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ddnet-server-17.4.2-1.1 RPM for s390x

From OpenSuSE Ports Tumbleweed for s390x

Name: ddnet-server Distribution: openSUSE:Factory:zSystems
Version: 17.4.2 Vendor: openSUSE
Release: 1.1 Build date: Thu Jan 4 19:43:38 2024
Group: Amusements/Games/Action/Race Build host: s390zl25
Size: 3543786 Source RPM: ddnet-17.4.2-1.1.src.rpm
Packager: https://bugs.opensuse.org
Url: https://ddnet.org/
Summary: Standalone server for ddnet
Standalone server for DDraceNetwork (DDNet).

Provides

Requires

License

Apache-2.0 AND CC-BY-SA-3.0 AND Zlib AND MIT AND SUSE-Public-Domain

Changelog

* Wed Jan 03 2024 Carsten Ziepke <kieltux@gmail.com>
  - Update to version 17.4.2:
    * [Client] Graphics: Zoom out without lags
    * [Client] Add streamer mode to avoid leaks
    * [Client] Indicate AFK status in friends list and info tab
    * [Client] Overhaul demo browser UI
    * [Client] Ghost improvements (256 simultaneous ghosts!)
    * [Tools] Add demo_extract_chat tool
    * [Client] Don't disable practice mode on death
    * [Client] Prediction for laser doors
    * [Client] cl_show_direction 3 to show local keypresses only
    * [Client] Improve IME window position on multi-line text
    * [Client] Delay server race demo ending by 1 second
    * [Client] Add mode selection to color picker popups
    * [Client] Implement cl_sub_tick_aiming (not enabled on
      official servers)
    * [Client] Increase freeview radius to kill tile border
    * [Client] Detect server no longer running when started
      from client
    * [Client] Resize screen when changing resolution in console
    * [Client] Improve winter theme
    * [Client] Update server browser when adding friend ingame
    * [Client] Fix 1-tick delay of values in HUD
    * [Client] Fix doubleclick handling with old renderer
    * [Client] Correctly update auth keys when using auth_remove
    * [Client] Ensure strings in demo header are zero-terminated
      and valid UTF-8
    * [Client] Fix large FPS drop rendering server details of
      favorite server
    * [Client+Server] Old file handling on Windows again
    * [Client] Show player's latency if menu is open
    * [Client] Improve performance of menus checker background,
      improve server browser performance
    * [Client] Don't use mouse position for angle if paused
    * [Client] Support easter, halloween, xmas theme maps
      (no maps yet)
    * [Client] Remove parallax zoom from map files
    * [Client] Save unknown commands from settings_ddnet.cfg
    * [Editor] Stop/pause sound previews when leaving editor
    * [Editor] Add export image/sound buttons
    * [Editor] Add project-onto operation for envelopes
    * [Editor] Add numpad shortcuts for zooming in envelope editor
    * [Editor] Support writing maps with more items/data
    * [Server] Add votes command
    * [Server] Swap without a name when team only has 2 players
    * [Server] Move X amounts of tiles with left, right, up, down
    * [Server] Add /lasttp to teleport to last position you
      did /tp to
    * [Server] Fix dead reckoning
    * [Server] tele unfreeze and reset speed
    * [Server] Quoted names in chat for team joins
    * [Server] Save/load ninja
    * [Server] Add sv_regional_rankings 0
    * [Server] Add freeze/unfreeze testing commands
  - Changes in version 17.4.1:
    * [Client] Graphics: Zoom out without lags
    * [Client] Add streamer mode to avoid leaks
    * [Client] Indicate AFK status in friends list and info tab
    * [Client] Overhaul demo browser UI
    * [Client] Ghost improvements (256 simultaneous ghosts!)
    * [Tools] Add demo_extract_chat tool
    * [Client] Don't disable practice mode on death
    * [Client] Prediction for laser doors
    * [Client] cl_show_direction 3 to show local keypresses only
    * [Client] Improve IME window position on multi-line text
    * [Client] Delay server race demo ending by 1 second
    * [Client] Add mode selection to color picker popups
    * [Client] Implement cl_sub_tick_aiming (not enabled on
      official servers)
    * [Client] Detect server no longer running when started from
      client
    * [Client] Resize screen when changing resolution in console
    * [Client] Improve winter theme
    * [Client] Update server browser when adding friend ingame
    * [Client] Fix 1-tick delay of values in HUD
    * [Client] Fix doubleclick handling with old renderer
    * [Client] Correctly update auth keys when using auth_remove
    * [Client] Ensure strings in demo header are zero-terminated
      and valid UTF-8
    * [Client] Fix large FPS drop rendering server details of
      favorite server
    * [Client+Server] Old file handling on Windows again
    * [Client] Show player's latency if menu is open
    * [Client] Improve performance of menus checker background,
      improve server browser performance
    * [Client] Don't use mouse position for angle if paused
    * [Client] Support easter, halloween, xmas theme maps
      (no maps yet)
    * [Client] Remove parallax zoom from map files
    * [Client] Save unknown commands from settings_ddnet.cfg
    * [Editor] Stop/pause sound previews when leaving editor
    * [Editor] Add export image/sound buttons
    * [Editor] Add project-onto operation for envelopes
    * [Editor] Add numpad shortcuts for zooming in envelope editor
    * [Editor] Support writing maps with more items/data
    * [Server] Add votes command
    * [Server] Swap without a name when team only has 2 players
    * [Server] Move X amounts of tiles with left, right, up, down
    * [Server] Add /lasttp to teleport to last position
      you did /tp to
    * [Server] Fix dead reckoning
    * [Server] tele unfreeze and reset speed
    * [Server] Quoted names in chat for team joins
    * [Server] Save/load ninja
    * [Server] Add sv_regional_rankings 0
    * [Server] Add freeze/unfreeze testing commands
  - Changes in version 17.4:
    * [Client] Graphics: Zoom out without lags
    * [Client] Add streamer mode to avoid leaks
    * [Client] Indicate AFK status in friends list and info tab
    * [Client] Overhaul demo browser UI
    * [Client] Ghost improvements (256 simultaneous ghosts!)
