcept
    * libmatrix: add move constructor to class Shader for v.push_back opt
    * build: glmark2 does not really require libpng version 16
    * SceneBump: Fix precision bug in height rendering
    * SceneDesktop: Draw to correct FBO in off-screen mode
    * SceneShadow: Draw to correct FBO in off-screen mode
    * SceneRefract: Draw to correct FBO in off-screen mode
    * SceneTerrain: Draw to correct FBO in off-screen mode
    * CanvasGeneric: End the frame with glFinish when validating
    * Build: Use the build system wayland-scanner on meson
    * Build: Fix drm-only and wayland-only builds on meson
    * loop,function,conditionals: Fix mediump overflow
    * terrain: Fix precision handling in noise shader
    * terrain: Fix precision bug in light rendering
    * Doc: Document that the -b flag can pass common opts
    * Doc: Update files for meson build system
    * ci: Add build github workflow
    * Build: Meson build system support
    * Build: Use python3 in waf
    * NativeStateWayland: Fix no response to wayland server ping event.
    * Check for proper initialization of native_window and MVC matrix
    * egl: Ensure eglReleaseThread is valid before calling it
    * drm: Don't prefer RGBA component widths larger than 8
* Wed May 27 2020 Martin Pluskal <mpluskal@suse.com>
  - Update to version 20200503:
    * Build: Fix Python 3 incompatibility
    * Build,Doc: Update files for 2020.04 release
    * doc: Update --data-path documentation entry
    * Build: Improve configure error message when no flavors are selected
    * Android: Add fastlane metadata for F-Droid release
    * Android: Add unofficial adaptive icon for the android 8+ release
    * Android: Add unofficial icon for the android release
    * Android: Remove old drawables with non standard names
    * Android: Add different resolution of drawable and use sdk name for it
    * Fix UTF-8 in copyright headers
    * Allow version string suffix
    * Port Wayland to xdg-shell window management
    * Allow flavours to generate their own source files
    * Add support for Wayland display-scale events
    * glad: Update to latest upstream version
    * glad: Add README
  - Use obscpio
  - Change versioning scheme to one consistent with upstream
  - Simplify build conditionals
  - Use python3 for building

Files

/usr/bin/glmark2
/usr/bin/glmark2-drm
/usr/bin/glmark2-es2
/usr/bin/glmark2-es2-drm
/usr/bin/glmark2-es2-wayland
/usr/bin/glmark2-wayland
/usr/share/doc/packages/glmark2
/usr/share/doc/packages/glmark2/NEWS
/usr/share/glmark2
/usr/share/glmark2/models
/usr/share/glmark2/models/asteroid-high.3ds
/usr/share/glmark2/models/asteroid-low.3ds
/usr/share/glmark2/models/bunny.obj
/usr/share/glmark2/models/cat.3ds
/usr/share/glmark2/models/cube.3ds
/usr/share/glmark2/models/horse.3ds
/usr/share/glmark2/models/jellyfish.jobj
/usr/share/glmark2/shaders
/usr/share/glmark2/shaders/README.shaders
/usr/share/glmark2/shaders/buffer-wireframe.frag
/usr/share/glmark2/shaders/buffer-wireframe.vert
/usr/share/glmark2/shaders/bump-height.frag
/usr/share/glmark2/shaders/bump-height.vert
/usr/share/glmark2/shaders/bump-normals-tangent.frag
