Index index by Group index by Distribution index by Vendor index by creation date index by Name Mirrors Help Search

imgui-devel-1.90.4-1.1 RPM for armv7hl

From OpenSuSE Ports Tumbleweed for armv7hl

Name: imgui-devel Distribution: openSUSE Tumbleweed
Version: 1.90.4 Vendor: openSUSE
Release: 1.1 Build date: Sun Mar 24 20:04:39 2024
Group: Development/Libraries/C and C++ Build host: reproducible
Size: 877038 Source RPM: imgui-1.90.4-1.1.src.rpm
Packager: http://bugs.opensuse.org
Url: https://www.dearimgui.org
Summary: Development files for ImGui
ImGui is self-contained within a few files that you can easily copy and compile
into your application/engine.

No specific build process is required. You can add the .cpp files to your
project or #include them from an existing file.

Provides

Requires

License

MIT

Changelog

* Sun Mar 24 2024 Dirk Müller <dmueller@suse.com>
  - update to 1.90.4:
    * Nav: Fixed SetKeyboardFocusHere() or programmatic tabbing API
      from not working on windows with the
      ImGuiWindowFlags_NoNavInputs flag
      (regression in 1.90.2, which among other things broke
      imgui_memory_editor).
    * Menus, Popups: Fixed an issue where hovering a parent-menu
      upward would erroneously close the window.
    * Popups: Fixed resizable popup minimum size being too small.
      Standardized minimum size logic. (#7329).
    * Modals: Temporary changes of ImGuiCol_ModalWindowDimBg are
      properly handled by BeginPopupModal(). (#7340)
    * Tables: Angled headers: fixed support for multi-line labels.
    * Tables: Angled headers: various fixes to accurately handle
      CellPadding changes. (#6917)
    * Tables: Angled headers: properly registers horizontal
      component of angled headers for auto-resizing of columns. (#6917)
    * Tables: Angled headers: fixed TableAngledHeadersRow()
      incorrect background fill drawn too low, particularly visible
      with tables that have no scrolling. (#6917)
    * ProgressBar: Fixed a minor tesselation issue when rendering
      rounded progress bars, where in some situations the rounded
      section wouldn't follow regular tesselation rules.
    * Debug Tools: Item Picker: Promoted
      ImGui::DebugStartItemPicker() to public API. (#2673)
    * Debug Tools: Item Picker: Menu entry visible in Demo->Tools
      but greyed out unless io.ConfigDebugIsDebuggerPresent is set.
    * Misc: Added optional alpha multiplier parameter to
      GetColorU32(ImU32) variant.
    * Demo: Custom Rendering: better demonstrate PathArcTo(),
      PathBezierQuadraticCurveTo(), PathBezierCubicCurveTo(),
      PathStroke(), PathFillConvex() functions.
* Mon Feb 19 2024 Atri Bhattacharya <badshah400@gmail.com>
  - Update to version 1.90.3:
    * Breaking changes:
    - Backends: SDL2: Removed obsolete
      ImGui_ImplSDL2_NewFrame(SDL_Window*) signature which was
      obsoleted in 1.84. Calling ImGui_ImplSDL2_NewFrame() without
      parameter is fine.
    - Backends: Vulkan: Moved RenderPass parameter from
      ImGui_ImplVulkan_Init() function to
      ImGui_ImplVulkan_InitInfo structure. Not required when using
      dynamic rendering (gh#ocornut/imgui#7308).
    - Backends: Vulkan: Using dynamic rendering now require
      filling the PipelineRenderingCreateInfo structure in
      ImGui_ImplVulkan_InitInfo, allowing to configure
      color/depth/stencil formats. Removed ColorAttachmentFormat
      field previously provided for dynamic rendering.
      (gh#ocornut/imgui#7166, gh#ocornut/imgui#6855,
      gh#ocornut/imgui#5446, gh#ocornut/imgui#5037).
    * Menus, Popups: Fixed menus and popups with ChildWindow flag
      erroneously not displaying a scrollbar when contents is over
      parent viewport size (gh#ocornut/imgui#7287,
      gh#ocornut/imgui#7063).
    * Backends
    - SDL2, SDL3: Handle gamepad disconnection + fixed increasing
      gamepad reference counter continuously.