    * [Tools] Add demo_extract_chat tool
    * [Client] Don't disable practice mode on death
    * [Client] Prediction for laser doors
    * [Client] cl_show_direction 3 to show local keypresses only
    * [Client] Improve IME window position on multi-line text
    * [Client] Delay server race demo ending by 1 second
    * [Client] Add mode selection to color picker popups
    * [Client] Implement cl_sub_tick_aiming (not enabled on
      official servers)
    * [Client] Increase freeview radius to kill tile border
    * [Client] Detect server no longer running when started from
      client
    * [Client] Resize screen when changing resolution in console
    * [Client] Improve winter theme
    * [Client] Update server browser when adding friend ingame
    * [Client] Fix 1-tick delay of values in HUD
    * [Client] Fix doubleclick handling with old renderer
    * [Client] Correctly update auth keys when using auth_remove
    * [Client] Ensure strings in demo header are zero-terminated
      and valid UTF-8
    * [Client] Fix large FPS drop rendering server details of
      favorite server
    * [Client+Server] Old file handling on Windows again
    * [Client] Show player's latency if menu is open
    * [Client] Improve performance of menus checker background,
      improve server browser performance
    * [Client] Don't use mouse position for angle if paused
    * [Client] Support easter, halloween, xmas theme maps
      (no maps yet)
    * [Client] Remove parallax zoom from map files
    * [Client] Save unknown commands from settings_ddnet.cfg
    * [Editor] Stop/pause sound previews when leaving editor
    * [Editor] Add export image/sound buttons
    * [Editor] Add project-onto operation for envelopes
    * [Editor] Add numpad shortcuts for zooming in envelope editor
    * [Editor] Support writing maps with more items/data
    * [Server] Add votes command
    * [Server] Swap without a name when team only has 2 players
    * [Server] Move X amounts of tiles with left, right, up, down
    * [Server] Add /lasttp to teleport to last position you
      did /tp to
    * [Server] Fix dead reckoning
    * [Server] tele unfreeze and reset speed
    * [Server] Quoted names in chat for team joins
    * [Server] Save/load ninja
    * [Server] Add sv_regional_rankings 0
    * [Server] Add freeze/unfreeze testing commands
  - Changes in version 17.3:
    * [Client] Automatic multi-view for players in team
    * [Client] Indicator on pause/unpause in demo player
    * [Client] Demo search bar
    * [Client] Directly render cut to video
    * [Client] Golden angle to generate unique team colors
    * [Client] Overhauled demo player skipping UI
    * [Client] Overhauled server browser filter/details/friends
    * [Client] Color vote if you votes yes/no
    * [Editor] Generate pixelart from images
    * [Client] Improved default skin
    * [Client] Updated countryflags (GP, MN, MQ, MW, PY, RE)
    * [Client] Improve dbg_tuning and other debug HUD
    * [Client] Button to reload entities background
    * [Client] Improve Windows pipe (FIFO) support
    * [Client] Fix rendering long lines in console
    * [Client] Disable prediction when game is paused
    * [Client] Fix long console commands help
    * [Client] Don't send empty chat messages
    * [Client] Fix crash with too many votes
    * [Client] Fix crash using goto_tele
    * [Client] macOS server launcher fix
    * [Client] No box selection when panning
    * [Client] Detect server being stopped on Linux again
    * [Client] Release mouse for X11 when LLDB breakpoint is hit
    * [Client] Fix camera zooming when exiting multiview
    * [Client] Fix lineinput selection cursor desync
    * [Client] Fix chat history with cl_showchat 1
    * [Client] Fix countryflag scrolling
    * [Client] Fix chat clipping with OpenGL backend
    * [Client] Improve skin cleaning
    * [Editor] ctrl+f to load map prompt
    * [Editor] Move automap rule files to subfolder
    * [Editor] Progress spinner when saving
    * [Editor] Scaling for envelopes
    * [Editor] Keep brush when loading another map
    * [Editor] Fix right-clicking envelope points
    * [Editor] Warn about unsaved changes when dragging map file
      into game
    * [Editor] Fix envelope saving
    * [Server] Testing commands: unninja, solo, deep
    * [Server] Fix 0.7 clients being able to join after slot change
    * [Server] NO_SKIN_CHANGE_FOR_FROZEN game info flag
    * [Server] Fix everyone's swap getting reset
    * [Server] Fix /load from backup database
    * [Server] Fix scoreboard time reset when using /timecp
    * [Server] Fix SQLite connection failure assertion
    * [Server] Don't reigster to ipv6 when sv_ipv4only is enabled
    * [Server] Record antibot events in teehistorian
    * [Server] Record join events in teehistorian
    * [Server] Shut down DB connection pool on errors
  - Use gcc11 for openSUSE Leap
* Sat Sep 23 2023 Carsten Ziepke <kieltux@gmail.com>
  - Update to version 17.2.1:
    * [Client] Multiview spectating
    * [Client] Improved font selection using fonts/index.json,
      updated fonts
    * [Client] 100 times faster text rendering, better space use
    * [Client] Add goto_switch and goto_tele commands
    * [Client] Add Galician language
    * [Client] Select storage locations in demo browser
    * [Editor] Support bezier envelope curves in maps
    * [Editor] Zoomable envelope editor
    * [Editor] Multiple selection in envelope editor, add grid,