/usr/share/glmark2/shaders/bump-normals-tangent.vert
/usr/share/glmark2/shaders/bump-normals.frag
/usr/share/glmark2/shaders/bump-normals.vert
/usr/share/glmark2/shaders/bump-poly.frag
/usr/share/glmark2/shaders/bump-poly.vert
/usr/share/glmark2/shaders/conditionals-step-conditional.all
/usr/share/glmark2/shaders/conditionals-step-simple.all
/usr/share/glmark2/shaders/conditionals.frag
/usr/share/glmark2/shaders/conditionals.vert
/usr/share/glmark2/shaders/depth.frag
/usr/share/glmark2/shaders/depth.vert
/usr/share/glmark2/shaders/desktop-blur.frag
/usr/share/glmark2/shaders/desktop.frag
/usr/share/glmark2/shaders/desktop.vert
/usr/share/glmark2/shaders/effect-2d-convolution.frag
/usr/share/glmark2/shaders/effect-2d.vert
/usr/share/glmark2/shaders/function-call.all
/usr/share/glmark2/shaders/function-step-low.all
/usr/share/glmark2/shaders/function-step-medium.all
/usr/share/glmark2/shaders/function.frag
/usr/share/glmark2/shaders/function.vert
/usr/share/glmark2/shaders/gradient.frag
/usr/share/glmark2/shaders/gradient.vert
/usr/share/glmark2/shaders/ideas-lamp-lit.frag
/usr/share/glmark2/shaders/ideas-lamp-lit.vert
/usr/share/glmark2/shaders/ideas-lamp-unlit.frag
/usr/share/glmark2/shaders/ideas-lamp-unlit.vert
/usr/share/glmark2/shaders/ideas-logo-flat.frag
/usr/share/glmark2/shaders/ideas-logo-flat.vert
/usr/share/glmark2/shaders/ideas-logo-shadow.frag
/usr/share/glmark2/shaders/ideas-logo-shadow.vert
/usr/share/glmark2/shaders/ideas-logo.frag
/usr/share/glmark2/shaders/ideas-logo.vert
/usr/share/glmark2/shaders/ideas-paper.frag
/usr/share/glmark2/shaders/ideas-paper.vert
/usr/share/glmark2/shaders/ideas-table.frag
/usr/share/glmark2/shaders/ideas-table.vert
/usr/share/glmark2/shaders/ideas-text.frag
/usr/share/glmark2/shaders/ideas-text.vert
/usr/share/glmark2/shaders/ideas-under-table.frag
/usr/share/glmark2/shaders/ideas-under-table.vert
/usr/share/glmark2/shaders/jellyfish.frag
/usr/share/glmark2/shaders/jellyfish.vert
/usr/share/glmark2/shaders/light-advanced.frag
/usr/share/glmark2/shaders/light-advanced.vert
/usr/share/glmark2/shaders/light-basic-tex-bilinear.frag
/usr/share/glmark2/shaders/light-basic-tex.frag
/usr/share/glmark2/shaders/light-basic-texgen.vert
/usr/share/glmark2/shaders/light-basic.frag
/usr/share/glmark2/shaders/light-basic.vert
/usr/share/glmark2/shaders/light-cel.frag
/usr/share/glmark2/shaders/light-phong.frag
/usr/share/glmark2/shaders/light-phong.vert
/usr/share/glmark2/shaders/light-refract.frag
/usr/share/glmark2/shaders/light-refract.vert
/usr/share/glmark2/shaders/loop-step-loop.all
/usr/share/glmark2/shaders/loop-step-simple.all
/usr/share/glmark2/shaders/loop.frag
/usr/share/glmark2/shaders/loop.vert
/usr/share/glmark2/shaders/pulsar-light.vert
/usr/share/glmark2/shaders/pulsar.vert
/usr/share/glmark2/shaders/shadow.frag
/usr/share/glmark2/shaders/shadow.vert
/usr/share/glmark2/shaders/terrain-blur.frag
/usr/share/glmark2/shaders/terrain-luminance.frag
/usr/share/glmark2/shaders/terrain-noise.frag
/usr/share/glmark2/shaders/terrain-normalmap.frag
/usr/share/glmark2/shaders/terrain-overlay.frag
/usr/share/glmark2/shaders/terrain-texture.vert
