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lib64lcf-devel-0.6.2-2.mga8 RPM for x86_64

From Mageia 8 for x86_64 / media / core / release

Name: lib64lcf-devel Distribution: Mageia
Version: 0.6.2 Vendor: Mageia.Org
Release: 2.mga8 Build date: Mon Nov 30 21:21:18 2020
Group: Development/C++ Build host: localhost
Size: 325466 Source RPM: liblcf-0.6.2-2.mga8.src.rpm
Packager: luigiwalser <luigiwalser>
Url: https://easyrpg.org
Summary: Development headers and library for liblcf
This package contains development headers and library for liblcf,
a library which handles RPG Maker 2000/2003 and EasyRPG projects.

Provides

Requires

License

MIT

Changelog

* Mon Nov 30 2020 luigiwalser <luigiwalser> 0.6.2-2.mga8
  + Revision: 1650895
  - rebuild for icu
* Mon Oct 12 2020 akien <akien> 0.6.2-1.mga8
  + Revision: 1633904
  - Version 0.6.2
* Wed Jul 01 2020 wally <wally> 0.6.1-6.mga8
  + Revision: 1601035
  - rebuild for icu 67.1
* Sat Apr 04 2020 wally <wally> 0.6.1-5.mga8
  + Revision: 1564471
  - rebuild for new icu 66.1
* Sun Feb 16 2020 umeabot <umeabot> 0.6.1-4.mga8
  + Revision: 1534610
  - Mageia 8 Mass Rebuild
  + wally <wally>
  - build with new cmake macros
* Sat Oct 05 2019 daviddavid <daviddavid> 0.6.1-3.mga8
  + Revision: 1449448
  - rebuild for new icu 65.1
* Tue Sep 03 2019 akien <akien> 0.6.1-2.mga8
  + Revision: 1436588
  - Fix pkgconfig include and lib paths
* Tue Sep 03 2019 akien <akien> 0.6.1-1.mga8
  + Revision: 1436573
  - Version 0.6.1
* Sun Apr 21 2019 akien <akien> 0.6.0-1.mga7
  + Revision: 1394355
  - Version 0.6.0
* Sat Dec 29 2018 luigiwalser <luigiwalser> 0.5.4-2.mga7
  + Revision: 1346101
  - rebuild for icu