      box selection
    * [Client] Render message when qutting/restarting client
    * [Client] Support ./DDNet "connect
      tw-0.6+udp://ger2.ddnet.org:8303"
    * [Client] Implement elasticity tuning values
      (ground_elasticity_x/y)
    * [Client] Execute CFGFLAG_GAME configs from map load on client
    * [Client] No delay for direction arrows and aim line toggle
    * [Client] Improve demo/video renderer UI
    * [Client] Connect to server faster
    * [Client] Fix HUD weapons rendering
    * [Client] Make online clan friends removable
    * [Client] Fix prediction of pickup
    * [Client] Fix text wrapping with long strings
    * [Client] Fix enter in server browser
    * [Client] Fix invalid texture crash in Vulkan
    * [Client] Don't load RGB images
    * [Client] Support selecting text in both consoles
    * [Client] Fix emotes being shown for other tee
    * [Editor] Allow saving map which is running in server
    * [Editor] Show message when player is moved ingame
    * [Editor] Selectable quadpoints
    * [Editor] Keep selection when moving layers
    * [Editor] Use temporary file when saving map to prevent
      corruption
    * [Editor] Support deleting/renaming folders
    * [Editor] Perform sanity check and show errors when loading map
    * [Editor] Fix hookthrough not being fully removed when
      filling selection
    * [Editor] Fix crashes with popup menus
    * [Editor] Improve font scaling and ellipsis
    * [Editor] Fix hotkeys while editboxes are active
    * [Editor] Fix quadpoint selection, easier point selection
    * [Editor] Fix inaccurate envelope calculation
    * [Editor] Set default name when saving map under new name
      or as copy
    * [Server & Client] Allow server to redirect clients
    * [Server] Separate log levels for each output
      (console/stdout_output_level)
    * [Server] Fix killfeed for teams
    * [Server] Prevent /swap with paused players
    * [Server] Fix crash with DNSBL
* Mon Aug 14 2023 Carsten Ziepke <kieltux@gmail.com>
  - Update to version 17.2:
    * [Client] Multiview spectating
    * [Client] Improved font selection using fonts/index.json,
      updated fonts
    * [Client] 100 times faster text rendering, better space use
    * [Client] Add goto_switch and goto_tele commands
    * [Client] Add Galician language
    * [Client] Select storage locations in demo browser
    * [Editor] Support bezier envelope curves in maps
    * [Editor] Zoomable envelope editor
    * [Editor] Multiple selection in envelope editor, add grid,
      box selection
    * [Client] Render message when qutting/restarting client
    * [Client] Support ./DDNet
      "connect tw-0.6+udp://ger2.ddnet.org:8303"
    * [Client] Implement elasticity tuning values
      (ground_elasticity_x/y)
    * [Client] Execute CFGFLAG_GAME configs from map load on client
    * [Client] No delay for direction arrows and aim line toggle
    * [Client] Improve demo/video renderer UI
    * [Client] Connect to server faster
    * [Client] Fix HUD weapons rendering
    * [Client] Make online clan friends removable
    * [Client] Fix prediction of pickups
    * [Client] Fix text wrapping with long strings
    * [Client] Fix enter in server browser
    * [Client] Fix invalid texture crash in Vulkan
    * [Client] Don't load RGB images
    * [Client] Support selecting text in both consoles
    * [Client] Fix emotes being shown for other tee
    * [Editor] Allow saving map which is running in server
    * [Editor] Show message when player is moved ingame
    * [Editor] Selectable quadpoints
    * [Editor] Keep selection when moving layers
    * [Editor] Use temporary file when saving map to prevent
      corruption
    * [Editor] Support deleting/renaming folders
    * [Editor] Perform sanity check and show errors when loading map
    * [Editor] Fix hookthrough not being fully removed when filling
      selection
    * [Editor] Fix crashes with popup menus
    * [Editor] Improve font scaling and ellipsis
    * [Editor] Fix hotkeys while editboxes are active
    * [Editor] Fix quadpoint selection, easier point selection
    * [Editor] Fix inaccurate envelope calculation
    * [Editor] Set default name when saving map under new name or
      as copy
    * [Server & Client] Allow server to redirect clients
    * [Server] Separate log levels for each output
      (console/stdout_output_level)
    * [Server] Fix killfeed for teams
    * [Server] Prevent /swap with paused players
    * [Server] Fix crash with DNSBL
* Wed Jul 26 2023 Carsten Ziepke <kieltux@gmail.com>
  - Update to version 17.1.1:
    * [Editor] Autosave copy of map periodically to auto folder
      (ed_autosave_interval, ed_autosave_max)
    * [Client] Improved framerate consistency with cl_refresh_rate
    * [Client] Add prediction of draggers
    * [Client] "bind x" shows what command the key x runs
    * [Client] Fix switch prediction on solo server
    * [Client] Use icons for refresh and connect buttons in
      server browser
    * [Client] Replace country server filter fullscreen popup with
      smaller popup
    * [Client] Remove snd_rate and cl_threadsoundloading from
      settings menu
    * [Client] Support dragging demo player controls to move them
    * [Client] Show error instead of replacing existing demo
      when renaming
    * [Client] Improve demo slice popup
    * [Client] Add "No server selected" message to server details
