Index index by Group index by Distribution index by Vendor index by creation date index by Name Mirrors Help Search

freeciv-qt-2.6.5-bp154.1.61 RPM for s390x

From OpenSuSE Leap 15.4 for s390x

Name: freeciv-qt Distribution: SUSE Linux Enterprise 15 SP4
Version: 2.6.5 Vendor: openSUSE
Release: bp154.1.61 Build date: Thu May 12 09:21:46 2022
Group: Amusements/Games/Strategy/Turn Based Build host: s390zp21
Size: 4158998 Source RPM: freeciv-2.6.5-bp154.1.61.src.rpm
Summary: Qt client for freeciv
Freeciv executable using Qt library






* Fri Jul 16 2021 Dirk Müller <>
  - update to 2.6.5:
    * 2.6.5 is a bugfix release. Notably it fixes regression in 2.6.4 gtk3-client
      that present units in city dialog had no overlays drawn at all.
* Sun Apr 11 2021 Ferdinand Thiessen <>
  - Update to 2.6.4:
    * Bugfix release, see
* Sat Jan 30 2021 Dirk Müller <>
  - update to 2.6.3:
    * see
    * Fixed trouble when a new city is founded to the ruins of a former city,
      and that new city establish a trade route with a player who had seen
      former city, and is unaware that it had been destroyed HRM#871606
    * Fixed a case where shared vision did not completely update
      recipient's map HRM#846106
    * Fixed a bug where one could paradrop to peaceful nation's territory
      after continuing game from an old savegame HRM#879084
    * Fixed a bug causing game sometimes to tell wrong reason of why an
      action failed HRM#879880
    * Cease fire no longer runs out with an already dead player, making his
      former allies to hate the alive party of the treaty HRM#879055
    * Made server not to end in a infinite loop after loading savegame with
      too high phase number. Such a savegame was reported to be created
      after spaceship was launched but game was still continued HRM#815196
    * Unified writing of the city name Washington-on-the-Brazos
      between rulesets, so it doesn't appear multiple times in the same
      game in a bit different form HRM#867817
    * Stealth units are no longer erroneously hidden even from allies
    * Placing initial units is now done in shuffled player order HRM#850656
    * Corrupt worker tasks are cleared. Those can originate, e.g.,
      from buggy pre- Qt-client, and live in old savegames HRM#901938
    * In a ruleset, such as civ2civ3, where caravans can help building wonder
      in a foreign city, refresh city info of the city owner when one does
    * Display of success probabilities for diplomats was off when targeting
      stack of units instead of individual unit HRM#859761
    * Fixed pillaging of extras that are caused by something else than
      player actions. For the fix to work, both server and client must be
      at least version 2.6.3 HRM#861508
    * Civilian unit trying to paradrop to an enemy city dies HRM#870004
    * Prevented dead player from getting techs via Tech_Parasite effect.
      This caused trouble in alien ruleset where Tech_Parasite is granted
      by a tech HRM#873692
    * Improved support of CityTile requirement type HRM#877780
    * Fixed trouble preventing Small Wonders from working as impr_reqs
      for units HRM#884993
    * Corrected success probability shown by action dialog when it depends
      on a special kind of road HRM#897490
    * The included Lua engine has been upgraded from 5.3.5 to 5.3.6. HRM#889425
  - drop freeciv-appdata-desktop-references.patch (obsolete)
* Tue Dec 22 2020 Dirk Müller <>
  - update to
    * Fixed server crash when unit with zero move_rate is transformed
    * Fixed crashes when using Direction objects in lua scripts
    * Fixed crash when chatline text had opening tag without closing tag
    * Fixes to the Qt client
    * Updated translations
    * Fixed Qt-client build against Qt-5.15 (removes freeciv-qt-5.15.patch )
    * Documentation updates
* Thu Jun 04 2020 Dominique Leuenberger <>
  - Add freeciv-qt-5.15.patch: Fix build with Qt 5.15.
* Thu Jun 04 2020 Dominique Leuenberger <>
  - Drop libggz2-devel BuildRequires: ggz has not been supported
    since freeciv 2.6.0.
* Fri Mar 27 2020 Christophe Giboudeaux <>
  - Update to 2.6.2. New bugfix release.
    See for the complete
    list of changes.
  - Drop fix-qt5-detection.patch. No longer needed.
* Wed Jul 10 2019 Dirk Stoecker <>
  - update to 2.6.0, lots of changes
    Rebase freeciv-appdata-desktop-references.patch
    Cleanup build
    Introduce separate freeciv-lang package
* Fri Jun 15 2018
  - freeciv 2.5.11:
    * Stealing a future technology was accidentally yielding two of
    * Put a message about nuclear attack in a more appropriate
    * Some minor improvements to autogenerated terrain help
    * Fix a crash with a malformed tileset
    * Fix an erroneous diagnostic for a malformed savegame
    * Fix a geographical error in the Cuyavian nation description
    * Fix typo in ruleset help comments
    * Fix some compiler warnings
    * Updated translations
* Thu Feb 01 2018
  - Freeciv 2.5.10:
    * fixes for failure and crashes in certain game situations
    * Minor adjustment and fixes to rules, gameplay, AI, Client UI
* Mon Sep 18 2017
  - Freeciv 2.5.9:
    * Fix regression in 'scorelog' function: if one continues from
      a saved game, any scorelog saved before that point would get
      wiped  rather than appended to
    * minor fixes to the Catalan and Russian localizations
* Sun Aug 13 2017
  - Freeciv 2.5.8:
    * Various fixes, including safegame fixes
  - for a full list of upstream changes see
* Sun Dec 11 2016
  - Freeciv 2.5.6
    * various fixes and changes for rulesets
    * general fixes
  - for a full list of upstream changes see
* Sat Jul 30 2016
  - Freeciv 2.5.5:
    * various fixes and changes for rulesets
    * general bug fixes
    * New 'persistent' metaserver connection mode, where one failure
      to talk to the metaserver does not prevent future attempts.
      Enabled with the '--keep' server option or the
      '/metaconnection persistent' server command.
  - for a full list of upstream changes, see
* Fri Jun 03 2016
  - Freeciv 2.5.4:
    * various fixes and changes for rulesets
    * general bug fixes
* Sun Feb 07 2016
  - Freeciv 2.5.3:
    * configure/build fixes
    * minor Qt client fixes
* Thu Jan 21 2016
  - Freeciv 2.5.2:
    * changes and fixes for rulesets
    * general bug fixes
  - for a full list of upstream changes, see
* Mon Aug 24 2015
  - update to version 2.5.1:
    * fixes for rules for national borders
    * fixes for rules for happiness for very large empires.
  - for a full list of changes, see
* Wed May 27 2015
  - Add freeciv-appdata-desktop-references.patch: Correct .desktop
    file reference inside freeciv-gtk3.appdata.
  - Move .appdata files to the same packages as their respective
    .desktop files.
* Sat May 09 2015
  - reenable build for <= 13.1 (No QT5)
* Mon Mar 16 2015
  - update to version 2.5.0
  - switch to non-ancient UI libs (qt and gtk3)
    => two extra subpackages to have the choice
  - fix moc-qt5 detection
* Sat Dec 06 2014
  - freeciv 2.4.4:
    Notable bug fixes include a longstanding problem with inability
    to switch governments in the Gtk clients, many fixes to research
    in team games, and several causes of premature nuclear
    explosions. See the full list of changes:



Generated by rpm2html 1.8.1

Fabrice Bellet, Tue Jul 9 16:14:43 2024