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Name: libvsg-devel | Distribution: openSUSE Tumbleweed |
Version: 1.0.9 | Vendor: openSUSE |
Release: 1.4 | Build date: Fri Sep 15 22:27:52 2023 |
Group: Development/Libraries/C and C++ | Build host: reproducible |
Size: 1079725 | Source RPM: libvsg-1.0.9-1.4.src.rpm |
Packager: http://bugs.opensuse.org | |
Url: https://vsg-dev.github.io/VulkanSceneGraph | |
Summary: VulkanSceneGraph development files |
The VulkanSceneGraph is a graphics toolkit for the development of graphic applications such as flight simulators, games, virtual reality and scientific visualization. Based around the concept of a scene graph, it provides an object-oriented framework on top of OpenGL. This package contains the header and development files for VulkanSceneGraph.
MIT
* Fri Sep 15 2023 Ralf Habacker <ralf.habacker@freenet.de> - Update to version 1.0.9 * See https://github.com/vsg-dev/VulkanSceneGraph/releases/tag/v1.0.9 for release info * Thu Aug 03 2023 Ralf Habacker <ralf.habacker@freenet.de> - Dropped obsolete dependendy to glslang from development package which fixes adding to SLE backports, see https://build.opensuse.org/request/show/1106938#comment-1818352 * Tue Aug 01 2023 Ralf Habacker <ralf.habacker@freenet.de> - Update to version 1.0.8 * Update soversion to 14 * See https://github.com/vsg-dev/VulkanSceneGraph/releases/tag/v1.0.8 for release info * Thu Jun 22 2023 Ralf Habacker <ralf.habacker@freenet.de> - Update to version 1.0.7 * Tue Apr 25 2023 Ralf Habacker <ralf.habacker@freenet.de> - Update to version 1.0.5 - Drop obsolete patch * VulkanSceneGraph-1.0.4-fix-building-with-gcc13.patch - Followed upstream dropping submodule support for glslang and add that package as regular tarball * Wed Mar 22 2023 Ralf Habacker <ralf.habacker@freenet.de> - Update to version 1.0.4 - Tar ball needs to be generated by _service file as the raw tarball does not include the embedded git submodule - Add patch * VulkanSceneGraph-1.0.4-fix-building-with-gcc13.patch to fix building on Tumbleweed with gcc 13 * Tue Mar 14 2023 Ralf Habacker <ralf.habacker@freenet.de> - Udate to version 1.0.3 - Drop obsolete build dependency to glslang as it is now embedded - Drop obsolete patch * 0002-Fix-compiling-with-MinGW.patch * Wed Feb 22 2023 Ralf Habacker <ralf.habacker@freenet.de> - Drop url from Source: tag to fix https://github.com/openSUSE/osc/issues/1268 * Mon Dec 12 2022 Ralf Habacker <ralf.habacker@freenet.de> - Update to version 1.0.2 - Add patch * 0002-Fix-compiling-with-MinGW.patch * Thu Nov 17 2022 Ralf Habacker <ralf.habacker@freenet.de> - Update to version 1.0.0 * Tue Aug 17 2021 Ralf Habacker <ralf.habacker@freenet.de> - Initial package
/usr/include/vsg /usr/include/vsg/all.h /usr/include/vsg/app /usr/include/vsg/app/Camera.h /usr/include/vsg/app/CloseHandler.h /usr/include/vsg/app/CommandGraph.h /usr/include/vsg/app/CompileManager.h /usr/include/vsg/app/CompileTraversal.h /usr/include/vsg/app/EllipsoidModel.h /usr/include/vsg/app/Presentation.h /usr/include/vsg/app/ProjectionMatrix.h /usr/include/vsg/app/RecordAndSubmitTask.h /usr/include/vsg/app/RecordTraversal.h /usr/include/vsg/app/RenderGraph.h /usr/include/vsg/app/SecondaryCommandGraph.h /usr/include/vsg/app/Trackball.h /usr/include/vsg/app/TransferTask.h /usr/include/vsg/app/UpdateOperations.h /usr/include/vsg/app/View.h /usr/include/vsg/app/ViewMatrix.h /usr/include/vsg/app/Viewer.h /usr/include/vsg/app/Window.h /usr/include/vsg/app/WindowAdapter.h /usr/include/vsg/app/WindowResizeHandler.h /usr/include/vsg/app/WindowTraits.h /usr/include/vsg/commands /usr/include/vsg/commands/BeginQuery.h /usr/include/vsg/commands/BindIndexBuffer.h /usr/include/vsg/commands/BindVertexBuffers.h /usr/include/vsg/commands/BlitImage.h /usr/include/vsg/commands/ClearAttachments.h /usr/include/vsg/commands/ClearImage.h /usr/include/vsg/commands/Command.h /usr/include/vsg/commands/Commands.h /usr/include/vsg/commands/CopyAndReleaseBuffer.h /usr/include/vsg/commands/CopyAndReleaseImage.h /usr/include/vsg/commands/CopyImage.h /usr/include/vsg/commands/CopyImageToBuffer.h /usr/include/vsg/commands/CopyImageViewToWindow.h /usr/include/vsg/commands/CopyQueryPoolResults.h /usr/include/vsg/commands/Dispatch.h /usr/include/vsg/commands/Draw.h /usr/include/vsg/commands/DrawIndexed.h /usr/include/vsg/commands/DrawIndexedIndirect.h /usr/include/vsg/commands/DrawIndirect.h /usr/include/vsg/commands/DrawIndirectCommand.h /usr/include/vsg/commands/EndQuery.h /usr/include/vsg/commands/Event.h /usr/include/vsg/commands/ExecuteCommands.h /usr/include/vsg/commands/NextSubPass.h /usr/include/vsg/commands/PipelineBarrier.h /usr/include/vsg/commands/ResetQueryPool.h /usr/include/vsg/commands/ResolveImage.h /usr/include/vsg/commands/SetDepthBias.h /usr/include/vsg/commands/SetLineWidth.h /usr/include/vsg/commands/SetScissor.h /usr/include/vsg/commands/SetViewport.h /usr/include/vsg/commands/WriteTimestamp.h /usr/include/vsg/core /usr/include/vsg/core/Allocator.h /usr/include/vsg/core/Array.h /usr/include/vsg/core/Array2D.h /usr/include/vsg/core/Array3D.h /usr/include/vsg/core/Auxiliary.h /usr/include/vsg/core/ConstVisitor.h /usr/include/vsg/core/Data.h /usr/include/vsg/core/Exception.h /usr/include/vsg/core/Export.h /usr/include/vsg/core/External.h /usr/include/vsg/core/Inherit.h /usr/include/vsg/core/Mask.h /usr/include/vsg/core/MemorySlots.h /usr/include/vsg/core/Object.h /usr/include/vsg/core/Objects.h /usr/include/vsg/core/ScratchMemory.h /usr/include/vsg/core/Value.h /usr/include/vsg/core/Version.h /usr/include/vsg/core/Visitor.h /usr/include/vsg/core/compare.h /usr/include/vsg/core/contains.h /usr/include/vsg/core/observer_ptr.h /usr/include/vsg/core/ref_ptr.h /usr/include/vsg/core/type_name.h /usr/include/vsg/core/visit.h /usr/include/vsg/io /usr/include/vsg/io/AsciiInput.h /usr/include/vsg/io/AsciiOutput.h /usr/include/vsg/io/BinaryInput.h /usr/include/vsg/io/BinaryOutput.h /usr/include/vsg/io/DatabasePager.h /usr/include/vsg/io/FileSystem.h /usr/include/vsg/io/Input.h /usr/include/vsg/io/Logger.h /usr/include/vsg/io/ObjectFactory.h /usr/include/vsg/io/Options.h /usr/include/vsg/io/Output.h /usr/include/vsg/io/Path.h /usr/include/vsg/io/ReaderWriter.h /usr/include/vsg/io/VSG.h /usr/include/vsg/io/convert_utf.h /usr/include/vsg/io/glsl.h /usr/include/vsg/io/mem_stream.h /usr/include/vsg/io/read.h /usr/include/vsg/io/read_line.h /usr/include/vsg/io/spirv.h /usr/include/vsg/io/stream.h /usr/include/vsg/io/tile.h /usr/include/vsg/io/txt.h /usr/include/vsg/io/write.h /usr/include/vsg/maths /usr/include/vsg/maths/box.h /usr/include/vsg/maths/clamp.h /usr/include/vsg/maths/color.h /usr/include/vsg/maths/common.h /usr/include/vsg/maths/mat3.h /usr/include/vsg/maths/mat4.h /usr/include/vsg/maths/plane.h /usr/include/vsg/maths/quat.h /usr/include/vsg/maths/sample.h /usr/include/vsg/maths/sphere.h /usr/include/vsg/maths/transform.h /usr/include/vsg/maths/vec2.h /usr/include/vsg/maths/vec3.h /usr/include/vsg/maths/vec4.h /usr/include/vsg/meshshaders /usr/include/vsg/meshshaders/DrawMeshTasks.h /usr/include/vsg/meshshaders/DrawMeshTasksIndirect.h /usr/include/vsg/meshshaders/DrawMeshTasksIndirectCount.h /usr/include/vsg/nodes /usr/include/vsg/nodes/AbsoluteTransform.h /usr/include/vsg/nodes/Bin.h /usr/include/vsg/nodes/Compilable.h /usr/include/vsg/nodes/CullGroup.h /usr/include/vsg/nodes/CullNode.h /usr/include/vsg/nodes/DepthSorted.h /usr/include/vsg/nodes/Geometry.h /usr/include/vsg/nodes/Group.h /usr/include/vsg/nodes/LOD.h /usr/include/vsg/nodes/Light.h /usr/include/vsg/nodes/MatrixTransform.h /usr/include/vsg/nodes/Node.h /usr/include/vsg/nodes/PagedLOD.h /usr/include/vsg/nodes/QuadGroup.h /usr/include/vsg/nodes/StateGroup.h /usr/include/vsg/nodes/Switch.h /usr/include/vsg/nodes/TileDatabase.h /usr/include/vsg/nodes/Transform.h /usr/include/vsg/nodes/VertexDraw.h /usr/include/vsg/nodes/VertexIndexDraw.h /usr/include/vsg/platform /usr/include/vsg/platform/android /usr/include/vsg/platform/android/Android_Window.h /usr/include/vsg/platform/ios /usr/include/vsg/platform/ios/iOS_ViewController.h /usr/include/vsg/platform/ios/iOS_Window.h /usr/include/vsg/platform/macos /usr/include/vsg/platform/macos/MacOS_Window.h /usr/include/vsg/platform/win32 /usr/include/vsg/platform/win32/Win32_Window.h /usr/include/vsg/platform/xcb /usr/include/vsg/platform/xcb/Xcb_Window.h /usr/include/vsg/raytracing /usr/include/vsg/raytracing/AccelerationGeometry.h /usr/include/vsg/raytracing/AccelerationStructure.h /usr/include/vsg/raytracing/BottomLevelAccelerationStructure.h /usr/include/vsg/raytracing/BuildAccelerationStructureTraversal.h /usr/include/vsg/raytracing/DescriptorAccelerationStructure.h /usr/include/vsg/raytracing/RayTracingPipeline.h /usr/include/vsg/raytracing/RayTracingShaderGroup.h /usr/include/vsg/raytracing/TopLevelAccelerationStructure.h /usr/include/vsg/raytracing/TraceRays.h /usr/include/vsg/state /usr/include/vsg/state/ArrayState.h /usr/include/vsg/state/BindDescriptorSet.h /usr/include/vsg/state/Buffer.h /usr/include/vsg/state/BufferInfo.h /usr/include/vsg/state/BufferView.h /usr/include/vsg/state/ColorBlendState.h /usr/include/vsg/state/ComputePipeline.h /usr/include/vsg/state/DepthStencilState.h /usr/include/vsg/state/Descriptor.h /usr/include/vsg/state/DescriptorBuffer.h /usr/include/vsg/state/DescriptorImage.h /usr/include/vsg/state/DescriptorSet.h /usr/include/vsg/state/DescriptorSetLayout.h /usr/include/vsg/state/DescriptorTexelBufferView.h /usr/include/vsg/state/DynamicState.h /usr/include/vsg/state/GraphicsPipeline.h /usr/include/vsg/state/Image.h /usr/include/vsg/state/ImageInfo.h /usr/include/vsg/state/ImageView.h /usr/include/vsg/state/InputAssemblyState.h /usr/include/vsg/state/MultisampleState.h /usr/include/vsg/state/PipelineLayout.h /usr/include/vsg/state/PushConstants.h /usr/include/vsg/state/QueryPool.h /usr/include/vsg/state/RasterizationState.h /usr/include/vsg/state/ResourceHints.h /usr/include/vsg/state/Sampler.h /usr/include/vsg/state/ShaderModule.h /usr/include/vsg/state/ShaderStage.h /usr/include/vsg/state/StateCommand.h /usr/include/vsg/state/StateSwitch.h /usr/include/vsg/state/TessellationState.h /usr/include/vsg/state/VertexInputState.h /usr/include/vsg/state/ViewDependentState.h /usr/include/vsg/state/ViewportState.h /usr/include/vsg/state/material.h /usr/include/vsg/text /usr/include/vsg/text/CpuLayoutTechnique.h /usr/include/vsg/text/Font.h /usr/include/vsg/text/GlyphMetrics.h /usr/include/vsg/text/GpuLayoutTechnique.h /usr/include/vsg/text/StandardLayout.h /usr/include/vsg/text/Text.h /usr/include/vsg/text/TextGroup.h /usr/include/vsg/text/TextLayout.h /usr/include/vsg/text/TextTechnique.h /usr/include/vsg/threading /usr/include/vsg/threading/ActivityStatus.h /usr/include/vsg/threading/Affinity.h /usr/include/vsg/threading/Barrier.h /usr/include/vsg/threading/FrameBlock.h /usr/include/vsg/threading/Latch.h /usr/include/vsg/threading/OperationQueue.h /usr/include/vsg/threading/OperationThreads.h /usr/include/vsg/threading/atomics.h /usr/include/vsg/ui /usr/include/vsg/ui/ApplicationEvent.h /usr/include/vsg/ui/CollectEvents.h /usr/include/vsg/ui/FrameStamp.h /usr/include/vsg/ui/KeyEvent.h /usr/include/vsg/ui/Keyboard.h /usr/include/vsg/ui/PlayEvents.h /usr/include/vsg/ui/PointerEvent.h /usr/include/vsg/ui/PrintEvents.h /usr/include/vsg/ui/RecordEvents.h /usr/include/vsg/ui/ScrollWheelEvent.h /usr/include/vsg/ui/ShiftEventTime.h /usr/include/vsg/ui/TouchEvent.h /usr/include/vsg/ui/UIEvent.h /usr/include/vsg/ui/WindowEvent.h /usr/include/vsg/utils /usr/include/vsg/utils/AnimationPath.h /usr/include/vsg/utils/Builder.h /usr/include/vsg/utils/CommandLine.h /usr/include/vsg/utils/ComputeBounds.h /usr/include/vsg/utils/GraphicsPipelineConfigurator.h /usr/include/vsg/utils/Intersector.h /usr/include/vsg/utils/LineSegmentIntersector.h /usr/include/vsg/utils/LoadPagedLOD.h /usr/include/vsg/utils/ShaderCompiler.h /usr/include/vsg/utils/ShaderSet.h /usr/include/vsg/utils/SharedObjects.h /usr/include/vsg/vk /usr/include/vsg/vk/AllocationCallbacks.h /usr/include/vsg/vk/CommandBuffer.h /usr/include/vsg/vk/CommandPool.h /usr/include/vsg/vk/Context.h /usr/include/vsg/vk/DescriptorPool.h /usr/include/vsg/vk/Device.h /usr/include/vsg/vk/DeviceFeatures.h /usr/include/vsg/vk/DeviceMemory.h /usr/include/vsg/vk/Extensions.h /usr/include/vsg/vk/Fence.h /usr/include/vsg/vk/Framebuffer.h /usr/include/vsg/vk/Instance.h /usr/include/vsg/vk/MemoryBufferPools.h /usr/include/vsg/vk/PhysicalDevice.h /usr/include/vsg/vk/Queue.h /usr/include/vsg/vk/RenderPass.h /usr/include/vsg/vk/ResourceRequirements.h /usr/include/vsg/vk/Semaphore.h /usr/include/vsg/vk/State.h /usr/include/vsg/vk/SubmitCommands.h /usr/include/vsg/vk/Surface.h /usr/include/vsg/vk/Swapchain.h /usr/include/vsg/vk/vk_buffer.h /usr/include/vsg/vk/vulkan.h /usr/lib/cmake /usr/lib/cmake/vsg /usr/lib/cmake/vsg/FindVulkan.cmake /usr/lib/cmake/vsg/uninstall.cmake /usr/lib/cmake/vsg/vsgConfig.cmake /usr/lib/cmake/vsg/vsgConfigVersion.cmake /usr/lib/cmake/vsg/vsgMacros.cmake /usr/lib/cmake/vsg/vsgTargets-relwithdebinfo.cmake /usr/lib/cmake/vsg/vsgTargets.cmake /usr/lib/libvsg.so
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Fabrice Bellet, Sat Dec 21 00:12:52 2024