    * [Client] Show GPU info in asserts
    * [Client] Improve color picker popups
    * [Client] Improve scrollbar option UI and settings
    * [Client] When all DDNet filter entries selected, deselect
      with right click
    * [Client] Fix crash with binds
    * [Editor] Add play/stop button and duration label for sounds
    * [Editor] Make server settings editor height adjustable by
      dragging
    * [Editor] Fix filling switch layer not setting switch number 0
    * [Server&Client] Add logappend setting to keep growing the
      same log file (on by default)
    * [Server] Allow rcon users access to reserved slots
      (username:password)
    * [Server] Add /unsolo and /undeep practice commands
    * [Server] Fix crash with super
    * [Server] Fix crash with dbg_dummies
    * [Server] Disallow multiple emotes in the same tick
    * [Server] Split emoticon sending into nearby and global players
    * [Server] Fix MySQL crashes
  - Changes in version 17.0.3:
    * [Client] Condensed team killfeed
    * [Client] Improved friends list UI
    * [Client] Improved line input and IME support
    * [Editor] Add proof mode for menu backgrounds
    * [Client] Fix cl_show_others_alpha not used in places where
      it can be
    * [Client] Show error message popup on assertion error in
      client and when client fails to launch
    * [Client] Multiple broadcast rendering fixes
    * [Client] Add the DDNet git hash and "is steam" to the
      crash file
    * [Client] Fix client crash on team kill message with
      invalid team
    * [Client] Fix client crash when spectating on server with
      missing game info
    * [Client] Fix several issues with the text rendering
    * [Client] Highlight 0XF game type
    * [Client] Quit client when existing config file cannot be
      loaded, add restart command to client
    * [Client] Fix client crash/hang when launching without data
      directory
    * [Client] Add missing attribute shield entities for front and
      switch layers
    * [Editor] Improve layout of new folder, map details and
      event popups
    * [Editor] Improve editor file browser button layout when
      screen width is low
    * [Editor] Fix transparency in grass_main
    * [Editor] Don't render switch number and delay for tiles
      where they are unused
    * [Editor] Make envelope editor resizeable by dragging
    * [Editor] Move some buttons into menus
    * [Server] Fix time score
    * [Server] Fix swapping with dragger beams and plasmas
    * [Server] Fix hook prediction
    * [Server] Allow using rescue (/r) on health pickup
    * [Server] Add client_score_kind field to serverinfo
* Mon Apr 10 2023 Carsten Ziepke <kieltux@gmail.com>
  - Update to version 16.9:
    * [Client] Add random skin button
    * [Client] Select language on first start based on user locale
    * [Client] Save screenshot in separate thread to avoid lags
    * [Editor] Drag layers to reorder
    * [Editor] Sort by name and modified time in file dialog
    * [Editor] Show popups in editor when loading/saving file fails
    * [Client] Improved MOTD rendering
    * [Client] Don't add duplicate consecutive commands to
      console history
    * [Client] Support scrolling when mouse at edge
    * [Client] Support holding shift for slow mouse with color pickers
    * [Client] Fix incorrect tee blood color being shown in settings
    * [Client] Reveal selection when scrolling layer list with
      up/down arrow keys
    * [Client] Fix inp_controller_guid
    * [Client] Fix dummy tee being able to ping main tee in chat
    * [Client] Check if HTTP request task is aborted in completion
      callback
    * [Client] Save console_output_level and console_enable_colors
      variables
    * [Client] Fix rcon login when disconnecting dummy and when
      username used
    * [Client] Fix client crash when cl_chat_old config is used
    * [Client] Fix erratic smooth scrolling when scroll time is
      changed
    * [Editor] Allow choosing envelopes by typing their ID
    * [Editor] Ignore some tiles in free slot finder
    * [Editor] Always enable editor panning and zooming when
      GUI is hidden
    * [Editor] Handle loading invalid files
    * [Editor] Add "Show Directory" button in file dialog
    * [Editor] Add "Delete" button to editor file browser
    * [Editor] Disable editor file browser hotkeys while another
      popup is open
    * [Editor] Add missing default value for custom parallax
      zoom property
    * [Server] Optimizations in preparation for 128 player support
    * [Server] Fix incorrect sixup detection when snapping pickups
    * [Server] Round time in scoreboard by millisecond, not centisecond
    * [Server] Improve ping command accuracy
    * [Server] Fix server logfile error message
    * [Tooling] Fix and improve twping
    * [Tooling] Allow to pass in the git shortrev in git_revision.py
    * [Tooling] Improve crash parsing in parse_drmingw.sh
    * [Tooling] Set uniform client/server names in cmake,
      easier modding
* Tue Mar 07 2023 Carsten Ziepke <kieltux@gmail.com>
  - Update to version 16.8:
    * [Client] Add skin to serverbrowser's scoreboard
    * [Client] Add ingame and browser buttons to copy server info
      to clipboard
    * [Client] Better lists with smooth scrolling
      (ui_smooth_scroll_time)
    * [Client+Server] Implement FIFO on Windows using Named Pipes
    * [Client] Add tooltip to demo seekbar showing the currently