    - Added support for multiple simultaneous gamepads. Added
      ImGui_ImplSDL2_SetGamepadMode() function to select whether
      to automatically pick first available gamepad, all gamepads,
      or specific gamepads (gh#ocornut/imgui#3884,
      gh#ocornut/imgui#6559, gh#ocornut/imgui#6890,
      gh#ocornut/imgui#7180).
    - SDL3: Fixed gamepad handling (gh#ocornut/imgui#7180).
    - SDLRenderer3: query newly added SDL_RenderViewportSet() to
      not restore a wrong viewport if none was initially set.
    - DirectX9: Using RGBA format when allowed by the driver to
      avoid CPU side conversion (gh#ocornut/imgui#6575).
    * Internals: Fixed ImFileOpen not working before context is
      created, preventing creation of a font atlas before main
      context creation (gh#ocornut/imgui#7314,
      gh#ocornut/imgui#7315).
* Wed Feb 14 2024 Atri Bhattacharya <badshah400@gmail.com>
  - Update to version 1.90.2:
    * Better input routing features for docked/multi-viewport based
      applications.
    * ImGuiIO::ImeWindowHandle obsoleted in 1.87 in favor of writing
      to void* ImGuiViewport::PlatformHandleRaw.
    * Backends: WebGPU: ImGui_ImplWGPU_Init() now takes a
      ImGui_ImplWGPU_InitInfo structure instead of variety of
      parameters, allowing for easier further changes
      (gh#ocornut/imgui#7240).
    * Navigation:
    - keyboard/gamepad activation mark widgets as held to give
      better visual feedback.
    - tweak to logic marking navigated item as hovered when using
      keyboard, allowing the hover highlight to stay even while
      another item is activated.
    - Fixed SetKeyboardFocusHere() not working when current nav
      focus is in different scope, regression from 1.90.1 related
      to code scoping Tab presses to local scope.
      (gh#ocornut/imgui#7226).
    - Fixed pressing Escape while in a child window with
      ImGuiWindowFlags_NavFlattened flag (gh#ocornut/imgui#7237).
    - Improve handling of Alt key to toggle menu so that key
      ownership may be claimed on individual left/right alt key
      without interfering with the other.
    - Menus: Fixed click on a BeginMenu() followed by right-arrow
      from making the child menu reopen and flicker (using
      ImGuiPopupFlags_NoReopen).
    - ImGuiWindowFlags_NoNavInputs is tested during scoring so
      NavFlattened windows can use it.
    * Popups:
    - OpenPopup(): added ImGuiPopupFlags_NoReopen flag to
      specifically not close and reopen a popup when it is already
      open (gh#ocornut/imgui#1497, gh#ocornut/imgui#1533).
    - Slight change to popup closing logic (e.g. after focusing
      another window) which skipped over popups that are also
      child windows.
    * Combo: Fixed not reusing windows optimally when used inside a
      popup stack.
    * Debug Tools:
    - Metrics: Fixed debug break in SetShortcutRouting() not
      handling ImGuiMod_Shortcut redirect.
    - Metrics: Improved Monitors and Viewports minimap display.
      Highlight on hover.
    - Debug Log: Added "Input Routing" logging.
    - Added "nop" to IM_DEBUG_BREAK macro on GCC to work around
      GDB bug (gh#ocornut/imgui#7266).
    * Backends:
    - Vulkan: Fixed vkAcquireNextImageKHR() validation errors in
      VulkanSDK 1.3.275 by allocating one extra semaphore than
      in-flight frames (gh#ocornut/imgui#7236).
    - Vulkan: Fixed vkMapMemory() calls unnecessarily using full
      buffer size (gh#ocornut/imgui#3957).
    - Vulkan: Fixed handling of
      ImGui_ImplVulkan_InitInfo::MinAllocationSize field.
      (gh#ocornut/imgui#7189, gh#ocornut/imgui#4238).
    - WebGPU: Added
      ImGui_ImplWGPU_InitInfo::PipelineMultisampleState.
      (gh#ocornut/imgui#7240).
    - WebGPU: Filling all WGPUDepthStencilState fields explicitly
      as a recent Dawn update stopped setting default values.
      (gh#ocornut/imgui#7232).
    - WebGPU: Fixed pipeline layout leak (gh#ocornut/imgui#7245).
