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fallingtime-debugsource-1.0.2-3.mga9 RPM for aarch64

From Mageia Cauldron for aarch64 / media / debug / core / release

Name: fallingtime-debugsource Distribution: Mageia
Version: 1.0.2 Vendor: Mageia.Org
Release: 3.mga9 Build date: Fri Apr 1 18:11:52 2022
Group: Development/Debug Build host: localhost
Size: 425508 Source RPM: fallingtime-1.0.2-3.mga9.src.rpm
Packager: umeabot <umeabot>
Url: https://github.com/cxong/FallingTime
Summary: Debug sources for package fallingtime
This package provides debug sources for package fallingtime.
Debug sources are useful when developing applications that use this
package or when debugging this package.

Provides

Requires

License

GPLv2+

Changelog

* Fri Apr 01 2022 umeabot <umeabot> 1.0.2-3.mga9
  + Revision: 1839726
  - Mageia 9 Mass Rebuild

Files

/usr/src/debug/fallingtime-1.0.2-3.mga9.aarch64
/usr/src/debug/fallingtime-1.0.2-3.mga9.aarch64/animation.c
/usr/src/debug/fallingtime-1.0.2-3.mga9.aarch64/animation.h
/usr/src/debug/fallingtime-1.0.2-3.mga9.aarch64/bg.c
/usr/src/debug/fallingtime-1.0.2-3.mga9.aarch64/bg.h
/usr/src/debug/fallingtime-1.0.2-3.mga9.aarch64/box.c
/usr/src/debug/fallingtime-1.0.2-3.mga9.aarch64/box.h
/usr/src/debug/fallingtime-1.0.2-3.mga9.aarch64/build
/usr/src/debug/fallingtime-1.0.2-3.mga9.aarch64/build/chipmunk
/usr/src/debug/fallingtime-1.0.2-3.mga9.aarch64/build/chipmunk/src
/usr/src/debug/fallingtime-1.0.2-3.mga9.aarch64/c_array.c
/usr/src/debug/fallingtime-1.0.2-3.mga9.aarch64/c_array.h
/usr/src/debug/fallingtime-1.0.2-3.mga9.aarch64/camera.c
/usr/src/debug/fallingtime-1.0.2-3.mga9.aarch64/camera.h
/usr/src/debug/fallingtime-1.0.2-3.mga9.aarch64/cfgpath.h
/usr/src/debug/fallingtime-1.0.2-3.mga9.aarch64/chipmunk
/usr/src/debug/fallingtime-1.0.2-3.mga9.aarch64/chipmunk/include
/usr/src/debug/fallingtime-1.0.2-3.mga9.aarch64/chipmunk/include/chipmunk
/usr/src/debug/fallingtime-1.0.2-3.mga9.aarch64/chipmunk/include/chipmunk/chipmunk.h
/usr/src/debug/fallingtime-1.0.2-3.mga9.aarch64/chipmunk/include/chipmunk/chipmunk_private.h
/usr/src/debug/fallingtime-1.0.2-3.mga9.aarch64/chipmunk/include/chipmunk/chipmunk_types.h
/usr/src/debug/fallingtime-1.0.2-3.mga9.aarch64/chipmunk/include/chipmunk/cpArbiter.h
/usr/src/debug/fallingtime-1.0.2-3.mga9.aarch64/chipmunk/include/chipmunk/cpBB.h
/usr/src/debug/fallingtime-1.0.2-3.mga9.aarch64/chipmunk/include/chipmunk/cpBody.h
/usr/src/debug/fallingtime-1.0.2-3.mga9.aarch64/chipmunk/include/chipmunk/cpConstraint.h
/usr/src/debug/fallingtime-1.0.2-3.mga9.aarch64/chipmunk/include/chipmunk/cpPolyShape.h
/usr/src/debug/fallingtime-1.0.2-3.mga9.aarch64/chipmunk/include/chipmunk/cpShape.h
/usr/src/debug/fallingtime-1.0.2-3.mga9.aarch64/chipmunk/include/chipmunk/cpSpace.h
/usr/src/debug/fallingtime-1.0.2-3.mga9.aarch64/chipmunk/include/chipmunk/cpSpatialIndex.h
/usr/src/debug/fallingtime-1.0.2-3.mga9.aarch64/chipmunk/include/chipmunk/cpTransform.h
/usr/src/debug/fallingtime-1.0.2-3.mga9.aarch64/chipmunk/include/chipmunk/cpVect.h