      hovered time
    * [Client] Fix client crash when echoing client message to chat,
      use em dash for client messages in chat
    * [Client] Make color pickers not change selected color as much
    * [Client] Support 4 and 8 digit RGBA color values in console
    * [Client] Merge entity textures to reduce memory usage
    * [Client] Increase relative joystick movement based on input
      update time, disable relative joystick when console is open
      or window not focused
    * [Client] For integrated and discrete GPUs always prefer what
      comes first in the list
    * [Client] Show error message when downloaded map cannot be saved
    * [Client] Add error message when saving screenshot fails
    * [Client] Save prediction margin
    * [Client] Fix text rendering over maximum line width with newline
    * [Client] Align color picker buttons on right side
    * [Editor] Support longer file/folder names
    * [Editor] Clear file browser search term when entering folder
    * [Editor] Add buttons to move envelopes left and right,
      improve envelope UI layout, add tooltips for editboxes
    * [Editor] Add a refresh button to the file browser
    * [Server] Add reset command to server
    * [Server] Fix sv_vanilla_antispoof for vanilla 0.6.5 clients
    * [Server] Remove projectiles on save and load
    * [Server] Remove projectiles on team change
    * [Server] Hand the client IP addresses to the antibot module
    * [Server] Fix announcement feature
    * [Server] Don't count (connecting) players for voting
    * [Server] Fix crash in team save/load
* Mon Feb 06 2023 Carsten Ziepke <kieltux@gmail.com>
  - Update to version 16.7.2:
    * [Client] Default to Vulkan graphics backend (higher FPS) and
      handle errors
    * [Client] Implement exact matches in search and exclude
      strings using "" in serverbrowser
    * [Client] Render bar below server browser to show loading
      progression
    * [Client] Allow translations to reorder string substitutions
    * [Client] Ignore connecting players in search terms when
      "Filter connecting players" is on
    * [Client] Adjust no weak prediction to updated server code
    * [Client] Copy the demo timeline markers when slicing a demo
    * [Client] Handle ordinal joystick hat keys as combined cardinal
      hat keys
    * [Client] Add support for hot-plugging gamecontrollers
    * [Client] Register application separately to specify its
      displayed name
    * [Client] Fix signed integer overflow on client input message
    * [Client] Fix undefined behavior when unpacking snapshot deltas
    * [Client] Remove possible overflow in str_comp_filenames
    * [Client] Fix edge cases where demo tick seeking did not work
    * [Client] Fix smooth zooming overshooting the target zoom level
    * [Client] Add button that tells you how to save power
    * [Client] Colorify BW & F-DDrace gamemodes
    * [Editor] Add tooltips for the buttons that open directories
      and files
    * [Editor] Add separate ed_limit_max_zoom_level for editor,
      fix editor smooth zooming when joining/reloading game
    * [Editor] Deactivate editor hotkeys while dialog or editbox
      is active
    * [Editor] Fix issues when closing multiple editor popups at
      the same time
    * [Server] Make restart command work
    * [Server] Send laser objects as DDNetLaser with type
    * [Server] Add README.md for the mastersrv, briefly explaining
      the setup
    * [Server] Add tool to manually ping the mastersrv
    * [Server] Persist AFK state of players on map change,
      fix players always being considered AFK with sv_max_afk_time 0
    * [Server] Fix scoreboard showing wrong best time
    * [Server] Swap times should be per player, not per team
    * [Server] Improve move_sqlite script to adapt timezone
  - Changes in 16.6:
    * [Tooling] Add support for Rust code in DDNet
    * [Client] Add friend counter in server browser
    * [Client] Add buttons+increased length on demo viewbar
    * [Editor] Improve UI
    * [Editor] Smooth zoom
    * [Server] Add 4 minutes of logs for moderators
    * [Client] Fix crash when cutting a demo opened from
      command line
    * [Client] Fix heap-buffer-overflow in DDNetLaser
      prediction code
    * [Client] Fix incorrect cursor position after exiting
      pause/spec
    * [Client] More confirmation menus
    * [Client] Fix client crash when launching with screenshot
      command
    * [Client] Fix key reader text flashing for one frame
    * [Client] Remove // in ddnet:// url handler
    * [Client] Fix client crash when unpacking a sixup packet
    * [Client] Fix invalid demo cutting, Add slice highlighting
    * [Client] Fix choppy demo seeking when start/end ticks are
      very large
    * [Client] Allow both shift keys to be used for all hotkeys
    * [Client] Switch to Vulkan 1.1
    * [Client] Correct color for Gores gametype in serverbrowser
    * [Client] Fix Ctrl+F hotkey not checking for Ctrl key, minor
      improvement to tile details popup layout
    * [Editor] Add "Tools > Remove unused envelopes"
    * [Editor] Fix large popups being outside of screen, add margin
    * [Editor] Fix incorrect minimum values for tele, speedup and
      switch layers
    * [Editor] Change hotkey Ctrl+A to Ctrl+T for layer/tile details
    * [Editor] Also append sounds when appending a map to
      another map
    * [Editor] Fix height and margin of sound and image popups
