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Name: glm-devel | Distribution: Mageia |
Version: 0.9.9.1 | Vendor: Mageia.Org |
Release: 2.mga8 | Build date: Tue Feb 11 18:05:25 2020 |
Group: Development/C++ | Build host: localhost |
Size: 1951133 | Source RPM: glm-0.9.9.1-2.mga8.src.rpm |
Packager: umeabot <umeabot> | |
Url: http://glm.g-truc.net/ | |
Summary: C++ mathematics library for graphics programming |
GLM is a C++ library for doing mathematics operations required in many OpenGL based applications. Its interface has been designed to resemble the built-in matrix and vector types of the OpenGL shading language. glm-devel is only required for building software that uses the GLM library. Because GLM currently is a header-only library, there is no matching run time package.
MIT
* Tue Feb 11 2020 umeabot <umeabot> 0.9.9.1-2.mga8 + Revision: 1489229 - Mageia 8 Mass Rebuild + wally <wally> - build with new cmake macros * Thu Sep 13 2018 daviddavid <daviddavid> 0.9.9.1-1.mga7 + Revision: 1258870 - new version: 0.9.9.1 - new version: 0.9.9.0 - new version: 0.9.8.5 - rename and rediff cmakelists patch + akien <akien> - Fix CRLF line endings - Try to renable tests
/usr/include/glm /usr/include/glm/common.hpp /usr/include/glm/detail /usr/include/glm/detail/_features.hpp /usr/include/glm/detail/_fixes.hpp /usr/include/glm/detail/_noise.hpp /usr/include/glm/detail/_swizzle.hpp /usr/include/glm/detail/_swizzle_func.hpp /usr/include/glm/detail/_vectorize.hpp /usr/include/glm/detail/compute_common.hpp /usr/include/glm/detail/compute_vector_relational.hpp /usr/include/glm/detail/func_common.inl /usr/include/glm/detail/func_common_simd.inl /usr/include/glm/detail/func_exponential.inl /usr/include/glm/detail/func_exponential_simd.inl /usr/include/glm/detail/func_geometric.inl /usr/include/glm/detail/func_geometric_simd.inl /usr/include/glm/detail/func_integer.inl /usr/include/glm/detail/func_integer_simd.inl /usr/include/glm/detail/func_matrix.inl /usr/include/glm/detail/func_matrix_simd.inl /usr/include/glm/detail/func_packing.inl /usr/include/glm/detail/func_packing_simd.inl /usr/include/glm/detail/func_trigonometric.inl /usr/include/glm/detail/func_trigonometric_simd.inl /usr/include/glm/detail/func_vector_relational.inl /usr/include/glm/detail/func_vector_relational_simd.inl /usr/include/glm/detail/glm.cpp /usr/include/glm/detail/qualifier.hpp /usr/include/glm/detail/setup.hpp /usr/include/glm/detail/type_half.hpp /usr/include/glm/detail/type_half.inl /usr/include/glm/detail/type_mat2x2.hpp /usr/include/glm/detail/type_mat2x2.inl /usr/include/glm/detail/type_mat2x3.hpp /usr/include/glm/detail/type_mat2x3.inl /usr/include/glm/detail/type_mat2x4.hpp /usr/include/glm/detail/type_mat2x4.inl /usr/include/glm/detail/type_mat3x2.hpp /usr/include/glm/detail/type_mat3x2.inl /usr/include/glm/detail/type_mat3x3.hpp /usr/include/glm/detail/type_mat3x3.inl /usr/include/glm/detail/type_mat3x4.hpp /usr/include/glm/detail/type_mat3x4.inl /usr/include/glm/detail/type_mat4x2.hpp /usr/include/glm/detail/type_mat4x2.inl /usr/include/glm/detail/type_mat4x3.hpp /usr/include/glm/detail/type_mat4x3.inl /usr/include/glm/detail/type_mat4x4.hpp /usr/include/glm/detail/type_mat4x4.inl /usr/include/glm/detail/type_mat4x4_simd.inl /usr/include/glm/detail/type_quat.hpp /usr/include/glm/detail/type_quat.inl /usr/include/glm/detail/type_quat_simd.inl /usr/include/glm/detail/type_vec1.hpp /usr/include/glm/detail/type_vec1.inl /usr/include/glm/detail/type_vec2.hpp /usr/include/glm/detail/type_vec2.inl /usr/include/glm/detail/type_vec3.hpp /usr/include/glm/detail/type_vec3.inl /usr/include/glm/detail/type_vec4.hpp /usr/include/glm/detail/type_vec4.inl /usr/include/glm/detail/type_vec4_simd.inl /usr/include/glm/exponential.hpp /usr/include/glm/ext /usr/include/glm/ext.hpp /usr/include/glm/ext/matrix_clip_space.hpp /usr/include/glm/ext/matrix_clip_space.inl /usr/include/glm/ext/matrix_double2x2.hpp /usr/include/glm/ext/matrix_double2x2_precision.hpp /usr/include/glm/ext/matrix_double2x3.hpp /usr/include/glm/ext/matrix_double2x3_precision.hpp /usr/include/glm/ext/matrix_double2x4.hpp /usr/include/glm/ext/matrix_double2x4_precision.hpp /usr/include/glm/ext/matrix_double3x2.hpp /usr/include/glm/ext/matrix_double3x2_precision.hpp /usr/include/glm/ext/matrix_double3x3.hpp /usr/include/glm/ext/matrix_double3x3_precision.hpp /usr/include/glm/ext/matrix_double3x4.hpp /usr/include/glm/ext/matrix_double3x4_precision.hpp /usr/include/glm/ext/matrix_double4x2.hpp /usr/include/glm/ext/matrix_double4x2_precision.hpp /usr/include/glm/ext/matrix_double4x3.hpp /usr/include/glm/ext/matrix_double4x3_precision.hpp /usr/include/glm/ext/matrix_double4x4.hpp /usr/include/glm/ext/matrix_double4x4_precision.hpp /usr/include/glm/ext/matrix_float2x2.hpp /usr/include/glm/ext/matrix_float2x2_precision.hpp /usr/include/glm/ext/matrix_float2x3.hpp /usr/include/glm/ext/matrix_float2x3_precision.hpp /usr/include/glm/ext/matrix_float2x4.hpp /usr/include/glm/ext/matrix_float2x4_precision.hpp /usr/include/glm/ext/matrix_float3x2.hpp /usr/include/glm/ext/matrix_float3x2_precision.hpp /usr/include/glm/ext/matrix_float3x3.hpp /usr/include/glm/ext/matrix_float3x3_precision.hpp /usr/include/glm/ext/matrix_float3x4.hpp /usr/include/glm/ext/matrix_float3x4_precision.hpp /usr/include/glm/ext/matrix_float4x2.hpp /usr/include/glm/ext/matrix_float4x2_precision.hpp /usr/include/glm/ext/matrix_float4x3.hpp /usr/include/glm/ext/matrix_float4x3_precision.hpp /usr/include/glm/ext/matrix_float4x4.hpp /usr/include/glm/ext/matrix_float4x4_precision.hpp /usr/include/glm/ext/matrix_projection.hpp /usr/include/glm/ext/matrix_projection.inl /usr/include/glm/ext/matrix_relational.hpp /usr/include/glm/ext/matrix_relational.inl /usr/include/glm/ext/matrix_transform.hpp /usr/include/glm/ext/matrix_transform.inl /usr/include/glm/ext/quaternion_common.hpp /usr/include/glm/ext/quaternion_common.inl /usr/include/glm/ext/quaternion_common_simd.inl /usr/include/glm/ext/quaternion_double.hpp /usr/include/glm/ext/quaternion_double_precision.hpp /usr/include/glm/ext/quaternion_exponential.hpp 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/usr/include/glm/ext/vector_float4_precision.hpp /usr/include/glm/ext/vector_int1.hpp /usr/include/glm/ext/vector_int1_precision.hpp /usr/include/glm/ext/vector_int2.hpp /usr/include/glm/ext/vector_int2_precision.hpp /usr/include/glm/ext/vector_int3.hpp /usr/include/glm/ext/vector_int3_precision.hpp /usr/include/glm/ext/vector_int4.hpp /usr/include/glm/ext/vector_int4_precision.hpp /usr/include/glm/ext/vector_relational.hpp /usr/include/glm/ext/vector_relational.inl /usr/include/glm/ext/vector_uint1.hpp /usr/include/glm/ext/vector_uint1_precision.hpp /usr/include/glm/ext/vector_uint2.hpp /usr/include/glm/ext/vector_uint2_precision.hpp /usr/include/glm/ext/vector_uint3.hpp /usr/include/glm/ext/vector_uint3_precision.hpp /usr/include/glm/ext/vector_uint4.hpp /usr/include/glm/ext/vector_uint4_precision.hpp /usr/include/glm/fwd.hpp /usr/include/glm/geometric.hpp /usr/include/glm/glm.hpp /usr/include/glm/gtc /usr/include/glm/gtc/bitfield.hpp /usr/include/glm/gtc/bitfield.inl /usr/include/glm/gtc/color_space.hpp /usr/include/glm/gtc/color_space.inl /usr/include/glm/gtc/constants.hpp /usr/include/glm/gtc/constants.inl /usr/include/glm/gtc/epsilon.hpp /usr/include/glm/gtc/epsilon.inl /usr/include/glm/gtc/integer.hpp /usr/include/glm/gtc/integer.inl /usr/include/glm/gtc/matrix_access.hpp /usr/include/glm/gtc/matrix_access.inl /usr/include/glm/gtc/matrix_integer.hpp /usr/include/glm/gtc/matrix_inverse.hpp /usr/include/glm/gtc/matrix_inverse.inl /usr/include/glm/gtc/matrix_transform.hpp /usr/include/glm/gtc/matrix_transform.inl /usr/include/glm/gtc/noise.hpp /usr/include/glm/gtc/noise.inl /usr/include/glm/gtc/packing.hpp /usr/include/glm/gtc/packing.inl /usr/include/glm/gtc/quaternion.hpp /usr/include/glm/gtc/quaternion.inl /usr/include/glm/gtc/quaternion_simd.inl /usr/include/glm/gtc/random.hpp /usr/include/glm/gtc/random.inl /usr/include/glm/gtc/reciprocal.hpp /usr/include/glm/gtc/reciprocal.inl /usr/include/glm/gtc/round.hpp /usr/include/glm/gtc/round.inl /usr/include/glm/gtc/type_aligned.hpp /usr/include/glm/gtc/type_precision.hpp /usr/include/glm/gtc/type_precision.inl /usr/include/glm/gtc/type_ptr.hpp /usr/include/glm/gtc/type_ptr.inl /usr/include/glm/gtc/ulp.hpp /usr/include/glm/gtc/ulp.inl /usr/include/glm/gtc/vec1.hpp /usr/include/glm/gtx /usr/include/glm/gtx/associated_min_max.hpp /usr/include/glm/gtx/associated_min_max.inl /usr/include/glm/gtx/bit.hpp /usr/include/glm/gtx/bit.inl /usr/include/glm/gtx/closest_point.hpp /usr/include/glm/gtx/closest_point.inl /usr/include/glm/gtx/color_encoding.hpp /usr/include/glm/gtx/color_encoding.inl /usr/include/glm/gtx/color_space.hpp /usr/include/glm/gtx/color_space.inl /usr/include/glm/gtx/color_space_YCoCg.hpp /usr/include/glm/gtx/color_space_YCoCg.inl /usr/include/glm/gtx/common.hpp /usr/include/glm/gtx/common.inl /usr/include/glm/gtx/compatibility.hpp /usr/include/glm/gtx/compatibility.inl /usr/include/glm/gtx/component_wise.hpp /usr/include/glm/gtx/component_wise.inl /usr/include/glm/gtx/dual_quaternion.hpp /usr/include/glm/gtx/dual_quaternion.inl /usr/include/glm/gtx/easing.hpp /usr/include/glm/gtx/easing.inl /usr/include/glm/gtx/euler_angles.hpp /usr/include/glm/gtx/euler_angles.inl /usr/include/glm/gtx/extend.hpp /usr/include/glm/gtx/extend.inl /usr/include/glm/gtx/extended_min_max.hpp /usr/include/glm/gtx/extended_min_max.inl /usr/include/glm/gtx/exterior_product.hpp /usr/include/glm/gtx/exterior_product.inl /usr/include/glm/gtx/fast_exponential.hpp /usr/include/glm/gtx/fast_exponential.inl /usr/include/glm/gtx/fast_square_root.hpp /usr/include/glm/gtx/fast_square_root.inl /usr/include/glm/gtx/fast_trigonometry.hpp /usr/include/glm/gtx/fast_trigonometry.inl /usr/include/glm/gtx/float_notmalize.inl /usr/include/glm/gtx/functions.hpp /usr/include/glm/gtx/functions.inl /usr/include/glm/gtx/gradient_paint.hpp /usr/include/glm/gtx/gradient_paint.inl /usr/include/glm/gtx/handed_coordinate_space.hpp /usr/include/glm/gtx/handed_coordinate_space.inl /usr/include/glm/gtx/hash.hpp /usr/include/glm/gtx/hash.inl /usr/include/glm/gtx/integer.hpp /usr/include/glm/gtx/integer.inl /usr/include/glm/gtx/intersect.hpp /usr/include/glm/gtx/intersect.inl /usr/include/glm/gtx/io.hpp /usr/include/glm/gtx/io.inl /usr/include/glm/gtx/log_base.hpp /usr/include/glm/gtx/log_base.inl /usr/include/glm/gtx/matrix_cross_product.hpp /usr/include/glm/gtx/matrix_cross_product.inl /usr/include/glm/gtx/matrix_decompose.hpp /usr/include/glm/gtx/matrix_decompose.inl /usr/include/glm/gtx/matrix_factorisation.hpp /usr/include/glm/gtx/matrix_factorisation.inl /usr/include/glm/gtx/matrix_interpolation.hpp /usr/include/glm/gtx/matrix_interpolation.inl /usr/include/glm/gtx/matrix_major_storage.hpp /usr/include/glm/gtx/matrix_major_storage.inl /usr/include/glm/gtx/matrix_operation.hpp /usr/include/glm/gtx/matrix_operation.inl /usr/include/glm/gtx/matrix_query.hpp /usr/include/glm/gtx/matrix_query.inl /usr/include/glm/gtx/matrix_transform_2d.hpp 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/usr/include/glm/gtx/rotate_normalized_axis.hpp /usr/include/glm/gtx/rotate_normalized_axis.inl /usr/include/glm/gtx/rotate_vector.hpp /usr/include/glm/gtx/rotate_vector.inl /usr/include/glm/gtx/scalar_multiplication.hpp /usr/include/glm/gtx/scalar_relational.hpp /usr/include/glm/gtx/scalar_relational.inl /usr/include/glm/gtx/spline.hpp /usr/include/glm/gtx/spline.inl /usr/include/glm/gtx/std_based_type.hpp /usr/include/glm/gtx/std_based_type.inl /usr/include/glm/gtx/string_cast.hpp /usr/include/glm/gtx/string_cast.inl /usr/include/glm/gtx/texture.hpp /usr/include/glm/gtx/texture.inl /usr/include/glm/gtx/transform.hpp /usr/include/glm/gtx/transform.inl /usr/include/glm/gtx/transform2.hpp /usr/include/glm/gtx/transform2.inl /usr/include/glm/gtx/type_aligned.hpp /usr/include/glm/gtx/type_aligned.inl /usr/include/glm/gtx/type_trait.hpp /usr/include/glm/gtx/type_trait.inl /usr/include/glm/gtx/vec_swizzle.hpp /usr/include/glm/gtx/vector_angle.hpp /usr/include/glm/gtx/vector_angle.inl 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/usr/lib64/cmake/glm/glmConfig.cmake /usr/lib64/cmake/glm/glmConfigVersion.cmake /usr/lib64/cmake/glm/glmTargets.cmake /usr/lib64/pkgconfig/glm.pc /usr/share/doc/glm-devel /usr/share/doc/glm-devel/readme.md
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Fabrice Bellet, Sun Oct 13 10:18:22 2024