    - OpenGL3: Backup and restore GL_PIXEL_UNPACK_BUFFER.
      (gh#ocornut/imgui#7253).
    * Internals:
    - Many improvements related to yet unpublicized shortcut
      routing and input ownership systems.
    - InputText: Added internal helpers to force reload of
      user-buffer when active (gh#ocornut/imgui#2890).
* Mon Jan 22 2024 Dirk Müller <dmueller@suse.com>
  - update to 1.90.1:
    * imgui_freetype: commented out ImGuiFreeType::BuildFontAtlas()
      obsoleted in 1.81.
      Prefer using #define IMGUI_ENABLE_FREETYPE or see commented
      code for manual calls.
    * Removed CalcListClipping() marked obsolete in 1.86. (#3841)
      Prefer using ImGuiListClipper which can return non-contiguous
      ranges.
    * Internals, Columns: commented out legacy ImGuiColumnsFlags_XXX
      symbols redirecting to ImGuiOldColumnsFlags_XXX
    * Commented out obsolete ImGuiKey_KeyPadEnter redirection to
      ImGuiKey_KeypadEnter. (#2625, #7143)
    * Navigation (Keyboard/gamepad):
    - Nav, IO: SetNextFrameWantCaptureKeyboard(false) calls are
      not overridden back to true when navigation is enabled.
      SetNextFrameWantCaptureKeyboard() is always higher priority.
    - Nav: Activation can also be performed with Keypad Enter.
    * Drag and Drop:
    - Fixed drop target highlight on items temporarily pushing a
      widened clip rect (namely Selectables and Treenodes using
      SpanAllColumn flag) so the highlight properly covers
      all columns. (#7049, #4281, #3272)
    * InputText:
    - InputTextMultiline: Fixed Tab character input not repeating
    - InputTextMultiline: Tabbing through a multi-line text editor
      which allows Tab character inputs (using the
      ImGuiInputTextFlags_AllowTabInput flag) doesn't
      automatically activate it, in order to allow passing
      through multiple widgets easily.
    * Drags, Sliders, Inputs:
      + DragScalarN, SliderScalarN, InputScalarN: Fixed incorrect
      pushes into ItemWidth stack when number of components is 1.
      + Drags, Sliders, Inputs: removed all attempts to filter
      non-numerical characters during text editing. Invalid
      inputs not applied to value, visibly reverted after
      validation.
      + Drags, Sliders, Inputs: removal of filter means that "nan"
      and "inf" values may be input. (#7096)
      + DragScalarN, SliderScalarN, InputScalarN,
      PushMultiItemsWidths: improve multi-components width
      computation to better distribute the error.
    * Menus:
      + Tweaked hover slack logic, adding an extra timeout to avoid
      situations where a slow vertical movements toward another
      parent BeginMenu() can keep the wrong child menu open.
    * Color Editors:
      + ColorEdit: Layout tweaks for very small sizes. (#7120, #7121)
      + ColorPicker: Fixed saturation/value cursor radius not
      scaling properly.
    * Debug Tools:
    - Added io.ConfigDebugIsDebuggerPresent option. When enabled,
      this adds buttons in various locations of Metrics/Debugger
      to manually request a debugger break:
    - Metrics: Reorganize Tools menu.
    - Added DebugFlashStyleColor() to identify a style color.
    * Settings: Fixed an issue marking settings as dirty when merely
      clicking on a border or resize grip without moving it.
    * Misc: Added IMGUI_USER_H_FILENAME to change the path included
      when using IMGUI_INCLUDE_IMGUI_USER_H. (#7039) [@bryceberger]
    * Misc: Rework debug display of texture id in Metrics window to
      avoid compile-error when ImTextureID is defined to be larger
      than 64-bits. (#7090)
    * Misc: Added extra courtesy ==/!= operators when
      IMGUI_DEFINE_MATH_OPERATORS is defined.
    * Misc: Fixed text functions fast-path for handling "%s" and
      "%.*s" to handle null pointers gracefully, like most printf
      implementations. (#7016, #3466, #6846
    * Misc: Renamed some defines in imstb_textedit.h to avoid