    * [Editor] Search for images/sounds in subfolders when readding
      in editor, show selection dialog if multiple files with the
      same are found, show error popup when file cannot be found
    * [Editor] Add Shift+G editor hotkey to toggle visibility of
      game layers
    * [Editor] Fix editor crash when shifting left/right, fix wrong
      up/down shifting
    * [Editor] Adjust quad point position and texture U/V relatively
    * [Editor] Hex values in info feature
    * [Editor] Fix crashes when scrolling with up/down keys on empty
      sounds/images lists
    * [Editor] Fix text input not working when entering editor with
      bind, fix IME not being deactivated when editor is closed
    * [Server] Fix physics change by weak hook fix
    * [Server] Write log and sqlite files to storage unless given
      as absolute path
    * [Server] Add reason to vote mute, fix vote mute
    * [Server] Reset teams when restarting round
    * [Server] Report extra player info to master http
    * [Server] Fix CGun::Fire server crash
    * [Tooling] Add an optional vscode workspace
    * [Tooling] Add vim syntax files for config files
    * [Tooling] Add tests for int packer, huffman compression
    * [Tooling] Add more tests for hashing, CSemaphore and
      utf8 confusables
  - Add _service file to create the cargo_vendor tarball
  - Add BuildRequires cargo and rust to use rust for building
  - Fix branding-requires-unversioned hicolor-icon-theme warning
* Tue Nov 08 2022 Carsten Ziepke <kieltux@gmail.com>
  - Update to version 16.5:
    * [Client] Add favorite skins
    * [Client] Support multiple values to search/exclude in
      serverbrowser (using ;)
    * [Client] Improved crash reports with more information
    * [Client] Tweak running visuals
    * [Client] Only announce servers using Steam/Discord integration
      which are registered
    * [Client] Add help text at bottom left ingame when menu is open
    * [Client] Fix config_directory.bat (whitespaces in the path)
    * [Client] Refresh serverbrowser when disconnecting / abort
    * [Client] Laser menu tweaks; Changed some default colors
    * [Client] Fix unknown command handler for filenames containing
      spaces
    * [Client] Fix UI elements behind color picker background being
      selectable
    * [Client] Remove cl_http_map_download
    * [Client] Fix client crash when server does not send gameinfo
    * [Client&Server] Fix receiving IPv6 packets after IPv4 ones
      on Linux
    * [Client&Server] Handle non-default Windows directory
      in os_version_str, print the operating system version on
      client/server launch
    * [Editor] Fix map file argument not opening editor with
      absolute paths
    * [Server] Enable antispoof for vanilla by default
    * [Server] Remove support for legacy 64 player info protocol
    * [Server] Only start registering once the server is
      fully started
    * [Server] Update move_sqlite.py to use sqlite3mysql
    * [Server] Respect reserved slots in old serverinfo
    * [Tooling] Code coverage reports on Github
    * [Tooling] Make submodules shallow by default
    * Plus many bug fixes listed at https://ddnet.org/downloads/
  - Add BuildRequires pkgconfig(libpng)
* Sun Jul 17 2022 Timothy Brown <stimut@gmail.com>
  - Update to version 16.2.2:
    * [Client] Add option to change default eyes when joining server
    * [Client] Tooltips to explain some settings
    * [Client] DDNet HUD
    * [Client] Controller support
    * [Client] Add community skin option
    * [Client] Prediction of switch state toggles
    * [Client] Use STUN to check network status when connecting
    * [Server] HTTP masterserver registering
    * [Server] Enable swapping in team 0
    * [Server] Shields that take away specific weapons
    * [Client+Server] Unify logging infrastructure so that F1 shows all
    * [Client+Server] Switch new players to DDNet config dir, support Teeworlds as fallback
    * Plus many bug fixes listed at https://ddnet.tw/downloads/
* Tue Apr 05 2022 Carsten Ziepke <kieltux@gmail.com>
  - Update to version 16.0.3
    - [Client] New Vulkan graphics renderer for more FPS
      (enable in Graphics Settings)
    - [Client] Improved demo renderer performance
    - [Client] New players join Tutorial servers by default
    - [Client] Replace browser icons with font icons
    - [Editor] Quad knife tool
    - [Client] Automatic font size in menu
    - [Client] Make hook collision line size adjustable
    - [Client] Automatically select search string on Ctrl+F
    - [Client] Add optional save_replay parameter (filename)
    - [Client] Improvement of the automatic completion of player
      names in chat
    - [Client] Fix duplicated team messages with dummy
    - [Client] Fix binds, fix sounds and demo playback for
      violent gametypes
    - [Client] Fix sound bug on large maps (like Back in Time 3)
    - [Client] Fix dummy connect on some vanilla servers
    - [Client] Show key presses in nameplates
    - [Client] Update local hook collision line every frame
    - [Client] Allow the ghost to carry any weapon
    - [Client] Show correct server address when connecting
    - [Client] Drop non-RGBA image-support in skins
    - [Client] Fix listbox item double click behaviour
    - [Client] Fix bindings with modifiers
    - [Client] Support saving any size binds
    - [Client] HTTP Serverbrowser: Quit faster