/usr/src/debug/fallingtime-1.0.2-3.mga9.aarch64/chipmunk/src
/usr/src/debug/fallingtime-1.0.2-3.mga9.aarch64/chipmunk/src/chipmunk.c
/usr/src/debug/fallingtime-1.0.2-3.mga9.aarch64/chipmunk/src/cpArbiter.c
/usr/src/debug/fallingtime-1.0.2-3.mga9.aarch64/chipmunk/src/cpArray.c
/usr/src/debug/fallingtime-1.0.2-3.mga9.aarch64/chipmunk/src/cpBBTree.c
/usr/src/debug/fallingtime-1.0.2-3.mga9.aarch64/chipmunk/src/cpBody.c
/usr/src/debug/fallingtime-1.0.2-3.mga9.aarch64/chipmunk/src/cpCollision.c
/usr/src/debug/fallingtime-1.0.2-3.mga9.aarch64/chipmunk/src/cpHashSet.c
/usr/src/debug/fallingtime-1.0.2-3.mga9.aarch64/chipmunk/src/cpPolyShape.c
/usr/src/debug/fallingtime-1.0.2-3.mga9.aarch64/chipmunk/src/cpShape.c
/usr/src/debug/fallingtime-1.0.2-3.mga9.aarch64/chipmunk/src/cpSpace.c
/usr/src/debug/fallingtime-1.0.2-3.mga9.aarch64/chipmunk/src/cpSpaceComponent.c
/usr/src/debug/fallingtime-1.0.2-3.mga9.aarch64/chipmunk/src/cpSpaceHash.c
/usr/src/debug/fallingtime-1.0.2-3.mga9.aarch64/chipmunk/src/cpSpaceStep.c
/usr/src/debug/fallingtime-1.0.2-3.mga9.aarch64/chipmunk/src/cpSpatialIndex.c
/usr/src/debug/fallingtime-1.0.2-3.mga9.aarch64/chipmunk/src/prime.h
/usr/src/debug/fallingtime-1.0.2-3.mga9.aarch64/draw.c
/usr/src/debug/fallingtime-1.0.2-3.mga9.aarch64/draw.h
/usr/src/debug/fallingtime-1.0.2-3.mga9.aarch64/game.c
/usr/src/debug/fallingtime-1.0.2-3.mga9.aarch64/game.h
/usr/src/debug/fallingtime-1.0.2-3.mga9.aarch64/gap.c
/usr/src/debug/fallingtime-1.0.2-3.mga9.aarch64/gap.h
/usr/src/debug/fallingtime-1.0.2-3.mga9.aarch64/high_score.c
/usr/src/debug/fallingtime-1.0.2-3.mga9.aarch64/high_score.h
/usr/src/debug/fallingtime-1.0.2-3.mga9.aarch64/init.c
/usr/src/debug/fallingtime-1.0.2-3.mga9.aarch64/init.h
/usr/src/debug/fallingtime-1.0.2-3.mga9.aarch64/input.c
/usr/src/debug/fallingtime-1.0.2-3.mga9.aarch64/input.h
/usr/src/debug/fallingtime-1.0.2-3.mga9.aarch64/main.c
/usr/src/debug/fallingtime-1.0.2-3.mga9.aarch64/main.h
/usr/src/debug/fallingtime-1.0.2-3.mga9.aarch64/particle.c
/usr/src/debug/fallingtime-1.0.2-3.mga9.aarch64/particle.h
/usr/src/debug/fallingtime-1.0.2-3.mga9.aarch64/pickup.c
/usr/src/debug/fallingtime-1.0.2-3.mga9.aarch64/pickup.h
/usr/src/debug/fallingtime-1.0.2-3.mga9.aarch64/platform
/usr/src/debug/fallingtime-1.0.2-3.mga9.aarch64/platform.h
/usr/src/debug/fallingtime-1.0.2-3.mga9.aarch64/platform/general.c
/usr/src/debug/fallingtime-1.0.2-3.mga9.aarch64/player.c
/usr/src/debug/fallingtime-1.0.2-3.mga9.aarch64/player.h
/usr/src/debug/fallingtime-1.0.2-3.mga9.aarch64/sound.c
/usr/src/debug/fallingtime-1.0.2-3.mga9.aarch64/sound.h
/usr/src/debug/fallingtime-1.0.2-3.mga9.aarch64/space.c
/usr/src/debug/fallingtime-1.0.2-3.mga9.aarch64/space.h
/usr/src/debug/fallingtime-1.0.2-3.mga9.aarch64/text.c
/usr/src/debug/fallingtime-1.0.2-3.mga9.aarch64/text.h
/usr/src/debug/fallingtime-1.0.2-3.mga9.aarch64/title.c
/usr/src/debug/fallingtime-1.0.2-3.mga9.aarch64/title.h


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