      conflicts when using unity/jumbo builds on a codebase where
      another copy of the library is used.
    * Misc: During shutdown, check that io.BackendPlatformUserData
      and io.BackendRendererUserData are NULL in order to catch
      cases where backend was not shut down. (#7175)
    * Misc: Reworked Issue Template to a shinier and better form.
* Sat Nov 25 2023 Dirk Müller <dmueller@suse.com>
  - update to 1.90:
    * BeginChild(): Upgraded 'bool border = false' parameter to
      'ImGuiChildFlags flags = 0'.
    * Added ImGuiChildFlags_Border value. As with our prior
      "bool-to-flags" API updates, the ImGuiChildFlags_Border
      value is guaranteed to be == true forever to ensure a
      smoother transition, meaning all existing calls will still
      work.
    * BeginChildFrame()/EndChildFrame(): removed functions in
      favor of using BeginChild() with the ImGuiChildFlags_FrameStyle
      flag.
    * IO: Removed io.MetricsActiveAllocations introduced in
      1.63, was displayed in Metrics and unlikely to
      be accessed by end-user. Value still visible in the UI and
      easily to recompute from a delta.
    * Commented out runtime support for hardcoded ~0 or
      0x01..0x0F rounding flags values for
      AddRect()/AddRectFilled()/PathRect()/AddImageRounded().
* Tue Jun 27 2023 Dirk Müller <dmueller@suse.com>
  - update to 1.89.6:
    * Decorated log and release notes:
      https://github.com/ocornut/imgui/releases/tag/v1.89.6
    * Breaking changes:
    * Clipper: Commented out obsolete redirection constructor which
      was marked obsolete in 1.79:
      'ImGuiListClipper(int items_count, float items_height)'
    - -> Use 'ImGuiListClipper() + clipper.Begin()'.
    * Backends: SDL_Renderer: Renamed
      'imgui_impl_sdlrenderer.h/cpp' to
      'imgui_impl_sdlrenderer2.h/cpp',
      in order to accomodate for upcoming SDL3 and change in its
      SDL_Renderer API.
    * Backends: GLUT: Removed call to ImGui::NewFrame() from
      ImGui_ImplGLUT_NewFrame().
      It needs to be called from the main app loop, like with
      every other backends.
* Mon May 29 2023 Dirk Müller <dmueller@suse.com>
  - update to 1.89.5:
    * InputText: Reworked prev/next-word behavior to more closely
      match Visual Studio text editor. Include '.' as a delimiter
      and alter varying subtle behavior with how
      blanks and separators are treated when skipping words.
    * InputText: Fixed a tricky edge case, ensuring value is always
      written back on the frame where IsItemDeactivated() returns
      true, in order to allow usage without user retaining
      underlying data. While we don't really want to
      encourage user not retaining underlying data, in the absence
      of a "late commit" behavior/flag we understand it may
      be desirable to take advantage of this trick.
    * Drag, Sliders: Fixed parsing of text input when '+' or '#'
      format flags are used in the format string.
    * Nav: Made Ctrl+Tab/Ctrl+Shift+Tab windowing register
      ownership to held modifier so it doesn't interfere with other
      code when remapping those actions.
    * Nav: Made PageUp/PageDown/Home/End navigation also scroll
      parent windows when necessary to make the target location
      fully visible (same as e.g. arrow keys).
    * ColorEdit: Fixed shading of S/V triangle in Hue Wheel mode.
    * TabBar: Tab-bars with ImGuiTabBarFlags_FittingPolicyScroll
      can be scrolled with horizontal mouse-wheel (or Shift + WheelY).
    * Rendering: Using adaptive tessellation for RadioButton,
      ColorEdit preview circles, Windows Close and Collapse Buttons.
    * ButtonBehavior: Fixed an edge case where changing widget
      type/behavior while active and using same id could lead to
      an assert.
    * Misc: Fixed ImVec2 operator[] violating aliasing rules
      causing issue with Intel C++ compiler. (#6272) [@BayesBug]
    * IO: Input queue trickling adjustment for touch screens.