/usr/share/glmark2/shaders/terrain.frag
/usr/share/glmark2/shaders/terrain.vert
/usr/share/glmark2/shaders/text-renderer.frag
/usr/share/glmark2/shaders/text-renderer.vert
/usr/share/glmark2/textures
/usr/share/glmark2/textures/asteroid-height-map.png
/usr/share/glmark2/textures/asteroid-normal-map-tangent.png
/usr/share/glmark2/textures/asteroid-normal-map.png
/usr/share/glmark2/textures/crate-base.png
/usr/share/glmark2/textures/desktop-shadow-corner.png
/usr/share/glmark2/textures/desktop-shadow.png
/usr/share/glmark2/textures/desktop-window.png
/usr/share/glmark2/textures/effect-2d.png
/usr/share/glmark2/textures/glyph-atlas.png
/usr/share/glmark2/textures/jellyfish-caustics-01.png
/usr/share/glmark2/textures/jellyfish-caustics-02.png
/usr/share/glmark2/textures/jellyfish-caustics-03.png
/usr/share/glmark2/textures/jellyfish-caustics-04.png
/usr/share/glmark2/textures/jellyfish-caustics-05.png
/usr/share/glmark2/textures/jellyfish-caustics-06.png
/usr/share/glmark2/textures/jellyfish-caustics-07.png
/usr/share/glmark2/textures/jellyfish-caustics-08.png
/usr/share/glmark2/textures/jellyfish-caustics-09.png
/usr/share/glmark2/textures/jellyfish-caustics-10.png
/usr/share/glmark2/textures/jellyfish-caustics-11.png
/usr/share/glmark2/textures/jellyfish-caustics-12.png
/usr/share/glmark2/textures/jellyfish-caustics-13.png
/usr/share/glmark2/textures/jellyfish-caustics-14.png
/usr/share/glmark2/textures/jellyfish-caustics-15.png
/usr/share/glmark2/textures/jellyfish-caustics-16.png
/usr/share/glmark2/textures/jellyfish-caustics-17.png
/usr/share/glmark2/textures/jellyfish-caustics-18.png
/usr/share/glmark2/textures/jellyfish-caustics-19.png
/usr/share/glmark2/textures/jellyfish-caustics-20.png
/usr/share/glmark2/textures/jellyfish-caustics-21.png
/usr/share/glmark2/textures/jellyfish-caustics-22.png
/usr/share/glmark2/textures/jellyfish-caustics-23.png
/usr/share/glmark2/textures/jellyfish-caustics-24.png
/usr/share/glmark2/textures/jellyfish-caustics-25.png
/usr/share/glmark2/textures/jellyfish-caustics-26.png
/usr/share/glmark2/textures/jellyfish-caustics-27.png
/usr/share/glmark2/textures/jellyfish-caustics-28.png
/usr/share/glmark2/textures/jellyfish-caustics-29.png
/usr/share/glmark2/textures/jellyfish-caustics-30.png
/usr/share/glmark2/textures/jellyfish-caustics-31.png
/usr/share/glmark2/textures/jellyfish-caustics-32.png
/usr/share/glmark2/textures/jellyfish256.png
/usr/share/glmark2/textures/nasa1.png
/usr/share/glmark2/textures/nasa2.png
/usr/share/glmark2/textures/nasa3.png
/usr/share/glmark2/textures/terrain-backgrounddetailed6.jpg
/usr/share/glmark2/textures/terrain-grasslight-512-nm.jpg
/usr/share/glmark2/textures/terrain-grasslight-512.jpg
/usr/share/licenses/glmark2
/usr/share/licenses/glmark2/COPYING
/usr/share/licenses/glmark2/COPYING.SGI
/usr/share/man/man1/glmark2-drm.1.gz
/usr/share/man/man1/glmark2-es2-drm.1.gz
/usr/share/man/man1/glmark2-es2-wayland.1.gz
/usr/share/man/man1/glmark2-es2.1.gz
/usr/share/man/man1/glmark2-wayland.1.gz
/usr/share/man/man1/glmark2.1.gz


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Fabrice Bellet, Sat Mar 9 12:50:11 2024