    - [Client] Remove the totally unsafe editor undo
    - [Client] Fix client freezes if server sends funny ticks
    - [Client] Fix wrong warnings with saved config file
    - [Client] Fix integer overflow in CHud when server time
      exceeds around 248 days
    - [Client] Don't print binds into F1
    - [Client] Fix player death effect color
    - [Server] Do not mute if spam protection is off
    - [Server] Write log to disk on assert
    - [Server] Fix specteam 1 not showing teammates while
      spectating/freecam in solo
    - [Server] Fix logging into rcon with dummy
    - [Server] No chat messages for live freeze
    - [Server] Make spawn position independent of players
      in other teams
    - [Server] Record player_ready event in Teehistorian
    - [Server] Fix recording server-side demos
    - [Server] Fix laser clipping
    - [Tools] Fixed bad DataReader loop on map_replace_image
    - [Client+Server] Support NO_COLOR environment variable
  - Add BuildRequires pkgconfig(vulkan) and glslang-devel for
    the new Vulkan graphics renderer
* Sat Feb 19 2022 Carsten Ziepke <kieltux@gmail.com>
  - Update to version 15.9.1
    * [Server] Live freeze tiles (cannot move or jump, but can use
      hook and weapons)
    * [Server] Add teleport/tp chat command to teleport yourself to
      another player or spectated location (requires /practice)
    * [Client] Add new icons and macOS installer graphics
    * [Client] Add windowed fullscreen mode on Windows
    * [Client] Support 128 players in server browser
    * [Client] Adjustable prediction margin (cl_prediction_margin)
    * [Client] Improve projectile prediction
    * [Client] Use power button to quit (hopefully more clear)
    * [Client] Implement "reset" command to reset specific config
      values to default value
    * [Client] Add cl_port, cl_dummy_port, cl_contact_port for ISPs
      that throttle specific ports
    * [Client] Remove compatible version filter
    * [Client] Display more relevant version numbers on command line
    * [Client] Fix bullet rendered through walls
    * [Client] Fix ARM-specific crash in macOS when moving screen
    * [Client] Fix console line offsets when resizing
    * [Client] Fix changing resolution in fullscreen
    * [Client] Improved double click handling
    * [Client] Reduce default ambient volume to 30
    * [Client] Update score HUD immediately when switching dummy
    * [Client] Allow multiple commands when adding vote in UI
    * [Client] Allow "zoom" command to take smaller/larger values
    * [Client] Improve super prediction
    * [Client] Improve preformance when listing directories
    * [Client] Lower chance of losing config files
    * [Editor] Support enter and escape keys in editor when
      confirming save
    * [Editor] Don't react to server settings shortcuts when
      dialog is open
    * [Server] 255 jump tile acts as no double jump
    * [Server] Fail database queries faster
    * [Server] Improve database writes during shutdown and
      bad network
    * [Server] Also switch rescue tees when swapping
    * [Server] Implement sv_min_team_size to prevent too small teams
      counting as team finishes
    * [Server] Default players to being AFK when joining
    * [Server] Fix warnings to only warn every 3 seconds when
      touching start line
    * [Server] Reload map when changing sv_sixup
    * [Client+Server] Handle signals (SIGINT, SIGTERM)
    * [Client+Server] Fix lots of undefined behavior
* Sat Jan 15 2022 Carsten Ziepke <kieltux@gmail.com>
  - Update to version 15.8.1
    * [Client] Support GUI/Cmd key and use it as equivalent to Ctrl
      in default shortcuts
    * [Client] Add cl_run_on_join to set command to execute when
      joining server (e.g. "showall 1")
    * [Client] Fix Unicode path/link/argument handling
    * [Client] Remove ping filter in serverbrowser
    * [Client] Adopt vanilla scrollbar colors and sizes
    * [Client] Center timer in HUD
    * [Client] Add buttons to open settings file and config directory
    * [Client] Lower worst/best case frame time calculations
    * [Client] Fix text selection cursor position after moving window
      to different screen or resizing
    * [Client] Support cl_video_show_direction 2 to show your own key
      presses when recording
    * [Client] Remove gfx_asyncrender_old on macOS to crash less when
      resizing/moving window
    * [Editor] No wasd moving when dialog is open
    * [Editor] Fix enter behavior when creating new folder
    * [Editor] Fix save typing when server settings are open
    * [All] Skip UTF-8 BOM on all read text files
    * [All] Add console_enable_colors 0 to turn off colors
    * [All] Use dbg_asserts in Release builds again
    * [Server] Don't shut down server when SQL queries haven't
      finished
    * [Server] More fixes for /swap
    * [Server] Make /rescue handle switch freeze too
    * [Server] Consider initial chat delays as normal mutes,
      implement unmuteid
    * [Server] Fix badly cut-off user names when name is too long
    * [Server] Fix crash with switchers
    * [Server] Don't clear client version on map change
    * [Server] Some fixes for super
    * [Server] Add target clientid to antibot's OnHammerHit
* Sun Nov 28 2021 Carsten Ziepke <kieltux@gmail.com>
  - Update to version 15.7
    * [Client] Make opening files for reading on windows case
      insensitive (again)
    * [Client] Increase console backlog size from 64 KB to 1 MB