Files

/usr/include/liblcf
/usr/include/liblcf/command_codes.h
/usr/include/liblcf/data.h
/usr/include/liblcf/encoder.h
/usr/include/liblcf/enum_tags.h
/usr/include/liblcf/flag_set.h
/usr/include/liblcf/fwd_struct_impl.h
/usr/include/liblcf/ini.h
/usr/include/liblcf/inireader.h
/usr/include/liblcf/lcf_options.h
/usr/include/liblcf/lcf_saveopt.h
/usr/include/liblcf/ldb_chunks.h
/usr/include/liblcf/ldb_reader.h
/usr/include/liblcf/ldb_terrain_flags.h
/usr/include/liblcf/ldb_trooppagecondition_flags.h
/usr/include/liblcf/lmt_chunks.h
/usr/include/liblcf/lmt_reader.h
/usr/include/liblcf/lmu_chunks.h
/usr/include/liblcf/lmu_eventpagecondition_flags.h
/usr/include/liblcf/lmu_reader.h
/usr/include/liblcf/lsd_chunks.h
/usr/include/liblcf/lsd_reader.h
/usr/include/liblcf/lsd_savepicture_flags.h
/usr/include/liblcf/reader_lcf.h
/usr/include/liblcf/reader_struct.h
/usr/include/liblcf/reader_struct_impl.h
/usr/include/liblcf/reader_util.h
/usr/include/liblcf/reader_xml.h
/usr/include/liblcf/rpg_actor.h
/usr/include/liblcf/rpg_animation.h
/usr/include/liblcf/rpg_animationcelldata.h
/usr/include/liblcf/rpg_animationframe.h
/usr/include/liblcf/rpg_animationtiming.h
/usr/include/liblcf/rpg_attribute.h
/usr/include/liblcf/rpg_battlecommand.h
/usr/include/liblcf/rpg_battlecommands.h
/usr/include/liblcf/rpg_battleranimation.h
/usr/include/liblcf/rpg_battleranimationdata.h
/usr/include/liblcf/rpg_battleranimationextension.h
/usr/include/liblcf/rpg_chipset.h
/usr/include/liblcf/rpg_class.h
/usr/include/liblcf/rpg_commonevent.h
/usr/include/liblcf/rpg_database.h
/usr/include/liblcf/rpg_encounter.h
/usr/include/liblcf/rpg_enemy.h
/usr/include/liblcf/rpg_enemyaction.h
/usr/include/liblcf/rpg_equipment.h
/usr/include/liblcf/rpg_event.h
/usr/include/liblcf/rpg_eventcommand.h
/usr/include/liblcf/rpg_eventpage.h
/usr/include/liblcf/rpg_eventpagecondition.h
/usr/include/liblcf/rpg_item.h
/usr/include/liblcf/rpg_itemanimation.h
/usr/include/liblcf/rpg_learning.h
/usr/include/liblcf/rpg_map.h
/usr/include/liblcf/rpg_mapinfo.h
/usr/include/liblcf/rpg_movecommand.h
/usr/include/liblcf/rpg_moveroute.h
/usr/include/liblcf/rpg_music.h
/usr/include/liblcf/rpg_parameters.h
/usr/include/liblcf/rpg_rect.h
/usr/include/liblcf/rpg_save.h
/usr/include/liblcf/rpg_saveactor.h
/usr/include/liblcf/rpg_savecommonevent.h
/usr/include/liblcf/rpg_saveeasyrpgdata.h
/usr/include/liblcf/rpg_saveeventexecframe.h
/usr/include/liblcf/rpg_saveeventexecstate.h
/usr/include/liblcf/rpg_saveinventory.h
/usr/include/liblcf/rpg_savemapevent.h
/usr/include/liblcf/rpg_savemapeventbase.h
/usr/include/liblcf/rpg_savemapinfo.h
/usr/include/liblcf/rpg_savepanorama.h
/usr/include/liblcf/rpg_savepartylocation.h
/usr/include/liblcf/rpg_savepicture.h
/usr/include/liblcf/rpg_savescreen.h
/usr/include/liblcf/rpg_savesystem.h
/usr/include/liblcf/rpg_savetarget.h
/usr/include/liblcf/rpg_savetitle.h
/usr/include/liblcf/rpg_savevehiclelocation.h
/usr/include/liblcf/rpg_skill.h
/usr/include/liblcf/rpg_sound.h
/usr/include/liblcf/rpg_start.h
/usr/include/liblcf/rpg_state.h
/usr/include/liblcf/rpg_switch.h
/usr/include/liblcf/rpg_system.h
/usr/include/liblcf/rpg_terms.h
/usr/include/liblcf/rpg_terrain.h
/usr/include/liblcf/rpg_testbattler.h
/usr/include/liblcf/rpg_treemap.h
/usr/include/liblcf/rpg_troop.h
/usr/include/liblcf/rpg_troopmember.h
/usr/include/liblcf/rpg_trooppage.h
/usr/include/liblcf/rpg_trooppagecondition.h
/usr/include/liblcf/rpg_variable.h
/usr/include/liblcf/scope_guard.h
/usr/include/liblcf/writer_lcf.h
/usr/include/liblcf/writer_xml.h
/usr/lib64/cmake/liblcf
/usr/lib64/cmake/liblcf/FindEXPAT.cmake
/usr/lib64/cmake/liblcf/FindICU.cmake
/usr/lib64/cmake/liblcf/liblcf-config.cmake
/usr/lib64/liblcf.so
/usr/lib64/pkgconfig/liblcf.pc


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Fabrice Bellet, Sat Mar 9 15:29:59 2024