    * Fixed tapping on BeginTabItem() on a touch-screen.
    * Fixed tapping on CollapsingHeader() with a close button
      on a touch-screen.
    * Fixed tapping on TreeNode() using
      ImGuiTreeNodeFlags_AllowItemOverlap on a touch-screen.
    * Fixed tapping on Selectable() using
      ImGuiSelectableFlags_AllowItemOverlap on a touch-screen.
    * Fixed tapping on TableHeader() on a touch-screen.
    * IO: Added io.AddMouseSourceEvent() and ImGuiMouseSource enum.
    * IO: Fixed support for calling io.AddXXXX functions from
      inactive context (wrongly advertised as supported in 1.89.4).
    * Backends: OpenGL3: Fixed GL loader crash when GL_VERSION
      returns NULL.
    * Backends: OpenGL3: Properly restoring "no shader program
      bound" if it was the case prior to running the rendering
      function.
    * Backends: Win32: Added support for io.AddMouseSourceEvent()
      to discriminate Mouse/TouchScreen/Pen.
    * Backends: SDL2/SDL3: Added support for
      io.AddMouseSourceEvent() to discriminate Mouse/TouchScreen.
    * This is relying on SDL passing SDL_TOUCH_MOUSEID in the
      event's 'which' field.
    * Backends: SDL2/SDL3: Avoid calling
      SDL_StartTextInput()/SDL_StopTextInput() as they actually
      block text input input and don't only pertain to IME.
    * Backends: GLFW: Added support on Win32 only for
      io.AddMouseSourceEvent() to discriminate Mouse/TouchScreen/Pen.
    * Backends: GLFW: Fixed key modifiers handling on secondary
      viewports.
    * Backends: Android: Added support for io.AddMouseSourceEvent()
      to discriminate Mouse/TouchScreen/Pen.
    * Backends: OSX: Added support for io.AddMouseSourceEvent() to
      discriminate Mouse/Pen.
    * Backends: WebGPU: Align buffers. Use WGSL shaders instead of
      SPIR-V. Add gamma uniform.
    * Backends: WebGPU: Reorganized to store data in
      io.BackendRendererUserData like other backends.
* Thu Apr 13 2023 Dirk Müller <dmueller@suse.com>
  - update to 1.89.4:
    * Nav: Tab key goes through every items (when keyboard navigation
      is active).
    * Nav: Enter key works to activate most items (when keyboard
      navigation is active).
    * Added return value to BeginTooltip().
    * Examples: Activated keyboard and gamepad navigation by default
      in all examples.
    * Various other fixes related to: Nav, Tables, Drag and Drop,
      InputText.
    * Various improvements to Win32, SDL2, SDL3, GLFW backends.
    * Added a Debug Tools to facilitate testing user-code testing
      Begin/BeginChild return value.
    * All changes see https://github.com/ocornut/imgui/releases/tag/v1.89.4
* Thu Apr 13 2023 Dirk Müller <dmueller@suse.com>
  - update to 1.89.3:
    * Backends+Examples: SDL2: renamed all unnumbered references to
      "sdl" to "sdl2".
    * This is in prevision for the future release of SDL3 and its
      associated backend.
    * All changes see https://github.com/ocornut/imgui/releases/tag/v1.89.3
* Fri Jan 06 2023 Dirk Müller <dmueller@suse.com>
  - update to v1.89.2:
    * Tables, Nav, Scrolling: fixed scrolling functions and focus tracking
      with frozen rows and frozen columns. Windows now have a better
      understanding of outer/inner decoration sizes, which should later lead
      us toward more flexible uses of menu/status bars. (#5143, #3692)
    * Tables, Nav: frozen columns are not part of menu layer and can be
      crossed over. (#5143, #3692)
    * Tables, Columns: fixed cases where empty columns may lead to empty
      ImDrawCmd. (#4857, #5937)
    * Tables: fixed matching width of synchronized tables (multiple tables
      with same id) when only some instances have a vertical scrollbar and not
      all. (#5920)
    * Fixed cases where CTRL+Tab or Modal can occasionally lead to the
      creation of ImDrawCmd with zero triangles, which would makes the render
      loop of some backends assert (e.g. Metal with debugging, Allegro).