    * [Client] Fix cutting demos from KoG server
    * [Client] Fix steam names being cut off inside utf8 codepoints
    * [Client] Make laser doors show correctly when spectating
      other players
    * [Client] Improve performance of SnapFindItem for extended
      item types
    * [Client] Fix spacing in HUD settings for 5:4 resolution
    * [Client] Fix serverinfo json parser to work with system
      libjsonparser
    * [Client] Don't overflow network statistics in debug view
    * [Client] Fix search bar cursor position with empty text
    * [Client] Fix killmessage-colored player names
    * [Editor] Allow zooming any distance in editor
      (cl_limit_max_zoom_level 0)
    * [Editor] Use wasd to navigate in editor
    * [Server] Server can disable dummy functionality in client
    * [Server] sv_plasma_per_sec 0 disables firing
    * [Server] Optimize entity sending
    * [Tools] Fix map_extract
    * [Tools] Lots of TSAN, UBSAN, ASAN fixes
    * [Tools] Support ASAN manual memory poisoning for pool
      allocators
* Sat Nov 13 2021 Carsten Ziepke <kieltux@gmail.com>
  - Update to version 15.6.2
    * [Client] Lots of prediction improvements, predict switch tiles
    * [Client] Select and copy from ingame console
    * [Client] Make emoticons smoother
    * [Client] Improve fullscreen and allow ingame resolution changes
    * [Client] Add colors for console window
    * [Client] Display colors for strong / weak hook states
    * [Client] Allow zooming to levels (e.g. zoom 5)
    * [Client] Improved debug graphs
    * [Client] Add ctrl+backspace for ingame console
    * [Client] Update server list silently
    * [Client] Add a new failure log level to the HTTP module
    * [Client] Add inp_translated_keys 1 to use local keyboard layout
    * [Client] Disable chat sounds when recording without chat
    * [Editor] Better entity explanations at bottom of screen
    * [Server] Add /team -1 to join first empty team
    * [Server] Try to fix start line skipping
    * [Server] Allow antibot to get more insight into network
    * [Server] Make teehistorian easier to reproduce
    * [Server] Split long system messages into two lines
* Fri Sep 17 2021 Carsten Ziepke <kieltux@gmail.com>
  - Update to version 15.5.4
    * Add client-side HTTP server info (instantaneous, secure, raw
      data from https://master1.ddnet.tw/ddnet/15/servers.json)
    * Predict tune zones for characters, allow unpredicted
      tune zone settings for projectiles and lasers
    * Steam: Support connecting to hostname
      (for example steam://run/412220//ger2.ddnet.tw:8303/)
    * Implement HSL sliders
    * Add hookcollision color changeable in HUD
    * Remove "Show only supported" resolutions switch from
      graphics tab
    * Remove texture quality config
    * HiDPI-aware resolution list
    * Fix some buttons in menus
    * Set all Intel GPU Windows players to OpenGL 2.0 by default
    * Fix composed binds involving F-keys
    * Differentiate better between window modes
    * Fix out of list clip clickable/hoverable items
    * Center more tees in graphics
    * Fix auto-reconnect while in game
    * Fix parsing an ipv6 address without port
    * Avoid spawn effect being clipped for spawning player
    * Fix serverbrowser crash
    * Make pixel alignment numerical more robust when scrolling
    * Compress IPv6 string representations according to RFC5952
    * Fix crash when sorting empty friend list
    * Fix X11 notifications
    * Differenciate between width and height for body part
    * Add better support for compose binds in demo menu
    * Print GPU info into console
    * Fix infinite loop in editor when changing height
    * Make sure ctrl+shift+s works same as clicking UI
    * Disable swap properly since it's still broken
    * Fix multiple crashes with super
    * Add new tune: hammer_hit_fire_delay
    * Fix team rank updating not working
    * Lower save/swap punishment
    * Fix duplicate uuid index in maps edited by tools
  - Add BuildRequires Mesa-libGLESv3-devel
  - Run spec-cleaner
* Thu Apr 29 2021 Ferdinand Thiessen <rpm@fthiessen.de>
  - Update to version 15.4
    * More colors from components in consoles
    * Add dummy_reset and remove +resetdummy
    * Local ranking info viewable ingame (/top5, /rank)
    * Add swap functionality for teams (/swap)
    * Add: Menu tabs animations
    * Add: Color picker in settings
    * Add: Better sliders and lists
    * Add: Indicate strength of hook in nameplates
    * Freeview mouse moves faster when zoomed out
    * New chat look
    * Show friends on spectate tab
    * Warn new players about name with points
    * Smooth dynamic camera
    * Optimize UI rendering
    * Add menu background maps
    * Add changeable assets in settings
    * Add new renderer, looks more consistent with ingame
    * New start menu adapted from Teeworlds 0.7
    * A lot other changes, see https://ddnet.tw/downloads/
  - Drop upstream merged steam-api.patch
* Sat Aug 29 2020 Matthias Mailänder <mailaender@opensuse.org>
  - initial packaging of version 14.5.1

Files

/usr/bin/DDNet-Server
/usr/share/icons/hicolor/16x16/apps/ddnet-server.png
/usr/share/icons/hicolor/256x256/apps/ddnet-server.png
/usr/share/icons/hicolor/32x32/apps/ddnet-server.png
/usr/share/icons/hicolor/48x48/apps/ddnet-server.png
/usr/share/man/man6/DDNet-Server.6.gz


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Fabrice Bellet, Sat Mar 9 12:50:11 2024