      (#4857, #5937)
    * Inputs, IO: reworked ImGuiMod_Shortcut to redirect to Ctrl/Super at
      runtime instead of compile-time, being consistent with our support for
      io.ConfigMacOSXBehaviors and making it easier for bindings generators to
      process that value. (#5923, #456)
    * Inputs, Scrolling: better selection of scrolling window when hovering
      nested windows and when backend/OS is emitting dual-axis wheeling inputs
      (typically touch pads on macOS). We now select a primary axis based on
      recent events, and select a target window based on it. We expect this
      behavior to be further improved/tweaked. (#3795, #4559) [@ocornut,
      @folays]
    * InputText: fixed cursor navigation when pressing Up Arrow on the last
      character of a multi-line buffer which doesn't end with a carriage
      return. (#6000)
    * Text: fixed layouting of wrapped-text block when the last source line is
      above the clipping region. Regression added in 1.89. (#5720, #5919)
    * Misc: added GetItemID() in public API. It is not often expected that you
      would use this, but it is useful for Shortcut() and upcoming owner-aware
      input functions which wants to be implemented with public API.
    * Fonts: imgui_freetype: fixed a packing issue which in some occurrences
      would prevent large amount of glyphs from being packed correctly.
      (#5788, #5829)
    * Fonts: added a void* UserData field in ImFontAtlas, as a convenience for
      use by applications using multiple font atlases.
    * Demo: simplified "Inputs" section, moved contents to Metrics->Inputs.
    * Debug Tools: Metrics: added "Inputs" section, moved from Demo for
      consistency.
    * Misc: fixed parameters to IMGUI_DEBUG_LOG() not being dead-stripped when
      building with IMGUI_DISABLE_DEBUG_TOOLS is used. (#5901) [@Teselka]
    * Misc: fixed compile-time detection of SSE features on MSVC 32-bits
      builds. (#5943) [@TheMostDiligent]
    * Examples: DirectX10, DirectX11: try WARP software driver if hardware
      driver is not available. (#5924, #5562)
    * Backends: GLFW: Fixed mods state on Linux when using Alt-GR text input
      (e.g. German keyboard layout), which could lead to broken text input.
      Revert a 2022/01/17 change were we resumed using mods provided by GLFW,
      turns out they are faulty in this specific situation. (#6034)
    * Backends: Allegro5: restoring using al_draw_indexed_prim() when Allegro
      version is >= 5.2.5. (#5937) [@Espyo]
    * Backends: Vulkan: Fixed sampler passed to ImGui_ImplVulkan_AddTexture()
      not being honored as we were using an immutable sampler. (#5502, #6001,
      [#914]) [@martin-ejdestig, @rytisss]
* Tue Dec 06 2022 Dirk Müller <dmueller@suse.com>
  - update to 1.89.1:
    * too many changes to list here, see https://github.com/ocornut/imgui/releases/tag/v1.89.1
* Mon Aug 23 2021 Martin Hauke <mardnh@gmx.de>
  - Update to 1.84.2
    Bugfix release:
    * Disabled: Fixed nested BeginDisabled()/EndDisabled() calls.
    * Backends: OpenGL3: OpenGL: Fixed ES 3.0 shader ("#version 300
      es") to use normal precision floats. Avoid wobbly rendering at
      HD resolutions.
* Sat Aug 21 2021 Martin Hauke <mardnh@gmx.de>
  - Update to 1.84.1
    https://github.com/ocornut/imgui/releases/tag/v1.84
* Tue Apr 20 2021 Anton Smorodskyi <asmorodskyi@suse.com>
  - drop logic building imgui.so because this library is dummy and not
    ship any actual functionality. ImGui suppose to be used as sources
* Sat Feb 20 2021 Matthias Mailänder <mailaender@opensuse.org>
  - update to 1.81

Files

/usr/include/imgui
/usr/include/imgui/imconfig.h
/usr/include/imgui/imgui.h
/usr/include/imgui/imgui_internal.h
/usr/include/imgui/imstb_rectpack.h
/usr/include/imgui/imstb_textedit.h
/usr/include/imgui/imstb_truetype.h


Generated by rpm2html 1.8.1

Fabrice Bellet, Sat Apr 27 00:22:44 2024